 |
|  |
 |
|  |
 |
|
Rcoutme2
|
|
Massachusetts
Sep 2004 time: 05:25
|
|
I recommend sending the southern settler south one more space. It looks like there may be floodplain down there (as well as trees) and if we settle in the current spot 'he ain't gonna get big very fast'...
Reasoning: if trees (most likely given the mountains and what they are showing) then we get a huge shield boost that would permit a grainary or temple (grainary if no floodplains near, temple if floodplains are just out of reach). If we do find floodplains, then irrigating them gives 3 fpt.
One more thing...there are definately flood plains near our scout...do we want to wait on the 3rd city (since the 2nd one should cover our unit maintenance) and send the settler to the east?
Last edited by Rcoutme2 on 13-02-2005 at 03:29
|
|
|  |
 |
|
Iron Jackson
|
|
BTW: Maybe we can change the name of the capitol to Ulan Bator ...
|
|
|  |
 |
|
Ljube
|
 |
Belgrade
May 2003 time: 06:25
|
|
quote: Originally posted by bongo
Hm we should change the scout to 4,2 as well, just to see what await that settler. |
This sounds like a good plan. We should aim to put our explorers (scouts and warriors) on mountains.
So, first move scout 4, 2. Then, we assess the situation. Our third settler should either settle the land to the south, or the land to the east. There is another river there with floodplains and at least one oasis. Our warrior near the capital should be able to explore what that river looks like.
However, bear in mind that we want our cities bunched up, so the position on that hill is still ideal for a city. It need not be this settler that will build that particular city, but a future settler will, so we need to plan the movement of our third settler in view of that.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|