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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:24
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OK, it nets out like this -- 17 cities, 8 setts on the board. Two camels in waiting, 6 in production. 2 triremes in production. 1st in land area, pop, and production. Five new techs, but not quite the ones we would have preferred. We do, however, get to choose a new tech next turn...
The log...
1000 BC -- Reset camels to setts, temples to barracks. Rushbuy the odd row.
975 -- Bactra settlers, HG completed. We Love The Shah in cap.
950 -- Tyre disbands, antioch completes barracks.
925 -- Sidon and Susa produce settlers. Retread founded.
900 --
875 -- Samaria barracks, 2 huts spotted.
850 --Ghulaman founded on wheat as northern port. Hut yields a horsie.
825 -- Gordium and SSC complete settlers, Ergili starts one.
800-- discover Mysticism, start on map making.
775 -- Hut = nomads 
750 --
725 -- Pasagardae settler, start van. Hut = nomads again! . Zohak founded.
700 -- We're Most Powerful. Istakhr founded.
675 -- Russians start Colossus. Pop = 400K
650 -- Hamadan, Persepolis issue setts. Hut = Feudalism. 
625 -- The wine is mined!
600 -- Jinjan founded
575 -- Egypt destroyed by Greeks. Ergili disorder. Barazjian founded.
550 -- Our wise men disconver the art of Map Making and we start a couple boats. Now studying Horseback. Hut = Seafaring.
525 -- Russians complete Colossus. Ergili issues more settlers.
500 -- Pop over 500K. Hut yields Horseback Riding.
Unlucky on the techs, but plenty of cities, much better roads. It might make sense to ignore the LH and go for Magellan. Probably overloaded on setts vs vans, but I admit to playing quickly and without a lot of planning.
Peaster -- I'm a Mac guy, for it's MGE only for me.
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atomant
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Aussie, no longer lost in Africa
Jul 2002 time: 15:24
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quote: Originally posted by Peaster
Wait for LaF ! It would be helpful to know the plans of each player for the next 20 turns.
For example, I would like to know approx how long Fundy, Banking, etc would take to pay off compared to the plan of sending out boats ASAP. BTW - What is our goal in this game ? I was thinking it was early conquest, but maybe I made an assumption. |
No votes were recorded, LAF save not posted, propbably RL interferred.
Strategy for my game is included my log.
Remember in this game, every tech we learn is given to the then enemy, we have no technical superiority.
The game is a blood lust game. We win by conquering the world. How you conquer the world is up to you. Early, late or just before lunch makes no difference.
We vote on the save we think can best achieve that goal. On the subject of voting, as there are four saves this time, I was thinking of a preference type voting system. Give each save a rating from 1-4 (with four being be the best and one being the worst save of this round) Obviously the same rating can not be used for two saves.
For example:
JR's save: 4
Peaster: 3
Grigor: 2
Ant: 1
would be a legitimate vote. The save with the hightest cumulative votes wins that round. Thoughts appreciated. votes awaiting.
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La Fayette
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albi, france
Oct 2000 time: 06:24
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quote: Originally posted by atomant
LAF save not posted, propbably RL interferred.
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Yes, RL (health) did interfere.
Don't wait for me. I shall be a lurker from now on (at least for the next few turns).
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Elephant
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Phila PA
Aug 2002 time: 00:24
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Sorry to hear you're not feeling well, La Fayette. Though I see it did not interfere with playing the GOTM (or perhaps, playing the GOTM interfered with your health?)...
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Grigor
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Oberlin, Ohio
Jan 2000 time: 00:24
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Strategy in the next 20 turns:
-- learn Maps, build LH (5 turns) (sleeping van, Tyre, Bactra, SSC)
-- expand to nearby islands to settle the Map
-- learn Philosophy and Mono, then Banking
-- build MC with saved vans
-- save vans for MPE
== build MPE as late as possible in hopes that the AI knows something on the way to Invention or Banking.
-- Ultimate goal: Demo (=Banking + Invention), SoL, and Soft Fundy.
-- It might be nice to get Persepolis to sixe 5 for Xinning.
Peaster asked a good qustion: approx how long will Fundy, Banking, etc take to pay off compared to the plan of sending out boats ASAP?
I think that with restarts on, settling the map is as important as wiping out the original civs early. I expect to begin war with the AI only after MPE, which I hope to get by 1AD. Depnding on how far along the AI is, we could get Navigation (Magellans) before Demo/Fundy. Or spend a few turns in Demo before Fundy (my choice) to build up a super productive civ.
Projected last wipeout: 750AD. Then I playd my turnset...
spoiler(highlight to read): 500 BC tickle production.
475 Egyptians dstroyed by Greeks. Herat founded
450* Daykanus (20) founded
425 Elephant kills chariot=>vet.
400 Maps=>Lit.
325 Vikes nearly done with Pyr. SSC builds LH
300 Trondheim builds Pyr
225 Hut: Bampur (21) on another continent.
200 Lit=>Phil (352). Max beakers: 43. Need a delivered van.
175 Vikes start Copernicus - they will have Astro for us.
125 Mongols nearly done with Colossus
100 Nishapur builds Colossus. Hidden Pheasant mined near Persepolis. Hut: 100g
25 A truly unwelcome announcement - Athens discovers Philosophy first! Time for a new stratgy. Science to Zero. Hut: Tribe (22)
1AD Barbs attack trireme - it survives but injured. Hut: Nomads -- at least that luck is good -- Four Vans delivered for MPE. The Plan is to get Philosophy from Greeks, then discover Mono next turn. Science is set to zero and must stay there until we trade for Philosophy. Eight Vans are around for MC. That will make things less dicey, but 16 more vans are necessary for the Statue and Magellan's
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This was not what I expected, and I await other saves, especially from those with different plans. I am used to having the AI get some wonders, but I have not had Philosophy go to an AI first for many years.
Attachment: xegrig_ad1.sav.zip
This has been downloaded 0 time(s).
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