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Sarsstock
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Well Harry two thank you's are in order then. First thanks for the compliment on the camels, though the real credit as always should go to Gareth who produced them (I just modified them using existing cavalry units) and thanks as well for the information on the American experiment with camels.
Its interesting to wonder just to what degree they could have been incorporated into the US military had the government support of the idea been stronger at the time.
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Sarsstock
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Well camel nonsense aside I am still working on this project.... time permiting that is. Right now I'm actually giving serious thought to using multiple unit files as oppose to a single unit graphic.
Right now this is simply to free up more room by removing event trigger units in the second unit graphic that will have already been used and eliminated in the first unit graphic.... thus making room for new event trigger units in the second graphic.
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varwnos
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Thessalonike
Oct 2003 time: 07:16
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Has Curt already made his nautilus unit?
i made this, although i dont consider it really good
Last edited by varwnos on 28-08-2005 at 01:03
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varwnos
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Thessalonike
Oct 2003 time: 07:16
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Perhaps i can continue working on my own too though, since it is not only for TOT.
your unit clearly is remarcable, Curt, but imo it doesnt look at all like the Nautilus, which gave the impression that it was a sea monster 
Attachment: nautilusnew.png
This has been downloaded 105 time(s).
Last edited by varwnos on 28-08-2005 at 03:20
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Sarsstock
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More info eh Martin? Well I suppose I can give you the basic concept behind the game. There will two paths the player can participate in during the course of this game..... which will likely be between the years 1861 and 1901.
Path a) will be the path of standard Civ II gameplay. This path will entail conquest, research, war and peace, diplomacy and alliances, trade and the quest for wealth. The playable civ's will be as such:
This path is quite familiar and can indeed leave a smart player in a position of considerable power by the games end.
Path b) however will be slightly different. It will essentially be an interactive story that will begin with the discovery of the legendary source of the Nile in Africa. This discovery will lead the human player on a path of unprecedented adventure that will lead from King Solomon's Mines in Kukuanaland to the entrance to the center of the earth, it will take you from the cliffs of Skull Mountain to the lost temples of Atlantis, you will be propelled from the hidden plateau of the Amazon to Cleopatra's lost city of Bala, and finally to the lunar surface itself.
This will be a path familiar to those who have played HT's "Atomic Eagle: Hand of the Reaper" scenario. Only by embarking on the path of exploration and discovery will certain technologies become available to the human player, technologies that will both benefit and may ultimately save your civilization in the face of an unimaginable terror.
Once the tech tree has been completed I will have more time to create some up to date screenshots and more details will be forthcoming.
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Sarsstock
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Well Harry I had always wanted to make an update of Jules Verne, but it wasn't until I played Atomic Eagle that I realized that kind of game was possible with the Civ II engine. I realized that kind of gameplay would be ideal for a 19th century pulp fiction scenario.
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Sarsstock
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As for graphic previews.... I still don't have a whole lot to offer. As of right now these are the Victorian, Imperial and Oriental infantry units that will be used in regular gameplay. One of the issues I'm debating at the moment is how to upgrade the units, whether there will be some sort of "Advanced Infantry" units to be researched down the road or just replace the unit with an upgraded unit when the new unit file itself is loaded in, as was done in Nemo's Red Front.
Attachment: victorian, imperial, oriental infantry.png
This has been downloaded 55 time(s).
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varwnos
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Thessalonike
Oct 2003 time: 07:16
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I made a smaller and more 3d looking nautilus. Imo the unit shouldnt be one of the biggest naval units around, since it was relatively small in comparisson to the ships it was sinking.
I am very anxious to see Curt's unit though! 
Attachment: supernautilus.png
This has been downloaded 19 time(s).
Last edited by varwnos on 31-08-2005 at 03:20
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