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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:27
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quote: Originally posted by MORON
The thing with fighters and torpedos is that they are useless by themselves. They need to be mixed, ideally 50/50.
With a 50/50 mix, both spread/bunch are dangerous as both allows for critical hits at 4x modifier as the laser user has to fill the slots.
After all, the laser user can't go for MLL MLL , but has to put in F and T while he has none.
The point with the F/T combo isn't raw strength, but forcing a OOB "misguess" allowing for critical hits.
For example: MLL FFT, close in, spread out, against MTT FLF would have the last F attack at x4 factor....
A pure laser user do need the spread out however, since without it the MTT can shut off the laser player's attack completely.
Thankfully, most players haven't realized the power of "all back off" fleets yet.... |
Thankfully? 
I suspect you underestimate the average intelligence of the player in this game ... 
The problem is, single weapon fleets are superior to dual weapon fleets, direct on, because of Maneuver. Two 100-bp fleets, one of which is L one of which is F-50% and T-50%, the L fleet will generally win, excepting very bad luck with the OOB (or very bad choices).
That's because the 'first wave' strength of the first player (the L player) is 300 bp, while the first wave strength of the second player is at most 150 bp. Assuming the first player goes "close in", "spread out", and the second player goes "back off", "(anything)", the second player will likely lose a significant portion of his fleet, with MLL-TFF versus his TTF-FLL or FFT-TLL. 50 points of course are dealt in round one, 100 if F is first, but then a ton of points are dealt in round two (up to 300), and the third round is at least somewhat in favor of the first player (50 points probably). 300 points of damage is enough to win the entire battle ... thus is the strength of Maneuver.
Otherwise MORON i'd agree with ya 
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:27
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Chapter 3.1
The Triple Alliance Strikes Again
quote:
Here is something to think about
One if by land, two if by sea, three if by air.
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Despite horrific worker conditions, the semiautomated Mine No. 447 continued to yield bountiful production for the Colony I system.
"Efficiency of scale good. Must expand."
Eyes turned on the conclaves of Ken Banobi.
"I've had enough of the man's anti-materialism sermons," mumbled Mr. Danz. "Bloody hurting my profits."
"Well, the planet of JEBUS- ahem- South New Coruscant, is in the way of the growth of New Coruscant," added Danq. "Shall we attack?"
"He can't possibly hold off against all three."
"Attack good. Go."
Once again, the fleet of the triple thread assembled. This time, it had grown even more grand, with three additional dreadnaughts of each type, for a hulking total of 42 vessels.
The combined fleet, led by the fearsome infernal Lazor contraptions of the Colony, descended full steam on JEBUS. Ever the cautious three, the fleet had taken a back off formation. It did little to stop the blinding and disintegrating light of the LORD from smiting four laserdreadnaughts and heavily damaging a fifth.
Conquest would have to wait another for another day.
Attachment: 03_galaxymap2.jpg
This has been downloaded 61 time(s).
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MORON
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Vancouver, Canada
Jun 2001 time: 13:27
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quote: originally posted by snoopy369
That's because the 'first wave' strength of the first player (the L player) is 300 bp, while the first wave strength of the second player is at most 150 bp. Assuming the first player goes "close in", "spread out", and the second player goes "back off", "(anything)", the second player will likely lose a significant portion of his fleet, with MLL-TFF versus his TTF-FLL or FFT-TLL. 50 points of course are dealt in round one, 100 if F is first, but then a ton of points are dealt in round two (up to 300), and the third round is at least somewhat in favor of the first player (50 points probably). 300 points of damage is enough to win the entire battle ... thus is the strength of Maneuver.
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The thing with 50/50 F/T fleet is that it needs a MTT-based start. While the first wave strength is 150bp, it forces the laser user to use spread out. Spread out is a double edged sword as it is what makes first turn attacks viable, but it makes the counter so much more powerful.
A turn two attack with MTT LFF, back off can do from 2/3 damage to 1 (total destruction of enemy) at 50/50 chance against a MLL close in spread out fleet.
------------------------------------------------
Lets see possible fleet combinations
all lasers- very powerful against 3 ship mix fleets
all torpedos - stupid due to spread out
all fighters - stupid due to bunch up
laser + torpedos - stupid due to spread out and can not take advantage of close in/back off
laser + fighters - still stupid due to bunch up, and can not take advantage of close in/back off
fighter + torepdos - counters lasers somewhat, moderately better than 3 ship mix fleet
3 ship mix fleet - requires clever OOB to be effective, as it lack "raw power" OOB against any opponent. Just plain bad against all lasers.
Raw strength comparison: (1 being whole fleet)
All laser max attack: 3
F/T mix max attack: 2.5
T/F/L mix max attack: 2
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MORON
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Vancouver, Canada
Jun 2001 time: 13:27
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who is jebus?
<--- is a moron after all
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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