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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 09-03-2005 17:48
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#421 Report this post to a moderator
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Orders sended. But pray tell, what round number is this?

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:27
  Old Post 09-03-2005 17:54
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Orders in.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:27
  Old Post 09-03-2005 19:36
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quote:
Originally posted by Skanky Burns
Did they not find it suspicious I wasn't building any shipping?

Well I did, but I thought you shielded the turn before and wish to spend all your bp for something like all lasers/torpedos to seriously fook over a attacker's planning.

anyway......if no one attacks LN, he'll grow too big for comfort real soon..... I guess we'll see next turn.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:27
  Old Post 09-03-2005 20:05
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Something is horribly wrong with my stats.

12BP and what happened to my ships?

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 09-03-2005 20:29
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Smiley allowed you to use deficit spending to build the fifth base. And your ships were lost when we hit Jag's shield.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:27
  Old Post 09-03-2005 20:46 Visit Vlad Antlerkov's homepage!
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One of our ninja pirate robots... in space committed seppuku, so delivery of orders was delayed and a bit confused.

But still in space, of course. Which makes everything a billion times cooler, right?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:27
  Old Post 09-03-2005 21:04 Visit :) Smiley's homepage!
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Spaced did not build a fifth base- I screwed up and entered one there when he never ordered one.

Spaced actually has 4 home bases and 23 BPs.

------------------------------------------

Label your orders as round 4

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:27
  Old Post 09-03-2005 21:08
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quote:
Originally posted by MORON
I call for a anti lord nuclear alliance. His aggression and size are far too dangerous for the universe to ignore.

lets trace though his history:
prebuild: build spy
turn one: attack sandman
turn two: attacks moron with frigate
turn three: attacks paramir, use spy on moron

conclusion: HE HAS NO SHIELD

The time to elimate him is NOW

few players gets caught without a "shield in being" this game, but we've found one.

For detailed plans, use PM.



I call for an anti-Moron alliance. His asshattery and size (or the lack thereof) is far too dangerous for the universe to ignore. Let's trace through his history:

Prebuild: Moron is well, a moron
Turn One: An idiot
Turn Two: A lucky SoB
Turn Three: Screwed

Conculsion: HE SUCKS

Few players truly suck so much.


Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:27
  Old Post 09-03-2005 21:26
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Okay, now why do I have 4 less ships than my allies?

The rules are not clear on this, but I think that all allied fleets should lose 10%, not just one suffering 30%

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 09-03-2005 22:57
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You had smaller ships/first in the OoB. Tough cookies. Another reason to build the bigger ships.

-Jam

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:27
  Old Post 09-03-2005 23:11 Visit :) Smiley's homepage!
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I'd say Moron wasn't screwed Turn 3- he was really a lucky SoB, as had he been able to attack, he'd have rammed a shield.

Spaced- the OoB started with lasers, and you were the only one with lasers.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 09-03-2005 23:21
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quote:
Originally posted by snoopy369


Admit it Dr., MORON is just a DL of you to give you a real chance at winning now that everyone targets you ...


If he wins then sure.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:27
  Old Post 10-03-2005 00:17
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quote:
Originally posted by Smiley
I'd say Moron wasn't screwed Turn 3- he was really a lucky SoB, as had he been able to attack, he'd have rammed a shield.

Spaced- the OoB started with lasers, and you were the only one with lasers.


Still doesn't sound right, I'm okay with losing 30% of my fleet, but I thought that the idea behind the rule was that all players in the alliance fleet lose 10%. This needs to be looked at.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:27
  Old Post 10-03-2005 02:03 Visit :) Smiley's homepage!
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quote:
Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. Any opposing fleet that attacks you will take hits equal to 10% of total tonnage (distributed as per combat damage) while you remain snug and secure. The generator is exhausted by this use and must be rebuilt.


--------------------------------------------------

& Moron, while relatively new to Galactic Overlord, is definitely not a DL.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:27
  Old Post 10-03-2005 02:13
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or am I?

It is been so long since I've been DL danced though..... but this strictly speaking is a DL since I did have another account that I lost years ago.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:27
  Old Post 10-03-2005 02:58
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Smiley, I read the rule, and again do not have an issue with it the way it is worded now, I'm just saying that in my case it seems unfair and that the damage should be evenly split amongst the alliance members, that seems more fair to me, and it is what I was thinking when I voted for this change.

I also do not expect this to be changed in mid-game. I'm just trying to throw this up for refinement since I'm sure that this situation was not contemplated when the rule was written.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:27
  Old Post 10-03-2005 03:16
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I think the rule is fair and was applied fairly.

When is the deadline for orders?

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:27
  Old Post 10-03-2005 04:05
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I think the rule as intended didn't envision that 3 allies would each send seperate types of ships. I started writing a defense of Spaced's case when I realized I disagreed with what I was typing.

If Spaced, Ljube and Paddy each sent a balanced fleet (L/F/T) then they each would have lost 10% of what they sent. Spaced lost 30% only because each alliance member sent one type of ship.

Have to wonder if Paddy and Ljube planned it this way ...perhaps Spaced should ask for a larger share of the bases?

* Sparrowhawk

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:27
  Old Post 10-03-2005 04:08
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The rule is fair. The unusual compositions of their fleets caused some allies to have an advantage over the other allies.

But it's not the role of the rules make sure that alliances are fair.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:27
  Old Post 10-03-2005 04:21
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Lose 30 kilos (of popups)

Hey if everyone is okay with the way the rule is then so am I. I am just saying that I thought it was 10% per player, that is all. I was mistaken once on this and will not be again!

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:27
  Old Post 10-03-2005 04:31
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And that is why I originally started to write in your defense, as that was my thought as well (that each player lose 10%), and I think that was the intention of the rule change.

I just don't think we need to change the rule again, I think we all need to take that into account in the strategy, and allow for the possibility that only one player could end out losing 30% (or more with more allies) rather then the 10% per player that would result with a balanced fleet.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:27
  Old Post 10-03-2005 04:35
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I think a new feature should be included in next GO: Ambush!

What we see now is that a single Overlord in defense has to bite the dust always when an alliance is knocking on his door and can't even rarely inflict real damage while fighting.

If a defensive Overlord could put an ambush in his (defensive) orders, he could for instance ambush the first attacking Overlord of an alliance when that one arrives on the so called converging spot (perhaps the first to give final allied orders on the GM). Let's say it gives double damage the first battle round. Also, since this tactic shatters a comprehensive communication with the other allied Overlord(s), those can't count on an allied assault any longer and must face the defender as well in turn with his own fleet by time the orders came in at the GM.

The end result will probably be the same, but at least the Murray of allied attacks is not so unrisky anymore.

Also, this Ambush feature shouldn't be possible every round an Overlord stays home. Only on the third turn he stays home (not three turns in a row) or something alike. The idea behind it is that an Overlord's fleet knows it's own turf better then an attacker, and can 'spot' him coming sooner if he had time to scout his 'land' in advance (hence the three turn limit).

This also avoids that an agressive alliance doesn't need to fear loss of ships in pitched battle anymore. There's the chance of a *SPLASH*, and the chance any given member of an alliance might face his opponent alone.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:27
  Old Post 10-03-2005 04:44
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quote:
Originally posted by Skanky Burns
I take it that Moron and Geo attacked me, but Moron was spied on and hence couldn't impale his fleet on my mighty shield?

Did they not find it suspicious I wasn't building any shipping?


I just assumed you were smart and tricky ...

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:27
  Old Post 10-03-2005 04:55
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quote:
Originally posted by GeoModder
I think a new feature should be included in next GO: Ambush!

What we see now is that a single Overlord in defense has to bite the dust always when an alliance is knocking on his door and can't even rarely inflict real damage while fighting.


Hmm... interesting idea.

Possibilities i see:
1. Ambush may be used any turn as an order (just as Build Shield or Train Spy or whatnot), but must be targetted to a specific player. Gives you ability to defend against that player and that player only, and gives you a +50% or +100% bonus on your first round, not cumulative with Maneuver.

2. Using Ambush as a defensive alliance: You may not ambush anyone at your own planet, but other players may do so, coming to your planet and hiding behind a stray asteroid field, and attacking any incoming fleet (all members of the fleet) alongside the defenders. No bonus is given, the fact that you suddenly have to face three fleets instead of one is enough. This is just like an attack; can be done at any time.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:27
  Old Post 10-03-2005 05:19 Visit Kassiopeia's homepage!
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#445 Report this post to a moderator
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The "friendly ambush" thing might make things interesting, because attacking a single member of an alliance is more risky since you can't be sure which system is it that the alliance is concentrating its forces into.

If you can only either do this OR stockpile shields/spies OR attack, though, I don't think it'll be used that often. I'd rather use my ships to attack rather than have a stake out at a friends' place, even though it might act as a deterrent of some sort. If you can build a shield/spy and ambush on the same round, then perhaps, but altogether I think this might just complicate things a bit too much.

1. sounds a lot better, on the other hand. I think it may need to be a bit more spiffier on the bonus side (for instance, +100% and cumulative with maneuvre).

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:27
  Old Post 10-03-2005 06:07
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#446 Report this post to a moderator
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Well, you can't attack AND build a shield/spy can you? That was my reasoning there ... And i'm sure there will be ... situations ... when you want to defend an ally certain to come under attack

Perhaps you can *use* a shield at the same time as doing this (so you don't leave home undefended)?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:27
  Old Post 10-03-2005 06:17
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I agree with Spaced that each alliance member should lose 10% of their fleet, not the entire alliance fleet losing 10% wherever the damage may fall. The idea is that if you attack someone with a shield, you will get hurt. As it is now, you can use an alliance member as a meat shield.

Once battle is joined, I am fine with casualties falling where they may, but before they reach attacking range they should receive 10% damage each.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 10-03-2005 07:10
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#448 Report this post to a moderator
Got spare money?

Using allies as meatshields is so much MORE Galactic Overlordesque

-Jam

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:27
  Old Post 10-03-2005 07:14
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The only good Ally is a dead/weakened Ally, Jamski?

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:27
  Old Post 10-03-2005 07:15
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quote:
Originally posted by snoopy369


Hmm... interesting idea.

Possibilities i see:
1. Ambush may be used any turn as an order (just as Build Shield or Train Spy or whatnot), but must be targetted to a specific player. Gives you ability to defend against that player and that player only, and gives you a +50% or +100% bonus on your first round, not cumulative with Maneuver.

2. Using Ambush as a defensive alliance: You may not ambush anyone at your own planet, but other players may do so, coming to your planet and hiding behind a stray asteroid field, and attacking any incoming fleet (all members of the fleet) alongside the defenders. No bonus is given, the fact that you suddenly have to face three fleets instead of one is enough. This is just like an attack; can be done at any time.

When two people are left, I think ambush could get kind of broken.

 
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