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mart7x5
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We can build fungicidal formers now for fungus removal. Let us do some and get rid of fungus in Pholus Ridge. Some good tiles are wasted there.
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mart7x5
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- I would switch librarians in EM to Technicians. We get bonus in economu now, and make us more energy, that we need. Also Stockpile Energy after the colony pod - don't forget.
- Gemka's Loft should be ok with police unit in it, so no change. Hurry Crawler
- Hurry recreation commons in Gogglieplex. Full 28 EC, since we have +10 minerals
- Stockpile Energy in Heavens Gate
- Hercules Station hurry crawler for 8 EC
- Stockpile Energy in Kahlua Probing. Also change Librarian to Technician
- RPS, if hurried, only for 4 EC. The reason is that we have +11 minerals and only 10 can be transferred to another building item. This way we hurry only 2 minerals, get 1 next turn and 10 are saved for the next item.
- Hurry Children Creshe in SH for 28 EC only. The reason, we have +12 minerals, see RPS
- The former near Geomatrix do the road. It already spent a turn entering that tile so let us make use of it.
- I would move LIT to RPS, unles someone has better idea.
- I would pop the pod with transport foil, we could get alien Artefact after all. And do it next turn If there is an isle of the deep we will be in trouble.
- I would infiltrate Lal next turn. We will loose Pact probably at some point so let us do it now.
- I support base in 22,56. I think that is a good spot. We may move a COP from HG. We need also some more COPs
- Also my support for borehole at 25,59. but my remark. Befor starting it - do road so other formers in the future elping the effort will not loose their turns. It is worth it in my oppinion.
- With all the changes to technicians I got 84-23-3 = 58 EC/turn. We seem to be economically not that bad.
- Since we do some colony pods, maybe wait with Free Market some more. this way we get faster population recovery.
- If the workers in Heavens Gate are supposed to work on that 2-1-3 tile, we can move a crawler as shown in the picture. This way Hercules Station gets 1-2-1 instead of 1-1-1.
- And we can move that one crawler from either RPS or SH to that mine. Now getting 3 minerals, later 4 when road is ready. Remember to hurry for less then in those bases. RPS 2 EC and SH 26 EC.
- The rest, if you spot more issues.
Attachment: acdg3_2168_01b.jpg
This has been downloaded 24 time(s).
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mart7x5
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Just a proposition. Before the former enters the tile of intended borehole, how about loading it on the LIT, which would attempt to enter the tile with its 2/3 points, thus saving for us one former-turn. The former might spent yet 2169 productive by building a road and not only entering the tile.
But in order to do it, just after the turn is opened, the former must have the "Go" order removed. Otherwise it can automatically attempt to enter there. The will be probably only that short moment for that after the turn is opened.
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mart7x5
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Neural grafting is another highly valued technology. We can build Bioenhancement Centers in bases having Command Centers. This gives +4 morale to the units build there. Must have.
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mart7x5
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quote: Originally posted by Hercules
Yang is now infiltrated. |
You mean Lal?
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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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Sending the mid turn save in a minute or two.
Yes I meant Lal infiltrated and no vendetta.
Marts 'trick ' with the LIT worked a treat.
I have edged closer to Gaian Lily of the Valley base. They have a laser skimship in the vicinity so don't be surprised if we are sent home.
Still a number of decisions to be made.
What shall we build in Googlieplex, KP, EM, SH, GL
Hab Complexs
An Air unit (to be designed)
An Aerospace Complex
Missile Units
The current builds you see can be changed.
Shall we attack Fungal Tower now with Hardened rover?
Shall we rush some builds
One Colony pod is heading towards 22. 56 but where should the CP from KP go?
13, 67
30, 76
34, 64
Somewhere else ? Must check earlier suggestions.
Also shall I move SH crawler from the mine at 27, 75 to the forest at 30, 74. ? and replace with crawler from GL.
What shall we do with former at 29, 67
what shall we do with formers at 27,75
Last edited by Hercules on 29-04-2005 at 06:02
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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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On Geo's suggestion via email during Apolyton lock out I contacted, first Zak and got Non Linear for Doc: Air and then contacted Lal and got Poly Soft for Doc Air.
It will be interesting to see what tech Lal switches to, with 1 turn to go.
Last edited by Hercules on 30-04-2005 at 02:44
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mart7x5
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I would do aerocomplex base. Plus, we may get Neural Grafting from Gaians for the Environmental Economics we transfered and build in the same base Bioenhancement center. Total morale boost would be +4.
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mart7x5
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I may not have enough time to post my analysis. I think that everything goes perfect, we got minerals pod, fungal tower is defeated, how much EC was it? Maybe only make sure that anything hurried has preferably +10 minerals, if possible, for the next turn, don't forget stockpile after units.
I still fight that nasty flu. That was a killer, I generally ok now, but recently I mostly was sleeping. Bad thing one cannot eat when sleeping, being hungry does not help recovering. Just student life away from home...
I should get some good analysis for 2170. Also, we need a note to Gaians requesting their view on transfer of Neural Grafting to us.
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mart7x5
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Never put formers on auto actions. Never. Never, period. This is my oppinion. The best way to loose a game is to let auto-formers to screw up the terraforming. auto never works well in smacx.
Last edited by mart7x5 on 05-05-2005 at 02:26
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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