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mart7x5
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Looking at the endsave, everything looks very well. If you take a closer look on power graph, our increase is maybe even greater now than that of the Hive. We jump in the graph really high, we almost equal Morganities. I can only hope there will be no cooperation effort against us soon due to our "danger" we might inflict on the planet's balance 
I also think, we may get Doc Air Power in some sneaky way, like Lal and Yang have it, then Gaians... So Doctrine Initiative from Spartans might be a good option. We build then some probe cruisers, or some better model.
Some general thoughts on strategy. As you pointed, Geo, we may be at the moment the human faction with the best infrastructure. We have also very weak military. This should not last for long, otherwise someone will finally decide, that all those bases with facilities might be a good addition to their establishments. I would give here Morganic example. In my oppinion they exagerated economic growth exposing themselves for Spartan attack. After they lost PTS, even PEG, which we lost to them, does not give them very large advantage. I estimate around 60 EC/turn they get from it, it can be calculated, but haven't done so. They run 70% economy and 30% psych, the bonus is killed a bit. With +253 EC/turn, 60 is not that much. Anyway, this is stuff for Security Nexus, so I will write more there. I had some more thoughts on our defensive strategies, including forces disposition, bunker placement, when we have it, etc.
The new base and COP stuff. That one turn without unit probably doeas not matter that much. Let us hope, Spartans do not have that one Probe team nearby we saw several turns ago on a transport. It might have been heading our way. A new base is often surprising, but not when you are scouiting the terrain with a probe team. We seriously can think of delaying that one turn till COP arrives. Or just risk here that Spartans get infiltration.
The pod popping near our foit transport - do we do it next turn? If yes, which base to set up for what? We can temprarily for the popping switch some bases to either some SP or energy stockpile. For example, I think that switching HS and HG for the popping would give us again minerals for KC, but we have the Tree farm already there. Tree farm in Kahlua Probing sounds for me extremly tempting, but for safety I would switch 4 bases here: HG, HS, KC, RPS.
I also was thinking of a new base close to HG and HS. Actually it is close to KC also, and there would be good a tile more away a sea base, but now it is too expensive befor we get fusion power, but maybe then. Anyway, the base would be in forest, where that hive synth was standing for long. Sea base would be a tile to the east. Also on that rocky tile we may do another land chocking-defensive point. Bunker and mine can be on the same tile. This is for the future.
A new borehole near RPS? 24,60? or 25,59? The height above sea level is marked. 10 meters is kinda bug, right? If there is flooding, it may not be under water. It is to protect our boreholes. They are expensive after all. The other one is 278 meters. Should survive like 2 floods more or less.
Attachment: acdg3_2165_03.jpg
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mart7x5
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We might have infiltration on Spartans. The image would be more full then. We also have a lead in research speed among factions we have infiltration. With 83 labs/turn noone has that many. Morganities have 2/turn. Gaians around 50/turn. Yang like 73??? Lal even less.
And also, keeping energy for hurrying Tree farm in EM is a good thing. We need that base do other things asap. We might do there also Energy bank, then some military.
Last edited by mart7x5 on 31-03-2005 at 19:22
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mart7x5
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- Would we consider FREE MARKET for this turn?
- Popping the pod near transport foil. Before, change to stockpile:
- HG from Children to stocpile, if no material pod then back to old facility. no lost minerals
- HS to stockpile, the same as above
- Kodycryptor on stockpile for popping
- Start Tree Farm in Kahlua Probing try to get minerals pod there.
- new crawler from KP rehome to EM, move to tile next and do mionerals. The crawler from there move three tiles near KP as shown
- Hurry Tree Farm in EM. Amount so as there is 10 minerals next turn. E.g. having 13 mineral/turn for 134, if 15 for 130.
- Move colony pod and wait one turn for COP. Alternatively - establish base now and be this turn exposed for probing. I think we MAY have a spartan probe nearby...
- formers as shown.
- Upgrade both Garrison unit 1-3-1 and plasma defender 1-3-2 on monoliths now. If majority agree
- New buildings:
SH - children creshe
KP - Tree farm
KC - supply crawler (after popping the pod) or Hab Complex - more citizens then.
- I would do one Technician in KC, since we have tree farm there.
I have to leave now. more later if i am back on time. Other units - as you propose.
Attachment: acdg3_2166_01a.jpg
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mart7x5
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We have a new base in 2167.
Any ideas for the name?
maybe some connection to the fungal tower nearby?
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mart7x5
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2167 is in. Hercules, please see if you have SFF on F2 when you open the turn
Meanwhile see the recent upgrades:
TP versions of our defensive units.
Last edited by mart7x5 on 13-04-2005 at 14:19
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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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Just opened turn 2167.
yes we have acquired SFF. Morgan traded SFF to the Gaians, so we got it too.
So now we can design Fungi Formers and missile weapon units.
Last edited by Hercules on 14-04-2005 at 05:43
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:22
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The rest of your questions:
Hive has founded a new base on that peninsula next to ours, so that's why the border has shifted.
Do hurry the tree farms please. 100 ec in one case, the other I don't remember. Perhaps we have enough cash left to hurry the Children's Creche in SH as well.
We could switch to FM already this turn, but we just haven't enough energy then to have 10 minerals for the next production in one of the tree farm bases... drone in Fungal Heights disappears then as well, but reappears in Verres' Loft (note, rename it to Gemka's Loft, Drogue has a new gf ).
I suggest or a rec commons, or a former for GoogliePlex.
O yes, no talking with Lal, politely declined. Zak wishes us to ask to go to war with Morgans, and we're wealthy looking scum and sortlike things. And he asks for a loan as well.
It seems he has accepted payment for the destruction of the Morgans, thus probably for the Gaians as well.
Spartans continue their harassment raids on Morgan territory. 't Is starting to look pretty empty regarding terraforming on their eastern part.
We have time to confer with the Gaians regarding EnvEcon (if they give us something back I mean) but wouldn't bother too much about it. It's still 3 turns before they finish their research.
I would just go for it anyway, have some goodwill to them. It benefits us too in the end so...
At current, if we switch to FM, 72 energy income and 9 years research.
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mart7x5
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quote: Originally posted by Hercules
New units have been designed in the workshop. TP garrison and TP defender plus Fungy1Former. Also 6-1-2 rover. |
I would like just to point, that we will have to build a prototype of 'missile' (6 in attack) unit. And this is much cheaper to do it with an infantry unit. Thus for a prototype, we may design a 6-1-1 unit and build one.
I will make appropriate things in Design Workshop thread.
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mart7x5
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Is there an end turn to see?
Definitely !!! make an infantry missile in RPS maybe - it has Command Center. Kodycryptor does not have it - we will have + 2 morale then. It is worth it. And not missile rover, it is too expensive. Infantry.
I know it is a problem to design it, but after rover is in workshop it is possible to do it for infantry chassis. If you cannot make it, send end turn to me, and will do it. We save a lot of minerals this way.
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mart7x5
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And infantry is so much preffered over rovers for attacking bases. For future war with hive in combination with LIT units those infantry just rock on that issue 
We still have several hours to go. I would have several remarks, so if i could see the end turn, i would either write it or put there myself. It is important I think, we can boost efficiency more this way.
Last edited by mart7x5 on 15-04-2005 at 05:43
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mart7x5
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I thought also about taking the rover on hive border one tile NW to our territory. Due to the new base border changed. Not having any units on hive side will keep it more safe.
I hurried the second tree farm for 132 EC. It is worth it I think. Next turn we may go FM and have both in EM and KP technicians. It will give us even more energy. We should get those 232 EC back like in 3 turns. Not to mention the other benefits, which are faster then, like nutrients.
I do not put Env Economics for Gaians yet. Let us discuss that with them this turn and in 2168 put it preaccepted maybe?
I also moved the foil probe on wester shore to the west. If we are lucky we will be able to reach Lal's base in 2169.
Missile infantry in RPS is ready in 2 turns. It costs only 3 rows as prototype. I think this is really beneficial - only one row additionally. Missile speeder somehow cost 5 rows regular. Prototype 8 rows. Quite expensive. I would do more infantry and LITs for the time being.
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