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Gagliaudo is offline Gagliaudo
Chieftain
of Medioevo
Jan 2003
time: 06:16
  Old Post 01-03-2005 20:55
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@Kashanka: IIRC, Vawrnos, Leonidas, the same Fairline (and me ) could help in units/cities greek names.

@Boco: this proselytizing isn't correct
but... nice links

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 01-03-2005 22:57
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Got spare money?

ToT is available in Poland, there's a Polish language version. I've bought it twice, after all...

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 01-03-2005 23:21
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It is? Where can I get it?
I buy most of the games from the local Empic store.
(I live in Warsaw)

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 01-03-2005 23:29 Visit Boco's homepage!
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quote:
Originally posted by Gagliaudo
@Boco: this proselytizing isn't correct
but... nice links


eretico!
but thanks

Seriously, this is a great subject for any version.

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 02-03-2005 01:38
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My light infantry idea:

I've been thinking, how many players actually use light infantry in situations other than "I need a unit imideatly, but I don't have cash for the Heavy Phalanx so this Peltast will have to do for now"?

When I play scenarios like "Imperium Romanum" as for example Macedon, I buy Phalanx to defend and Hypaspistes or Heitaroi to defend. I almost never buy Peltasts, archers or any skrimishers. The game engine just doesn't make light infantry that usefull to have around.

Historically light infantry and skrimishers played a very important role in ancient warfare. They were used in the initial phase of every battle to find weak spots in ennemy lines or to cover the wings of heavy infantry. When the army was on the move the light infantrymen were ofthen sent on patrols, used to secure the camp area and supplying the army with fresh water. They also played a key role in sieges.
Overall light infantry was an integral part of any ancient army.

Therefore to make Light infantry a unit worth buying in Civ2 I have decided to give all such units (as well as archers, slinger and other skrimishers) several special abilities:
- 2 space visibility (patroling was one of their main tasks)
- Alpine movement
- Ignore city walls (This is the most controversial, but I think fair ability. Sieges are very different to open field battles. In sieges even Heavy infantry lost many of its best assets, not to mention the Phalanx or cavalry. In comparison Light infantry or archers with lighter equipement and projectile weapons proved much more effective)

I'll hvae to do some tests to check how this works ingame, but I hope to make light infantry a much more respected unit.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:16
  Old Post 02-03-2005 03:32
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Not a bad idea at all. I like the ignore-city-walls but think you'll find that the alpine movement is unecessary. A movement factor of more than 1 seems advisable instead.

Gagliaudo is offline Gagliaudo
Chieftain
of Medioevo
Jan 2003
time: 06:16
  Old Post 02-03-2005 04:58
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quote:
Originally posted by Boco
eretico!
but thanks
Seriously, this is a great subject for any version.

Indeed... maybe you'll be able to think about the Tot version (btw I have it,but never played - I've neither time to play MGE... )

@Kashanka: totally agree, I always dislike when units seem unuseful, cause I think the creator made a selection, and it would be nice use the largest variety of them...
The difficult is to set their values. Keep on!

Gagliaudo is offline Gagliaudo
Chieftain
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Jan 2003
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  Old Post 02-03-2005 04:58
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[errorlease delete this post]

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 02-03-2005 07:01 Visit Boco's homepage!
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Kashanka those are excellent ideas, but I'll play devil's advocate against 'ignores city walls'. Here's the model:


  • Give the Howitzer flag only to siege artillery and perhaps leaders.
  • Give light troops high mobility and recce value as you indicated. These are already great benefits
  • Make the Macedonian elite costly and geographically restrict the cities from which they can be obtained (either explicitly or economically).
  • There should be a strong need for light troops and medium infantry (peltasts and their successors) to provide troops of last resort. Kinda like needing units, but lacking prestige in PacGen.
  • Light troops in good terrain should have a fighting chance defending against the phalanx. This would reflect the difficulty in maintaining a phalanx in order. It'd also allow the player to deploy them aggressively in broken terrain at choke points and in enemy city radii.

If during testing, you find it viable to field heavy infantry only, then tweak the scen to punish the fielding of small armies

  • Increase the need for having many units to enforce martial law,
  • Create barbs in/near any empty city,
  • Give a specific 'Rebel' unit the para flag, so that the AI will attack a weakly guarded city.
  • Use more terrain that highlights the advantages of mobile light infantry,
  • Make phalanxes and the like even more expensive,
  • Ignore all this and design the scen that way you think will work best.

From one of the Ueda links I gave earlier:
quote:
Because the Macedonians were the most proficient part of each Successor's army army, and also the hardest to replace, the Diadochoi had an incentive to use them sparingly....They had to harbour their Macedonians for use in the pitched battles that ultimately decided all their fates.


This argument focuses mostly on Macedonian heavy infantry used by your Hellenistic civs. The Roman Legion is another matter.

Here's the $64k question: should phalanxes be primarily offensive or defensive units? I'd lean toward offensive. Otherwise players will just use them as garrisons, not the units to decide field battles. Pike flag would be useful here, if light troops and/or cavalry fit the 2mf/1hp rule.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 03-03-2005 06:55 Visit Boco's homepage!
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Some gaming links with a little info:

http://rtw.heavengames.com/rtw/info/units/

http://slitherine.co.uk/spartan/SpartanIndex.htm

Has anyone played these?

beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
time: 05:16
  Old Post 03-03-2005 11:25 Visit beingofone's homepage!
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I played the demo of Rome total war. I found the AI way to easy to obliterate. The game engine is really cool though.

I own Legion Gold and Chariots of War both by Slitherine. Great games especially Chariots. A little dated but hey, we still play Civ2 lol.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 03-03-2005 12:26 Visit fairline's homepage!
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Got them both, and they are both excellent. Spartan has a poor combat sim but is a great turn-based civ-like stategy game. Rome Total War is unrivalled both as a civ-like stratagy sim and as an RTS in terms of it's combat portion.

If you are looking to buy one, get RTW. If you have plenty of cash, get both. Highly recommended

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 03-03-2005 14:06 Visit Broken_Erika's homepage!
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all i have is civ2 (obviously, or i would't be here ), empire earth, age of empires 1 and 2 with their expansion packs and rise of nations, they can give some rather good direction for scenario making, mabe.....huh?

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 03-03-2005 23:49
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It would be really cool to make the Phalanx fight worse in difficult terrain, but I don't think that the engine will allow this for only the Phalanx and not for legions at the same time.

As with geographical restriction of the Hellenistic infantry - this would be highly unhistoricall!
In 217 during the battle of Raphia Ptholemy used 20 000 Sarissophoroi, all of them were trained Egyptians.
The Seleucid phalangistes were recruited from the military colonists who were spread throughout the empire. One of the Phlanax units which fought to the last man in the battle of Magnesia was made of warriors from Mesopotamia (through they were probably ethnical Greeks from the military colonies).

Therefore I don't see the need of geographical restriction of heavy Hellenistic units. On the other hand, I belive that geographical restriction of light horse archers would be much more reasonable.

The Heavy Infantry will of course be rather expensive...

As for the cost, this is one thing I find hard to simulate:
Hellenistic soldiers were mostly expensive, profesional warriors which had to be paied large sums of money to maintain. Hellenistic wars were ofther waged to the first battle. The winner was able to maintain his army from the plunder, while the looser went bankrupt and didn't have a way to pay his units.
Roman legionaires were mostly recruited peasants and were paid rather lousy sums of money, plus they were recruited easily every year due to the roman law.
I can't seem to find a way to simulate this, except changing the price of the units (high for Hellenistic, low for Romans) and giving Rome the "Crusade" wonder.

fairline is offline fairline
Prince
of the wing
Sep 2002
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  Old Post 04-03-2005 01:05 Visit fairline's homepage!
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Just a thought, but you could make phalangites cost food as well as production points to maintain with the settler flag.

I completely agree with your thoughts about light infantry BTW

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 04-03-2005 01:14 Visit curtsibling's homepage!
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RTW is like Morrowind, my naughty gaming 'bit on the side'...

They are so good that I try and avoid playing them!

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 04-03-2005 01:42
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Here is the Unit list for today:

Settlers
Engineers
Citizen Militia
Seleucid Phalanx
Ptholemaic Phalanx
Macedonian Phalanx
Peltasts
Thracian Peltasts
Velites
Hastati
Princepes
Triari
Regular Cohorts
Elite Cohorts
Roman Cavalry
Seleucid Heitaroi
Ptholemaic Heitaroi
Macedonian Heitaroi
War Elephant
Slingers
Archers
Siege Artillery
Ballista
Cataphractoi
Horse Archers
Pontine Bronze Shields
Oriental Infantry
Celtic warriors
Celtic warlords
Celtic cavalry
Gauls
Germanic warriors
Germanic warlords
Briton warriors
Dacian warriors
Cimbri warband
Liburne
Triere
Pentere
Heptere
Decimere
Transport flotilla
Chariot
Scythian cavalry
Chariot
Greek Light cavalry
Mercenaries
Armenian Infantry
Carthaginian Phalanx
Iberian Infantry
Carthaginian Light infantry
Iberian Cavalry
Carthaginian Heavy cavalry
Numidian riders
Jewish insurgents
Camel rider
Traders
Merchant vessel
Envoy

This leaves 4 slots empty... any good ideas?

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 04-03-2005 02:13 Visit fairline's homepage!
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Excellent and obviously well-researched list. Can I suggest Galatians as well; these fearsome Celts were by turns enemies and mercenaries of the Ptolemaic and Seleucid empires. No self-respecting Successor Army would be complete without it's quota of elephants as well.

EDIT: just noticed 'War Elephants' in your list If you really want to go to town, you could have indian elephants with howdahs for the Successors and the much smaller (now-extinct) North African elephant for the Carthaginians. These were used as a weapon in themselves, being too small to accommodate a howdah with troops on board. A Carthaginian 'Sacred Band' unit could be added as well.

Perhaps add a little more flavour by renaming Roman Cavalry 'Equites'. You may also want to give the Successor phalangites more evocative names as well: 'Argyraspides' or 'Chalkaspides' for the Seleucid phalanx for example.

Pretty certain it's 'hetairoi' rather than 'heitaroi' BTW for Companion cavalry.

I can dig out some more Successor gfx if Boco is OK with this.

EDIT#2: The later Seleucids and Ptolemaic empires included imitation legionaries in addition to their Phalanx units. This could be another possibility if you're looking for a maxed-out units file.

Last edited by fairline on 04-03-2005 at 02:35

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 04-03-2005 03:00
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Galatians are a good idea.
If I may suggest something myself, at least Ptolemaids, sometimes (when they were seriously endangered by Seleucids) used locals as material for phalanx, while it was always made of Greeks/Macedonians.
(I think this should be reflected in the scn, it is pretty important).
I don't know how yet, though

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 04-03-2005 03:09
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Here are some Greek units I modified. Take a look and see if there is anything you can use.


Greek Phalanx units:

http://apolyton.net/upload/view.php...as_Hoplites.gif

http://apolyton.net/upload/view.php...s_Hoplites2.gif


Greek Units I modified for Ellis' "Hellas" Scenario:

http://apolyton.net/upload/view.php?file=5932_UNITS.gif

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 04-03-2005 03:39
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I DO like the idea of "imitation legionaires", I'm considering 2 unit E-files and event files, so the "Imitation legionaires" will definitally appear in the second one.'

Argyraspides, Chalkaspides and Leukispides weren't just ordinary Phalangistes. Normal Phalangistes were mercenaries or recruits, while Agryraspides were full time regular troops, always at the side of the king. They were a sort of his personal guard. While at peace, on the move or in "police actions" they were armed like hoplites (big shield, short spear), but in major battles they fought like phalangistes.
This gave me an idea... maybe I should include the Agryraspides as a very good, but REALLY expensive unit?

I'm also thinking about adding the Samnite unit to the game, they will probably be destroyed in a few turns from the start of the game, but they were formidable warriors and I belive they deserve a place in the unit file.
Currently I'm keeping them as a reserve (if nothing better or more usefull appears, I'll put in Samnites, if there will be 2 slots left I'll put in Etruscans)

As for the elephant... Indian/African is a good idea, sadly I don't have a graphic for the indian one. Currently I'm using the Favfly one. I just hate those little elephant graphics, where they look smaller than horses!

I'll attach the elephant graphic file, if someone can make the indian elephant out of it, I'll definitaly use them. I'm too weak as a graphic designer to do this.
The Indian elephant should be bigger, have smaller ears, and have slightly smaller tusks then the african elephant graphic I'm using.

Attachment: elephant.bmp
This has been downloaded 11 time(s).

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 04-03-2005 06:28
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quote:
Originally posted by fairline
Pretty certain it's 'hetairoi' rather than 'heitaroi' BTW for Companion cavalry.


I've just finished reading a historic novel about Alexander The Great, and they are called Heitaroi.

Also, the spelling of Ptholemy with an h sounds weird... But all my experience with him comes in Spanish texts, so it could be the more traditional spelling in english. (The MicroProse 'Rome' scenario does call them Ptolemaic greeks, though)

beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
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  Old Post 04-03-2005 10:30 Visit beingofone's homepage!
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Looking forward to another cool scenario.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 04-03-2005 10:34 Visit techumseh's homepage!
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How about you, beingofone? Got anything new planned?

beingofone is offline beingofone
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Apr 2003
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  Old Post 04-03-2005 10:48 Visit beingofone's homepage!
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Hey Techumseh,

I have a three pack ancient I am working on. I am really busy right now and these are gonna take awhile.
1 - The Etruscans - The West Awakens
ancient colinization and empire building
2 - The Med empires - starting at the Golden Age of Athens
3 - Alexander`s Empire

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 04-03-2005 11:03 Visit Boco's homepage!
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Good job on the list!

Looks like I stated my case too strongly about geographical limits on the phalanx units too strongly. Yes, the Pantodapoi (Asian phalanx) served important roles in Seleucid and Antogonid armies. Since these evolved from the original Macedonian phalanx, I'm suggesting that you limit the cities/provinces that can build them to ones that historically fielded them. You've probably got a solution in mind, but a combo of cost and civ-specific techs, coupled with having a limited number of high-shield cities is one possibility.

Some random questions:


  • What are your thoughts on leaders? They tended to make and break armies during this era. It appears that you're assuming that they're integral to the units. Maybe with the AI, you have to do that.

  • Obviously you've read up on the Romans and know that Roman legion underwent some very substantial changes during the 300BC-1AD period. At the onset of the period, they changed from a hoplite formation to a manipular one. They adopted the gladius sometime during the 2nd Punic war. Then there were the Marian reforms around 107BC. It looks like you've covered both manipular and cohort legions. Any interest in simulating the shift from hasta to gladius?


At one point I toyed with a closely related scen, the Diadochoi from 323-280BC (a dead project). My unit list was surprisingly close to yours (but without so many northern tribes). Here's an edited version. Since many of your names are too long for the city build and F2 lists, I threw in some ideas on the list, too. In many slots, your name is better.

code:
Settlers Katoikoi Engineers Sappers Citizen Militia Garrison Seleucid Phalanx Pantodapoi Ptholemaic Phalanx Egyptians Macedonian Phalanx Pezhetairoi Peltasts Peltasts Thracian Peltasts Thracians or Thureophoroi Velites Roriarii, Velites, or Hastati Hastati Legio (H)? (i.e. Hoplite) Principes Legio (M)? (i.e. Manipulii) Triarii Legio (G)? (i.e. Gladius) Regular Cohorts Legio (C) ? (i.e. Cohortis) Elite Cohorts Primus Cohortis? Roman Cavalry Equites Seleucid Heitaroi Xystophoroi Ptholemaic Heitaroi Xystophoroi Macedonian Heitaroi Hetairoi War Elephant Thèrarchia Slingers Slingers Archers Toxotoi, Sagitarii, or Levy Archers Merc Archers Siege Artillery Katapeltai, Tormenta Ballista Cataphractoi Sacae Horse Archers Mtd Archers, Hippotoxotoi Pontine Bronze Shields Agyraspids? Oriental Infantry Thanvabara, Indians or Levy Archers Celtic warriors Celts? Celtic warlords Soldurii Celtic cavalry Gallic Cav? Gauls Gallic Inf? Germanic warriors Barbarii? Germanic warlords Soldurii Briton warriors Celts? Dacian warriors Getae (IIRC Fairline's Galatians) Cimbri warband Cimbrii Liburne Limburnii?, Illyrians? Triere Triremes Pentere Quinquerines Heptere Decimere Transport flotilla Transports Chariot Drepanèphoroi Scythian cavalry Scythians Chariot Greek Light cavalry Hippeis, Prodromoi, Longchophoi, or Tarentines Mercenaries Hoplitai? Armenian Infantry Carthaginian Phalanx Sacred Band? Iberian Infantry Scutarii Carthaginian Light inf Numidian Inf? Iberian Cavalry Carthaginian Heavy cav Libyan Cav, Poeni Cav Numidian riders Jewish insurgents Zealots? Camel rider Camelry or Nabateans Traders Merchant vessel Envoy Generic Lt Troops Psiloi, Longchophoi, or Skirmishers Fortress Siege Ship Merc Archer Levy Archer General Strategos Satrap Scorpio Celtic Streakers Gaesati Storm (sub missile at sea) Disease (air, rng=1, mf=1, event-derived)

Many of the Greek terms come from Glossary of ancient Greek military terms or Military History Glossary (Ancient Period)

beingofone is offline beingofone
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  Old Post 04-03-2005 14:22 Visit beingofone's homepage!
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Are you the same Boco that posts at The Wargamer?

KASHANKA is offline KASHANKA
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Oct 2003
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  Old Post 04-03-2005 20:19
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About eastern Phalangistes: With Ptolemaic phalanx (I'll stop calling him Ptholemy as I'm not sure the correct english form and call him Ptolemaios instead) its a mystery, as we only know that they were ofther formed of Egyptians. The most logical explanation would be that they were ethnical greeeks living in Egyptian cities like Heracleopolis or Alexandria.
Seleucid phalangists are without doubt military colonits. And this is exactly the main problem, as they weren't citizens of any exact city. For their service to the monarchy, the king "borrowed" them a piece of land free of tribute to cultivate as long as the soldier and his heirs would participate in training and wage wars of the said king as phalangistes.
Such "military colonies" were spread across the empire, concentrating in Mesopotamia, Minor Asia and Syria.
Saying all this I belive that geographical restriction will not be much needed, as Mesopotamia, Minor Asia and Syria will simply be the "high shield" regions in my scenario, as they were in history.

The Marian reformes will be simulated by:
A) The Leonardo wonder, which will start the game in Rome. (I'm not sure about the name yet, maybe Roman Legions? or something)
B) There will be a tech called "Reforms of Marius". Rome will get it automaticaly in 100 BCE during the change from the first to the second event and unit file, but the Roman player will be able to research "Reforms of Marius" sooner.
C) This will change all Hastati and Princepes into "Regular Cohorts" and all Triari into "Elite Cohorts".
D) Velites will be transformed into Auxilia automatically during the change of event and unit files in 100 BCE.

As for the change "from hasta to gladius":
Romans started using the manipular tactics and exchanged the long spear for pilum and short sword (except Triari) during the Samnite wars (343-341, 326-304, 298-290). My scenario starts in 281 or 280 BCE, therefore this change will not be simulated. Maybe after I finish this scenario I'll make a special "Rise of Rome" expansion pack starting in the 4th century BCE. But that is still to be left for the future.

As for the leaders:
This is a "Big scale" scenario, streaching for around 300 years! It is impossible for the engine to simulate individual leaders, unless we want to see Phyrros living up till the 1st century BCE. Therefore no individual leader units will be present. Maybe I'll make the effect of great leaders simulated through events or techs.

Gagliaudo is offline Gagliaudo
Chieftain
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Jan 2003
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  Old Post 04-03-2005 20:46
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@Boko: good likns, indeed thanks!

@Kashanka: keep on!

fairline is offline fairline
Prince
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Sep 2002
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  Old Post 04-03-2005 22:20 Visit fairline's homepage!
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Boco: another cracking unit list. You know you want to make that scenario really

Couple of notes:

The Galatians were Galatai to the Greeks (Gauls or Keltoi effectively). They were an offspring of the Celts who had invaded Greece and subsequently crossed the Hellespont in the 270's BCE IIRC to found Galatia which was centred on Gordium. The Getae, as you say, were a Dacian tribe.

Liburnae were Roman trireme warships rather than an Illyrian tribe.

Kashanka and you are both right in part about the progression of Roman arms: The hasta was replaced by the pilum and short sword for Principes and hastati during/after the Samnite wars and prior to the First Punic War, and with that change came the change to manipular tatics rather than the hoplite phalanx. The short sword in question was not the classic 'Roman' gladius hispaniensis but a similar type to the Greek short sword. The Gladius Hispaniensis associated with the later Republican legions was adopted in numbers after Carthago Nova was captured along with a bunch of skilled iberian swordsmiths in the Second Punic War.

 
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