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skrobism
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Green is not threatened by anything.
I say, Gold/Orange and name it North Ishtar. It will need to be defended as it is not only a border but soon to be on the DR front.
Or, Pink/Purple near Treacle Mine Road. Again this will need defenses. Look here for naming ideas.
http://apolyton.net/forums/showthre...11&pagenumber=2
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skrobism
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quote: It will need to be defended as it is not only a border but soon to be on the DR front. |
I seem to be confused. So sorry. That's our border with AM not DR.
I still like the sites listed above.
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skrobism
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I thought RED was already settled as Lake Ishtar.
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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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Green should get moved south 1 tile from the picture (move 2). The reasoning:
1) settling in the Turdra allows us to use it as any normal City Center.
2) Would give it 2 more Hills to possibly work.
3) the 2 Tundra Forrest can be worked without a temple and 1 more with. [EDIT] The other way, you only can 2 of them and it would need a temple to just access them.[/edit]
4) slightly less crowding of Hookah, GoT and Babylon.
5) Still on the Coast. Can work 2 more coastal tiles this way (6 total).
E_T
Last edited by E_T on 21-06-2005 at 10:26
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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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Gold site looks good where it's pictured (9-9-9-9 of Felinicity). If we move it 9, we Settle on the only FP that is there, so we would loose the extra food. Plus, those 2 games that are there are on Plains Forrest, so if they are chopped, they still get 3 food and if we Irrigate them, then only 1 shield.
I also think that we should go for those Incense or someone else will. The city should be at either:
Option 1: 8-8-8 of Lake Ishtar.
Immediate access to Flood Plains and Forrested game. It would allow the use of the 2 Game tiles by both it and the GoldOrange city, without GoldOrange having a Temple. Also allow use of a Second FP with a Temple and more Grassland (after chopping). The downside is that it's slightly closer to BoH.
Option 2: 8-8-9 of Lake Ishtar. Less Food, especially without a Temple. Slightly "more secure" from BoH as it's further in the Hills (but with a UU that crosses Hills & Mountains like Grassland....). And I would at least rather them not seige camped in hills compaired to Grassland. Less Mutual tiles without Temple with GoldOrange city.
E_T
Last edited by E_T on 23-06-2005 at 09:38
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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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quote: Originally posted by BigFurryMonster
Yes, there is. SE of Iron has a Gold dot. Of course, all of our lands have been blessed with Inanna's Golden Touch, so it's quite hard to spot.
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Well, it looked like grasslad to me, somewhat (see attached picture for a blowup - I did see it after using Coreldraw to blow it up double). And truthfully, now that I look at it, it looks like it's Green (a dark green - I hate the stock tiles and love Snoopy's versions better)
quote:
Green site: moving it S is fine (although we'd have a bit more corruption).
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The Corruption is based on 2 separate (andnot equal) components: Distance and Rank. The Distance will increase a little but, but overall not very much. As the Rank part has really the most effect on the corruption factor, it in this case won't change because of the current distance & Rank Configurations that are already present. No Matter what, it WILL effect the outer Cities as their Rank WILL go up, but that's o.k.
quote: from Alexman's Corruption thread
If several cities have the same distance to the capital, they are ranked in order of founding, and if they also have the same date of founding, they are ranked by their order in the database.
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This will be the last of out INNER Core and the way that C3C figures the Rank, it would still be the same, even if if it was the same difference in distance as the other cities.
See Alexman's Everything about Corruption: C3C edition thread for mor info as to how things work.
E_T
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skrobism
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That green? I thought that was olive drab or a problem with the map. The green I spoke of was way south near Hooka.
Here are my picks. The Orange one on the north shore of Lake Ishtar.
The Pink near AM's Treacle city.
Attachment: babyloncities_skropicks.jpg
This has been downloaded 21 time(s).
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skrobism
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OK. Go for the double incense at Lake Ishtar +889, right where Marcus the horseman is now(1350BC); and name it "Mine!"
Maybe Marcus needs to stay there. This new city will need to be defended.
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skrobism
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OR, we could settle Lake Ishtar +888. That gets us a Game and two Incense. But it is ripe for attack.
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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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If we are attacked by BoH, with their UU, it won't really matter if we have Hills surrounding it, as they can move on hills like on Flatland. 8-8-8 is my choice (see a previous post of mine for more details).
[EDIT]
quote:
I also think that we should go for those Incense or someone else will. The city should be at either:
Option 1: 8-8-8 of Lake Ishtar.
Immediate access to Flood Plains and Forrested game. It would allow the use of the 2 Game tiles by both it and the GoldOrange city, without GoldOrange having a Temple. Also allow use of a Second FP with a Temple and more Grassland (after chopping). The downside is that it's slightly closer to BoH.
Option 2: 8-8-9 of Lake Ishtar. Less Food, especially without a Temple. Slightly "more secure" from BoH as it's further in the Hills (but with a UU that crosses Hills & Mountains like Grassland....). And I would at least rather them not seige camped in hills compaired to Grassland. Less Mutual tiles without Temple with GoldOrange city. |
[/edit]
E_T
Last edited by E_T on 23-06-2005 at 09:40
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skrobism
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Then the outer rings will be in conflict. Maybe we bring our troops home after striking a deal with DR - or once they are victorious against DR.
The one thing we seem to agree on in the double incense site. Let's do it.
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