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Asher
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Calgary, Alberta
Nov 1999 time: 22:31
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quote: Originally posted by snoopy369
Don't forget to consider FFXI, if you are interested in a good MMORPG. I played it a bit, and if it weren't for the fact that I just don't spend enough time playing a MMORPG to be worth the $13 a month, i'd still be playing it. The combat system is adequate, the advancement simple but good enough, and there are so many players out there that you rarely are hurting for a party. Of course it helps if you speak japanese but you don't have to - there are tons of english players, and plenty more japanese players who speak english. It's definitely nice that there aren't too many down times - as you have people halfway around the world on the same server as you, there's always *someone* online |
I'd recommend he steer very clear of FFXI.
I played it for months on my BF's insistence...I found it a terrible game. You need to group to kill something your level in later levels, progression is glacial, costs are ridiculous, farmers screwed up the economy, and it has the worst game interface I've ever seen.
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Asher
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Calgary, Alberta
Nov 1999 time: 22:31
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quote: Originally posted by Asmodean
Is it possible to group with different people from session to session? I.e. one day you group with players A, B and C. And then the next day with players D, E and F?
Asmodean |
Absolutely, that's how it almost always works.
Groups are disbanded when you log, or when you leave.
They're formed very easily as well -- you click on the player's portrait and select Invite (or type /invite playername). At this point, if you were not in a group already, you become the group's leader and can invite others to join you.
You can have up to 5 people in a group, and 40 people in a raid (which consists of 8 groups of 5).
There are also good "loot" options...the most common is called "group loot" -- it does a round-robin system where players take turns looting a kill, and all money is split from the corpse. The player whose turn it is to look can take any "common" items (white or grey) by default, and anything "uncommon" or higher gets rolled for. A window will pop up on everyone's screen showing the item and its stats, and if you want to "roll" for it, you click the dice, and if not, you click the 'pass" button. The winner with the highest roll gets the item. You can also change this threshold if you want, to say...rare (blue) or epic (purple).
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Asher
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Calgary, Alberta
Nov 1999 time: 22:31
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The purpose of guilds is you help eachother out. I'm a L60 Paladin on my main char (the max level at the moment), so I help my guildmates. I'll help them level, do instances, make then items (I'm an armorsmith), lend them money to buy mounts, etc. Guilds are just associations you belong in.
Each guild has their own ranking system with custom names, and own rules and traditions...depends on who made the guild. You're not forced to group with them, but it's common to group with guildmates because you form a rapport with them and learn their playstyle.
In my case, all my guildmates are friends of mine from Calgary or from work here in Toronto, and then their friends, etc... 
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