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Rcoutme2 is offline Rcoutme2
Warlord
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Sep 2004
time: 05:34
  Old Post 05-04-2005 13:15
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This thread will be for micromanagement assistance to our great Khan. As of 2750 BC (currently) the first few city screens are attached. I will be altering these as appears either necessary or useful...

Thanks to Gramps for helping me with this rather large task...

This section will be to identify any squares that have already had forests harvested (so we don't accidentally try to double-dip for 10 shields).

Last edited by Rcoutme2 on 19-04-2005 at 03:20

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:16
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http://apolyton.net/forums/showthre...threadid=132572 contains the army makeup (at least for whenever I have updated it...)

Last edited by Rcoutme2 on 23-04-2005 at 11:23

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:33
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Bloodfort:

Attachment: bloodfort.jpg
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Last edited by Rcoutme2 on 30-08-2005 at 22:30

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:36
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Old data

Last edited by Rcoutme2 on 21-05-2005 at 11:18

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:47
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Khan's Blood Hall: Everything here looks good

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Last edited by Rcoutme2 on 30-08-2005 at 22:31

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:48
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Bokhara:

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Last edited by Rcoutme2 on 30-08-2005 at 22:32

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:48
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Bloodview: Using the gold/hill would be even better

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Last edited by Rcoutme2 on 30-08-2005 at 22:33

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:49
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Ta-Tu:

Attachment: tatu.jpg
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Last edited by Rcoutme2 on 30-08-2005 at 22:34

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:50
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Got spare money?

Filiolus Ala: Possibly switch to oasis. This will give more Shields than the floodplain.

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Last edited by Rcoutme2 on 30-08-2005 at 22:35

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:51
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Bloodhue: Forest will finish the horseman one turn earlier and we still grow in two turns.

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Last edited by Rcoutme2 on 30-08-2005 at 22:36

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:52
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The Furnace:

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Last edited by Rcoutme2 on 30-08-2005 at 22:36

Rcoutme2 is offline Rcoutme2
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  Old Post 05-04-2005 13:53
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Red River Hill: Since we did not increase food, we can not build a worker. Wealth is the only sensible production.

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Last edited by Rcoutme2 on 30-08-2005 at 22:38

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 08-04-2005 22:01
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Excellent work!

We must take great care about every unit of food and commerce we can scrape. Accumulated over the years, these small gains achieved through expert micromanagement will produce great results in the long run.

Last edited by Ljube on 08-04-2005 at 22:48

Grandpa Troll is offline Grandpa Troll

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  Old Post 09-04-2005 02:39
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Yes I wil learn much under the watchful master and teacher RSCOUTme2

Rcoutme2 is offline Rcoutme2
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  Old Post 09-04-2005 05:37
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We need to change the production in Ta-Tu. The settler will take far less time to produce than the available food needed to make it. If we are planning to switch to a sword (once our new city is settled) then there is no problem, otherwise, we should change soon (if, for instance, we plan to make a warrior).

Grandpa Troll is offline Grandpa Troll

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  Old Post 09-04-2005 05:44
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i agree warrior for now

Rcoutme2 is offline Rcoutme2
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  Old Post 10-04-2005 01:01
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Actually...warrior is impossible as iron is being hooked up...

Grandpa Troll is offline Grandpa Troll

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  Old Post 10-04-2005 01:32
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quote:
Originally posted by Rcoutme2
Actually...warrior is impossible as iron is being hooked up...


wow then your greatness made an erroneous statement?

ok

then no warrior

what prey tell shall we do?

enlighten me Master

Rcoutme2 is offline Rcoutme2
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  Old Post 11-04-2005 03:14
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I did not make a mistake, when I posted, a warrior was possible. Probably a barracks is the best option.

Grandpa Troll is offline Grandpa Troll

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  Old Post 11-04-2005 03:54
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Lose 30 kilos (of popups)

quote:
Originally posted by Rcoutme2
I did not make a mistake, when I posted, a warrior was possible. Probably a barracks is the best option.


then we can have veteran healthy defenders

I now understand warrior prior to iron

ok..I am with ya now

Rcoutme2 is offline Rcoutme2
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  Old Post 11-04-2005 12:27
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Actually...as posted in the turn thread...if we switch to warrior, before iron is hooked, we can still make a warrior (as it won't autoswitch in mp). One of the differences between pbem's and sp games...

Grandpa Troll is offline Grandpa Troll

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  Old Post 11-04-2005 15:52
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quote:
Originally posted by Rcoutme2
Actually...as posted in the turn thread...if we switch to warrior, before iron is hooked, we can still make a warrior (as it won't autoswitch in mp). One of the differences between pbem's and sp games...


Thanks

I gotta learn so much but with your help I am certain it wll eventually sink in

Gramps

Rcoutme2 is offline Rcoutme2
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  Old Post 20-04-2005 20:22
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For 2510 BC: as noted above (keep in mind that this will change when the cities change), Ta-Tu and Filiolus Ala need to be changed (for their production). Ta-Tu, due to a lack of any square capable of 3 fpt is the worst city we have currently for building workers. FA is a good choice as alternate (since it does not have a barracks--thus not wasting an unused barracks). However, FA would lose production due to excess shields in the queue. Thus we need to build either walls or an archer or spearman.

Grandpa Troll is offline Grandpa Troll

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  Old Post 23-04-2005 05:59
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Rcoutme2

Tell me what shall we need to attend to
I seem to have gotten ahold of the wrong bottle and well, made a wee bit of a spectacle totally unbecoming of an element leader
now to be about the business as Deputy Interior Minister

Have we had time to form a social for the families deployed forward?

I would ask that we get some information collected and then have a get together

I think we could use the help of the children and wives in making some clothes for our military deployed

Would it be within our interest to enquire of the economic status or should we move to other pressing needs?

Another item is the dispersal of workers I have noticed on occasion we may need to do a small amount of rearranging of worker camps

I think workers are better organized and just wanted to make sure they are fed and rested to perform there duties Inteerior Minister

I am,

In Service

Deputy Interior Minister

Sage of the Horde

Rcoutme2 is offline Rcoutme2
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  Old Post 23-04-2005 11:03
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@Grandpa Troll: I deleted my MSN contact from you so I will need you to reestablish that. We need to keep a running toll of all forests we have cut. We need to know where workers are and what they are working on (i.e. the worker units). Finally, we need to maximize both food and production (mostly) with commerce getting the short shrift except when it still allows the maximum for food and production.

Most of the cities need maximum food, however, that is only true to a certain extent. If we are set to get more food than we need, we can certainly cut down (as the excess will not be stored easily) and at times we can even allow less food than is needed, provided that we don't cripple the city and drive it into starvation.

All that being said, one other critical aspect of our job is to make d**n sure that no cities go into disorder due to unhappiness.

Thus:
1. Maximize food
2. Maximize shields
3. Maximize gold
4. Ensure unhappies are not greater than happies (contents don't count)
5. Get as much food and shield bonuses as possible out of workers.

On a more practical, near-term basis: I need a listing of the units and hp's so that we can determine our own strength and that of others...I will be working on this and show the example, but somebody needs to keep it updated.

Grandpa Troll is offline Grandpa Troll

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  Old Post 23-04-2005 19:10
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indeed as Sage I have read and responded via courier and await your response so we ay both be on the same direction in pursuing our national goals

Sage of The Horde

Rcoutme2 is offline Rcoutme2
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  Old Post 27-04-2005 21:30
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2430 BC: We will need to switch KBH to 8 spt for at least two turns (I recommend switching next turn so we don't forget) in order to get a sword in 4 turns. We should probably switch Bokhara to a worker so that worker can improve tiles near Ta-Tu. Bloodview should have its laborer on the oasis (not the gold hill) to provide extra food.

Other changes: the two workers on the gold hill should move direction 2 next turn (if they can) and irrigate that square, they should then be sent to Ta-Tu8, irrigate that one and then build road to the wheat (also direction 8) in preparation for a city going to the dyes.

F-A should build a spear as a garrison instead of a barracks. The barracks will cost us 1 gpt, and we are planning to use this city as a worker/settler factory.

Last edited by Rcoutme2 on 27-04-2005 at 22:11

Rcoutme2 is offline Rcoutme2
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Sep 2004
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  Old Post 04-05-2005 10:56
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Lose 30 kilos (of popups)

2230 BC: next turn we need to switch FA to the floodplain (since it will not need the extra shield) provided that we are building a 20-shield item.

KBH needs to have one of the laborers switched to trees next turn so that we get the horseman in 1 less turn.

Looking over the discussions on war-planning, I saw that a suggestion was made for Ta-Tu to build a settler. Much as I would LOVE to have more cities, Ta-Tu is the absolute, without a doubt, WORST place to build one. If we want to build a setter somewhere, it should be in either Bokhara or Bloodview. We are already having trouble keeping them happy, so we get into a 'no-harm, no-foul' situation. Furthermore, they would be size 4 (or larger) when producing the unit and would, therefore, not lose as much 'useful' production.

One more point...we absolutely MUST determine what the barbarians have north of our capital. Even if we send only 1 horseman, at least we could eliminate a potential disaster.

bongo is offline bongo

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TRBNGR
Sep 1999
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  Old Post 04-05-2005 13:37
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Couldn't agree more about settler-builds. While more cities are good we should only build settlers where we have trouble keeping the population happy already.


In fact, in most of my PBEMs I make a point of "balancing" expansion and happiness. An entertainer in a city is normally a clue to start building a settler(or worker, they also work well in controlling happiness.)

bongo is offline bongo

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  Old Post 04-05-2005 14:03
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Looks like KBH is the best place for a settler at the moment Once the workercrew finish mining we get one more shield there and can finish a settler in 3 turn.

We can also finish the horse in 3 turn, leave it there for happiness and barbprotection, build another horse or two, *then* start the settler

 
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