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J Bytheway
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England
Jul 2001 time: 05:18
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I've made a small revision to ModManager (in fact, only the readme has changed, no changes to functionality). The main reason for this post is so that I can attach the new version and thus put it in the directory, but of course comments are welcome.
[Note: this version is obsolete, next version available just a few posts down - here]
Attachment: modman.zip
This has been downloaded 25 time(s).
Last edited by J Bytheway on 05-05-2005 at 04:26
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Fromafar
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Some things I noticed, but forgot to report for some time:- The setting "log operations to modman.log" seems to be ignored. Ticked or not, modman.log is always updated.
- The program works correctly when it is placed and run in my Ctp2 directory, but gives a "Run-time error '380': Invalid property value" error when being placed and run in another (copy of the Ctp2, e.g. Ctp2.AOM) directory.
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J Bytheway
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England
Jul 2001 time: 05:18
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OK, I think I've fixed both issues Fromafar raised - please tell me if they are still present. New version attached. Unfortunately I can't submit it to the directory yet, because my last submission is still unapproved.
Changes are:
- Fixed the same bug for NumPlayers as was fixed for MaxPlayers in v1.0.2
- Removed some logging that was being done even when logging was deactivated
[Note: This version is now obsolete too. The next version is attached to this post]
Attachment: modman103.zip
This has been downloaded 9 time(s).
Last edited by J Bytheway on 06-05-2005 at 21:32
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Fromafar
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More or less in revision 334. Not much of a description, though.
When you have this revision and run the game once, userprofile.txt will have been expanded with a new 'RuleSets' line. On this line, you may add a list of directories that are searched before the regular ..\..\ctp2_data directory when looking for files.
Example: when testing AOM with the playtest version, I have something like
code: RuleSets=..\..\Mods\AOM;..\..\Ctp2_orig_data
to look in the AOM data first, next in the original Activision data, and finally (probably never with this setup) in the modified playtest data.
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Fromafar
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quote: Originally posted by J Bytheway
OK, I think I've fixed both issues Fromafar raised - please tell me if they are still present. |
The logging switch is working now. The other problem is still present. Symptoms, using XP professional SP2:
Starting with a bare setup (only unzipped modman.exe).
No modman.ini, no modman.log, no mods subdirectory.
Upon execution, a first popup appears: ModManager found no mods, and asks me whether it should search for ModSwapper mods. In the explorer window, I can see that an empty mods subdirectory has been created. No other files yet.
Pressing No leads to the reported "Run-time error '380': Invalid property value" error. A modman.ini and modman.log are created, mods stays empty.
Pressing Yes leads to the same error. Modman.ini and modman.log are created, 4 files are created in the mods directory.
The contents of modman.log are
code:
ModManager log
2005-05-05
13:54:12
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J Bytheway
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England
Jul 2001 time: 05:18
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quote: Originally posted by Fromafar
The logging switch is working now. The other problem is still present. |
Thanks for the careful bug report . Here's another attempt at a fix. Changes this time:
- Fixed possible crashes caused by NumPlayers or MaxPlayers being too small
- Added more languages to dropdown list
- Added some more logging
If this still crashes, then could you again post modman.log (which should be slightly more informative now) and also supply your userprofile.txt. Thanks.
[Edit: uploaded new attachment with correct version number on the executable]
Attachment: modman104.zip
This has been downloaded 65 time(s).
Last edited by J Bytheway on 05-06-2005 at 14:39
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All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
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