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Chimura
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Mods, please delete this thread, no serious interest has been seen
Last edited by Chimura on 01-08-2005 at 01:17
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Chimura
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delete
Last edited by Chimura on 01-08-2005 at 01:16
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:18
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Well, if you need discussion that badly-
First off, you mention a 2 legged mech, that would not be probable since if you take out one leg it would be paralized, or even a powerful shot to the highest point would put it on its back. SO you would be more likely to see at least a 4 legged mech or something similar to the spider in wild wild west.
Secondly a mech would replace a tank because a 2-4 maybe even a 8 legged mech could move with greated speed over open land than a tank. Even in open ground combat it would be more effective than a tank would be.
The problem with useing them in civ is that it doesn't proceed too much into the future, though I believe I've seen mech graphics for mods or scenarios. Also, if you like the idea of mech units than I would suggest CTP1&2 because they had the 6 legged war walker as well as a more efficient levitan which is like a tank only it hovers over the ground giving it speed advantages.
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vulture
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Leeds, UK
Jun 2001 time: 05:18
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There isn't a viable role for mech-type machines. Tanks already spend a good deal of time out of combat readiness due to mechanical maintenance issues, and with legs that is going to be far worse. Legs are inherently a weak spot - hard to armour, exposed and very vulnerable both to weapons and general wear and tear. A mech would be generally suffer from less armour, less firepower, and far lower speed than a tracked tank (for a given quantity of raw materials being used). (And incidentally, tanks simple don't fire while moving if they have even the slightest intention of hitting something besides a random piece of terrain).
In terrain accessible to tanks, tanks do better in every regard (except intelligence gathering, but that's the job of entirely different units anyway, and wouldn't be the role of a mech).
In terrain that tanks have trouble with, the big question is, why in the name of sanity would you want to get a tank there anyway? The kind of terrain that tanks don't like is precisely the kind of terrain that infantry love. If you design a mech that can walk into that terrain, all that happens is that it wanders too close to well concealed enemy infantry and is toast before it does anything.
Armoured Fighting Vehicles are at their best when they can stand off at safe distance and throw MG and HE fire at enemy positions. And that only really happens in tank-friendly terrain. I just don't see any sensible combat role for a mech in the real world.
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Max Sinister
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Hmmm, one idea: What about a tank with lots of short legs (about half a metre, ot two feet)? You could defend them with an armor on all sides of it, and even if the enemy manages to destroy some of them, there would be still enough...
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PJayTycy
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quote: You could defend them with an armor on all sides of it, |
Then you lose the sole purpose : being able to "walk" across difficult terrain.
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