Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > DICTATOR ToT - DEVELOPMENT THREAD!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (14): [ <<   9   10   11   12   13   14   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 30-06-2005 18:40 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#331 Report this post to a moderator
Got spare money?

Agricola:

Many thanks for the excellent playtest, which is invaluable!



*I will look at what techs are kicking about in each civs list.
I am sure 'Soviet Government' (Rep) will be stuck in the USA's list.

*'American War Industry' (Aut) lets the USA and no-one else
get access to the B29 nuke bomber. I will make these checks.

*I will reduce the tech rate to 40 and see what transpires, the
AI will eventually grab all the historical techs, given the chance.

*Giving the Fallschirmjägers to the Reich with the
'Blitzkrieg Doctrine' tech seems a good answer.

*Also giving Japan the Imperial Paratroops as a starting
tech and taking away their bombers till later seems fair.

*I will look at making America declare war with events after Japan makes her move.
There has been times where I have wondered why the US isn't getting
involved, so 'tech-based' AI choices to begin the American war efforts
are not too good in this case when the baddies are winning!

*I will look at stacking the see too...Units could be stranded survivors!

*The state school is a place of...Indoctrination!

*I am going to give Canada to the US civ - Something I am
not too happy about and I hope it does not offend anyone,
but it is the only way to free up the insane AIs wanderings.

*A Japanese force on the Dutch East Indies area would indeed spice things up!


Patine:

*I am convinced you are right, the Indies should be given to the Commonwealth.
The Japanese AI seems to ignore the neutrals. That cannot do...
The refineries will give the Commonwealth a good tech boost too!

Cheers, guys!
These changes will be made ASAP!

Tigey is offline Tigey
Settler

Dec 2003
time: 05:20
  Old Post 30-06-2005 23:12
Edit/Delete Message Reply w/Quote
#332 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by AGRICOLA


I kept the research rate at 2 turns/tech through deficit financing until the initial $10,000 ran out in Aug 1941. Research then decreased to 4 turns/tech with a small monthly tax deficit. In Dec 1941 research had to be reduced to 5 turns/tech in order to avoid bankruptcy. By Feb '42, the US has researched the following:

Wartime Production (Munitions Plant)
Improved Railroad. (Engineers, now have 40)
Armored Vehicles. (Armored Car, now have 45)
Mass Production (Manufacturing Plant)
Super Battleship. (Super BB, now have 12)
Radar
AA Defences. (AA Unit, now have 10)
Science Research I
Science Research II (University)
Science Research III (Research Complex)
Working on Armament Design III (150 mm Arty, want 50+ as main offensive unit against cities)

Even with building universities, research complexes, banks and stock exchanges, it is going to be difficult to generate enough revenue and keep the research going at a rate of much better than 3 techs per year. This is inadequate for the US to develop weapons at the historical rate. I suspect that the same holds true for AI civs. Perhaps the research paradigm could do with a tweak.

I think the tech paradigm should be kept quite high, I'm of the belief that research selection should mean hard choices for everyone but the richest empire (although whether the AI can keep up should be considered).

Instead, I think it might be worth either re-adding (is that even a word?) a trade unit if a slot can be spared, or setting up a lot more (and much more profitable) trade routes at the start of the game. I found Soviet Steel 2 to flow much more organically after adding in a large number of trade routes at the start, and it served to distinguish the major nations from the rest..

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:20
  Old Post 02-07-2005 22:04
Edit/Delete Message Reply w/Quote
#333 Report this post to a moderator
Help yourself to an AD-FREE life

Well as hard as it is to swallow that Canada will be controlled by the US, I know first hand from playtesting its even more unrealistic that Canada invades the US each and every time, and sometimes vice versa. I honestly don't think you have to worry about offending anybody with this decision Curt .

Its probally the best solution to the complete incompetance of the AI.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 03-07-2005 02:27
Edit/Delete Message Reply w/Quote
#334 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Germany, Deity, March 1941

I implemented the following changes before playing:
- Canadian cities are US controlled.
- terrain is stackable.
- Fallschirmjägers linked to Blitzkrieg Doctrine tech.
- tech paradigm changed to 40.


GENERAL COMMENTS

1. This is definitely not a scen for non-vet units. Overall, defences seem to be much stronger than offensive units, probably because virtually all units have Fire Power = 1.


2. IMO, Germany is much too weak to follow its historical sequence of actions.

In the present game, the RAF in Britain was "persuaded" to commit mass suicide in Dec '40 so that London, Newcastle and Glasgow could be captured the same month. However, the available German forces were too weak and too damaged to capture the remaining three cities in the British Isles before March '41.

Meanwhile, British activity in the Med has heated up to the point where major German strength will have to move into the area, particularly the 5 Pocket Battleships and 5 Wespes which did 95% of the fighting in conquering Britain. I don't want to try to take Gib and Malta without these units because, while playing the US, I watched a steady stream of German units get wiped out whenever they tried to attack these hard rocks.

Also, despite discovering a new tech every 2 months, the critical Armament Design III (150 mm Artillery) and Modernised Army (105mm Wespe) techs will become available only in April '41 and July '41, respectively. That eliminates any realistic possibility of duplicating Barbarossa in '41 unless the goal is to kill off as many German units as possible for very little gain.

So, the timetable has slipped by at least a year and I'm not sure whether to tackle the US or Russia in '42 or early '43, AFTER the Brits have been squeezed out of the Med. My gut feel is to go after the US, the most dangerous of all opponents. With defence stronger than offense, I think that there would be minimal difficulty in fending off the Russians if they decide that German-US hostilities are a good time to launch a pre-emptive attack. I'll make sure that the US and Germany are at war as soon as Japan attacks Pearl Harbor.


MISCELLANEOUS

1. It is very late in the development of the scen to bring this up, but I'm bothered by some of the cities that have been labelled Neutral. IMO, the only true neutrals are Sweden, Spain, Turkey and South and Central America. The rest of the neutral cities were really fair game for any power that wanted to take them. Historically, the North African cities were taken by the Allies; the Yugoslav cities were captured by the Germans; the Allies effectively controlled the cities in Iran and Afghanistan; the Japanese captured the East Indies; and the neutral cities in central and southern Africa did as they were told by their various European overlords.

You may want to consider if it would make sense to:
a. Do away with the remaining Allies. Change the cities in Australia and NZ to British.
b. Rename Allies to Independents or whatever, and include all presently neutral cities in Africa, Asia and Yugoslavia in this civ. The Independents would have no alliances but could keep the same type of immobile unit as they presently have.

These changes would make possible a number of historical actions that are now impossible.


2. The Partisan unit seems a mite overpowering with A=4, D=2, HP=6 and FP=2, probably for the benefit of China in its war with Japan. The fire power may be a bit extreme as the only other unit with FP>1 is the Me-262.

There was major trouble at Tripoli when a Brit vet Partisan showed up outside the city. 75 mm artillery could not kill it yet it could kill a fortified German non-vet armored car behind A-T defences. Also, I'm not sure where the Brits would find manpower for Partisans in North Africa. Certainly not in Egypt. The Egyptians didn't give a damn for their British overlords and, AFAIK, the desert tribes were wise enough to stay aloof from the fools fighting over nearly useless desert.


3. Germany and Japan have some banks at the start of the scen but cannot build additional ones. Do you want banks to be buildable by Fascist (Fundamentalist) governments or is this a means of modelling their shaky economies?


4. Would it be better if the German Half-Track unit was renamed Panzergrenadiers and the Allied and Japanese equivalent was called Half-Track, Armored Inf or Mechanized Inf. The present Armored Car icon really doesn't look anything like an armored car.


LEMMINGS
The attached screen shot is from March '41. I have no idea what the attraction is in Monrovia but all US naval units (~30) are making a pilgrimage to it and then returning to the Panama Canal. The northern stream of ships have GOTO orders for Monrovia; the southern ones are doing a GOTO to the Panama Canal. There is not a single American naval unit in the Pacific. The AI certainly does work in wondrous ways.

Attachment: sspng.png
This has been downloaded 145 time(s).

Last edited by AGRICOLA on 03-07-2005 at 12:05

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 04-07-2005 04:20 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#335 Report this post to a moderator
Browse Apolyton AD-FREE

That is a disturbing picture!

The AI is indeed completely barmy at times...

For the Germans, those Waffen SS regiments can be very handy to smash stubborn defences...!

I will give serious consideration to your Allied civ suggestions...
It might be better to give an impression of those shaky nations who are up for grabs!

I will sort out those banks in the Axis cities, as they have their own ways to make cash!
(POW camps)

I will do something about those killer partisans...

Many thanks for the feedback, again, dude!
This is killer stuff and will help me get the final version together!

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:20
  Old Post 04-07-2005 04:40
Edit/Delete Message Reply w/Quote
#336 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by curtsibling
This is killer stuff and will help me get the final version together!

And just when might that be?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 04-07-2005 07:03
Edit/Delete Message Reply w/Quote
#337 Report this post to a moderator
Get a bigger avatar today!

I've implemented the changes in city ownership.


quote:
I will sort out those banks in the Axis cities, as they have their own ways to make cash!
(POW camps)

The POW camps have relatively little effect on Fascist income because they only increase the trade of river squares and trade-generating resource squares. The number of trade arrows from ordinary grasslands, plains, forests, hills and mountain squares is not increased. Roads and RR's have an effect on the amount of trade from these squares only for Democracies.

I was actually hoping that inability to build stock exchanges would be enough of a financial handicap for the Axis.



quote:
For the Germans, those Waffen SS regiments can be very handy to smash stubborn defences...!

Yes indeed, I've used them a bit in Britain and elsewhere to smash the last, weakest city defenders.

The "killer" partisans have pretty well kept the Japanese at bay in China.

I'm trying out Mv=172. in RULES for Wespes becuse they are SP arty. This gives them a road range of 8 squares, rather than the 6 squares of towed arty, so that they can move 2 road squares and still attack at full strength. Can't yet comment on whether this unbalances anything.

The performance numbers for the German Pocket Battleships are somewhat better than those of the BB's of other civs. Are they perhaps meant to reflect the performance of Bismarck class ships rather than the much smaller and less powerful so-called pocket battleships?

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:20
  Old Post 04-07-2005 11:01
Edit/Delete Message Reply w/Quote
#338 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by AGRICOLA

LEMMINGS
The attached screen shot is from March '41. I have no idea what the attraction is in Monrovia but all US naval units (~30) are making a pilgrimage to it and then returning to the Panama Canal. The northern stream of ships have GOTO orders for Monrovia; the southern ones are doing a GOTO to the Panama Canal. There is not a single American naval unit in the Pacific. The AI certainly does work in wondrous ways.



Experimentation shows this to be a function of the Naval Superiority Role which makes the ships goto a friendly port - while the Attack role causes ships to go to a port of another tribe.

This is the case in MGE and presumably for TOT.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 04-07-2005 16:29
Edit/Delete Message Reply w/Quote
#339 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thank you, that is very interesting. Yes, all naval units do have the Naval Superiority role.

On the basis of experience with similar scenarios, I have expected US ships to show up in Europe and to try to enter both the Mediterranean and the Baltic. In anticipation of this, I have been taking whatever steps I can to blockade the entrances to both the Baltic and the Mediterranean.

I imagine that Curt will be making some changes and that such blockades may indeed be needed.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 04-07-2005 18:09 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#340 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Jimmywax
And just when might that be?


When the flu and real-life backs off and gives me a chance to spend a whole day on my CIV2 work!



Don't worry, this scenario will get done if it kills me!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 04-07-2005 18:13 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#341 Report this post to a moderator
Got spare money?

I am in the process of making the changes just now...

The naval units will have their roles changed to '0' attack...to see what happens!
Banks will be buildable by all, and war bonds buildable by the Allies only.

I have my degree graduation on Wednesday, so I hope to
upload the new version on Thursday!

Cheers for your patience, fellers!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:20
  Old Post 04-07-2005 21:36 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#342 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by curtsibling
I have my degree graduation on Wednesday, so I hope to


nice one Curt

I trust we'll be seeing the pics of you in full batman cape and mortarboard

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:20
  Old Post 04-07-2005 21:41 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#343 Report this post to a moderator
Support Apolyton buy from Amazon

Interesting pic from Agricola showing the bizarre AI naval manoeuvres. Has anyone studied civ AI movement in detail? It appears that they're taking a direct diagonal line from NY to the first bit of land in Africa (hey that much is obvious!); I wonder what criteria the AI uses in it's naval movement?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 04-07-2005 23:47
Edit/Delete Message Reply w/Quote
#344 Report this post to a moderator
Remove this text

quote:
Originally posted by the inimitable, indomitable, irrepressible and soon-to-graduate Summa *** Laude, Curtsibling

The naval units will have their roles changed to '0' attack...to see what happens!
Banks will be buildable by all, and war bonds buildable by the Allies only.


Bummer, Big Brother Apolyton Censor is still alive and censoring everything with a heavy hand and complete ignorance of Latin.

Suggested changes implemented!

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:20
Post  Old Post 05-07-2005 02:07
Edit/Delete Message Reply w/Quote
#345 Report this post to a moderator
Naval movement ? Tired of ads?

Gareth, I've already suggested (in a thread that's now probably lost, so I restate it here) that the naval AI appears to pick a direction, usually horizontal, east-west, and sends its ships along that pathway . . . . until it strikes land or it encounters other naval units. I think the diagonal direction of Aggy's screenie is coincidental, the result of the location of Monrovia.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 05-07-2005 04:18 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#346 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by fairline


nice one Curt

I trust we'll be seeing the pics of you in full batman cape and mortarboard


Seeing me in the full ludicrous highwayman outfit is something I will spare you all from!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 05-07-2005 04:34 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#347 Report this post to a moderator
Inflate your Upload Space

OK, here is my final Dictator changes checklist!



*Tie the USA's war entry to the Pearl Harbor event.

*Apply stacked terrain to all areas.

*Put Canadian cities into US Allied control.

*Put Dutch East Indies cities into Commonwealth control.

*Give German units all a firepower rating of '2'.

*Reduce Japanese airpower potency a tad.

*Reduce tech rate from 60 to 35.

*Make banks buildable to all warring civs.

*Events-create more threatening attacks on the Allies from Japan.

*Rename the 'Pocket Battleship' to 'Bismarck Class'.

Does this all sound OK?

If so, I will forge ahead and make the changes!


AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 05-07-2005 10:26
Edit/Delete Message Reply w/Quote
#348 Report this post to a moderator
I need thicker glasses Support Apolyton buy from Amazon

Naval units at the start of the scen have Role = 0 = Attack, not Role = 2 = Naval Superiority.
Apologies for my previous error.



quote:
Does this all sound OK?

It is as good a compromise as can be expected in this complex scenario which needs to follow a lengthy list of historical events. Among other things, you are trying to reconcile two conflicting demands: if a human is playing a civ, you don't want the civ to be too strong, whereas, if the AI controls it, you want it as strong as possible.

Unfortunately, events that affect a civ cannot be tailored to whether the civ is human or AI controlled unless there is a separate events file for each human controlled civ. I think that you have done as much as can be done with a single events file.



quote:
*Give German units all a firepower rating of '2'.

In a way this answers one of my unposted questions as to why, after campaigns in Poland, Scandinavia and France, most of the German air and ground units are not vets at the start of the scen. Increasing their firepower would definitely fix this.


The checklist looks fine to me. Go with it after you have recovered from your graduation party.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 05-07-2005 15:22 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#349 Report this post to a moderator
Support Apolyton buy from Amazon

Thanks, old chap!

That reminds me, I will go around the units and add the 'Veteran' tag where it seems right...

Germany should get a good share of this!



PS
I don't drink, so I will be back to work as soon as the humiliation of wearing a Batman outfit is over!

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:20
  Old Post 05-07-2005 19:24
Edit/Delete Message Reply w/Quote
#350 Report this post to a moderator
Support Apolyton, buy Civilization 2

Congratulations on your graduation Curt

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:20
  Old Post 06-07-2005 01:31 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#351 Report this post to a moderator
Avatar Enlargement: We've got the solution

@Curt: Sorry my playtesting has been a bit stunted, but I've been distracted lately. Tell you what, I'll do the Japanese test for you, and give you a full replort, once you've set it up so I can capture the East Indies.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 06-07-2005 05:13 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#352 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by tanelorn
Congratulations on your graduation Curt


Thanks, bro!

The day of silliness comes tomorrow - Should be interesting!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 06-07-2005 05:13 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#353 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Patine
@Curt: Sorry my playtesting has been a bit stunted, but I've been distracted lately. Tell you what, I'll do the Japanese test for you, and give you a full replort, once you've set it up so I can capture the East Indies.


No sweat!

If you can wait till Thursday - I will post up that version!

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:20
  Old Post 07-07-2005 08:41 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#354 Report this post to a moderator
Support Apolyton, buy Civilization 2

Hey Curt, congratulations on your graduation!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 07-07-2005 15:31 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#355 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Cheers man!

The ceremony was typically British, all pomp and ceremony.



I got hit over the head with a velvet cap by the chancellor
and it seems I am now a Bachelor of the Arts, with honours...

The upside of the costume affair was that the cloak came with a cool
hood that allowed for some hilarious Emperor Palpatine impersonations!

"My resolve is as strong as ever!"

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:20
  Old Post 07-07-2005 16:19
Edit/Delete Message Reply w/Quote
#356 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by curtsibling
The upside of the costume affair was that the cloak came with a cool
hood that allowed for some hilarious Emperor Palpatine impersonations!

"My resolve is as strong as ever!"





And congrats, BTW

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 09-07-2005 00:53
Edit/Delete Message Reply w/Quote
#357 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just a brief note before you finalize things.

1. The Chinese tried to bribe Germans with a tech and 500 gold to attack Japanese in Sept '41. If the Germans accept, the Tripartite deal is voided, units are withdrawn and the two Axis members are at war. Interesting

2. It appears that the Rocket AA Battery improvement can be built only by the Soviets because Soviet Goverment is one of the prerequisites. Is this what you intend?

3. Could you give a bit of thought to the cost vs effectiveness of engineers. I understand your reluctance to make them true engineers rather than settlers: that might make any Blitzkrieg too fast. However, some industrial development is needed by all civs. The 150 shield cost seems like a very high price for settlers. I'd suggest that they shouldn't cost more than the 50 shields that are needed for most of the generic air and ground units.

Another approach might be to make them true engineers but raise their price to 200 or 250 shields. The cost and time needed to build them would limit the number that anyone is going to be willing to acquire.

4. Is there a way that everyone could have embassies but still be unable to communicate? It would be nice if there was at least some information about the other civs.

Last edited by AGRICOLA on 09-07-2005 at 00:59

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 09-07-2005 02:20 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#358 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by AGRICOLA
Just a brief note before you finalize things.


Lucky I noticed this post, I was about to post v5!



quote:
Originally posted by AGRICOLA 1. The Chinese tried to bribe Germans with a tech and 500 gold to attack Japanese in Sept '41. If the Germans accept, the Tripartite deal is voided, units are withdrawn and the two Axis members are at war. Interesting


Is this a little exploit that might be interesting enough to keep?



quote:
Originally posted by AGRICOLA
2. It appears that the Rocket AA Battery improvement can be built only by the Soviets because Soviet Goverment is one of the prerequisites. Is this what you intend?


Ooops!

It should be rocketry!

Changing it!



quote:
Originally posted by AGRICOLA
3. Could you give a bit of thought to the cost vs effectiveness of engineers. I understand your reluctance to make them true engineers rather than settlers: that might make any Blitzkrieg too fast. However, some industrial development is needed by all civs. The 150 shield cost seems like a very high price for settlers. I'd suggest that they shouldn't cost more than the 50 shields that are needed for most of the generic air and ground units.


I have taken your advice and changed it...

quote:
Originally posted by AGRICOLA
Another approach might be to make them true engineers but raise their price to 200 or 250 shields. The cost and time needed to build them would limit the number that anyone is going to be willing to acquire.


I would have to give up the Mustang's placing and move around loads of textfile data...

I might just leave them in the settler slot for ease of use...
No terraforming happens in this scenario, so settler types are fine...



quote:
Originally posted by AGRICOLA
4. Is there a way that everyone could have embassies but still be unable to communicate? It would be nice if there was at least some information about the other civs.



I wish there was, Agricola - But seems a limitation of the ToT engine...

No talking means no embassy info, unlike MGE...

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 09-07-2005 02:28 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#359 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Nice one, Agricola - You helped me sort out some last moment bugs!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 09-07-2005 08:30
Edit/Delete Message Reply w/Quote
#360 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Is this a little exploit that might be interesting enough to keep?


Why not? It and a few unmentionable things could make it it a free-for-all fight with just about everybody fighting everybody else.

There seems to be no risk of Germany conquering the world. The defences are too strong and the buildup of forces too slow for that. At the end of '41, Germany has finally managed to capture Britain and close off the Med and capture all the cities around it. IMO, not a very scintillating performance by the Blitzkrieg Boyos. On the other hand, it is probably not far off what they could have accomplished if they had followed the strategy later suggested by some military historians.

The AI Japanese have been making painfully slow progress in China, particularly in the north where there are large garrisons in all Chinese cities. There, it's been very much a classic AI CIV2 fight, with enough casualties to satisfy the most dedicated gravedigger.

Looking forward to v5.

 
Pages (14): [ <<   9   10   11   12   13   14   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0631 seconds (91.25% PHP - 8.75% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net