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Maquiladora
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Suppose i can play to make up numbers. Havent played it in a while either.
quote: Originally posted by EPW
Is 1.1.638.0 the newest version? |
Yeah it is.
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Maquiladora
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Not much. If the rules havent changed since i played with the original SC4, we all play a different region of the same city and each upload when we've played, the next player in the queue downloads all regions uploaded by other players into their own region to play, so they can do deals etc.
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Atragon
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So you rotate it then? ie, player 1 plays his time, player 2 downloads player 1 and plays, player 3 downloads player 1 and player 2 and so on? Or am I missing something?
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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:21
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Correct.
People interested:
1. Jonny
2. EPW
3. Lemmy
4. Maquiladora
5. Smiley
6. Atragon
7. DaShi(?)
Last edited by Jonny on 12-06-2005 at 18:12
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Atragon
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*cackles maniacly*
Lucky number 7 here
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Atragon
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San Fran seems to have some nice possibilities
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Maquiladora
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quote: Originally posted by Smiley
No I think it means that we all play one city, but we download each others' at periodic intervals. |
Yeah thats what i meant to say, we only play our own regions, but share each others before we each play our turns. Just came out wrong.
I dont mind what region we play really, but something other than San Francisco would be nice. Im not big on whats available, but something with a bit of everything.
Also preferably a real map to scale, and with just enough regions to players.
Last edited by Maquiladora on 12-06-2005 at 09:49
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Lemmy
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Bubblewrap
Dec 2000 time: 06:21
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Will we use a pathfinding mod?
I find the default pathfinding horrible, it uses my streets as if they were avenues. 
I downloaded one from Simtropolis, it had 2 varieties, better pathfinding and perfect pathfinding, better is easier on the CPU than perfect, but is already IMO a huge improvement over the default pathfinding.
I don't specific map i'd like to use, as long we're all connected by water and maybe roads/highways too at the beginning.
10yr interval sound good, but instead of longer intervals at the starts, maybe we should have one short interval first. The sooner we have populated neighbours the sooner we'll benefit from it.
As for dificulty, i've only played on Easy so far, wouldn't mind a challenge and play on Medium, but i don't think i'm ready for Hard yet 
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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:21
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quote: Originally posted by Lemmy
Will we use a pathfinding mod?
I find the default pathfinding horrible, it uses my streets as if they were avenues. 
I downloaded one from Simtropolis, it had 2 varieties, better pathfinding and perfect pathfinding, better is easier on the CPU than perfect, but is already IMO a huge improvement over the default pathfinding. |
Yes, that would be good... personaly I use the Network Addon Mod which contains that improved pathfinding. My plugins folder is also full with a lot of custom buildings, and I'd imagine that others have other things.
Since we all need to have the same plugins for sharing cities without problems, I suggest that we assemble a plugins folder that we all agree on, and then we can use it for this game only - that is, switch our regular plugin folder with this one when we play the Apolyton region, and then switch back for regular play. That's the way I've seen it done elsewhere...
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Atragon
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Seeing as this will be the first real game of SimCity 4, I'm up for whatever, a short interval at the begining, perhaps 1 year, sounds like a good idea.
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mrmitchell
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Yeah, I have network addon mod too...
I think 20 years is too much. First interval, 15 years, after that, 5 years.
I don't think we should have preexisting connections, they limit our creativity
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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