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EPW is offline EPW
King
California, USA
Jan 2004
time: 21:21
  Old Post 12-06-2005 23:30 Visit EPW's homepage!
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#31 Report this post to a moderator
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I don't have any mods, though i would be willing to try them out.

I agree with mrmitchell, First interval 15years, 5 years after that.

Don't care Either way on the preexisting connections.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 13-06-2005 09:10 Visit :) Smiley's homepage!
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#32 Report this post to a moderator
Avatar Enlargement: We've got the solution

Network Addon mod with Better pathfinding sounds good.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 13-06-2005 10:30 Visit Maquiladora's homepage!
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#33 Report this post to a moderator
Put an end to popups!

Fine by me. Backed up my plugins folder, now have a clean folder.

Where can we download this network mod?

First 15 years and 5 each turn after is also fine.

Now anyone have any suggestions for a good custom map? Perhaps something with a canyon, dont know, something different.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 13-06-2005 10:59 Visit :) Smiley's homepage!
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#34 Report this post to a moderator
Got spare money?

The Network mod and pathfinding mod can be gotten from Simtropolis. I think it also contains the Pathfinding files within it. It also contains data that lets you build many more different kinds of overpasses and interchanges.
http://www.simtropolis.com/modding/...etails&show=380

Pathfinding:
http://www.simtropolis.com/modding/...etails&show=312
Use just the "better pathfinding" mod

Network addon:
http://www.simtropolis.com/modding/...etails&show=380

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 13-06-2005 18:11
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#35 Report this post to a moderator
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I think that I'll play too.... only, I have to insist that we play on Hard difficulty.


If you've played SC4 before Rushour and the added option of difficulty, you've played on hard difficulty. "easy" and "normal" are for dummies like Tassadar who couldn't handle the original game.

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:21
  Old Post 13-06-2005 21:22
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#36 Report this post to a moderator
Tired of ads?

Yeah, "Hard"

"Hard" is STILL pretty easy. Just as long as you don't TOTALLY SCREW UP you will not tell the difference.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:21
  Old Post 13-06-2005 22:51 Visit Lemmy's homepage!
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#37 Report this post to a moderator
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Ok, i'm not too knowledgablge about the various mods, i was happy enough to find a better pathfinding mod.
But the network addon with interchanges/overpasses looks interesting too...

I think what we need is someone that can set it all up...pick a map that meets all/most of our requirements and put together a plugins folder.

Atragon is offline Atragon
Prince

Nov 2001
time: 00:21
  Old Post 13-06-2005 23:47
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#38 Report this post to a moderator
Put an end to popups!

*gulp*

I doubt I will have difficulties after the initial stages, but I have always had a hard time with starting cities in SC2k, it would look good, grow for a while and then mysteriously die. But if I were to load an already somewhat built up city, I had no issues at all.

I had no clue what was happening, hopefully history will not repeat itself.

As for reagion, san fran would work, or we could do something else?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 14-06-2005 00:10
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#39 Report this post to a moderator
Increase Your PM Length

My only requirement for a region is that it must have a decent amount of mountains and water. No flat maps for me.

Maybe we should use a random map made by the terrain generator.

Atragon is offline Atragon
Prince

Nov 2001
time: 00:21
  Old Post 14-06-2005 00:29
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#40 Report this post to a moderator
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Hmm, this looks like a good mod to make tunnels easier to implement:

http://www.simtropolis.com/stex/ind...ll&Str=smoncrie

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 14-06-2005 00:35
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#41 Report this post to a moderator
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quote:
Originally posted by Lemmy
But the network addon with interchanges/overpasses looks interesting too...


I tried it once but didn't like it, the new overpasses etc didn't fit into the game (graphically)

Atragon is offline Atragon
Prince

Nov 2001
time: 00:21
  Old Post 14-06-2005 01:43
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#42 Report this post to a moderator
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Some of the forum posts on simtropolis show some pretty interesting things courtesy of the network addon...

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:21
  Old Post 14-06-2005 02:02
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#43 Report this post to a moderator
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No flat maps here either, but I would prefer we used something slightly less mountainous than San Fran if possible.

BTW Atragon--SC4 is different from SC2k. You simply cannot screw up a city unless you're trying to, if you have even the most remote idea of what you're doing. Don't worry.

Atragon is offline Atragon
Prince

Nov 2001
time: 00:21
  Old Post 14-06-2005 04:13
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#44 Report this post to a moderator
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Sweet.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 14-06-2005 06:04
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#45 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by mrmitchell
No flat maps here either, but I would prefer we used something slightly less mountainous than San Fran if possible.

BTW Atragon--SC4 is different from SC2k. You simply cannot screw up a city unless you're trying to, if you have even the most remote idea of what you're doing. Don't worry.



You're talking about SC2k when you say that, right?

SC4 is the only challenging sim city game.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 14-06-2005 11:03 Visit :) Smiley's homepage!
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#46 Report this post to a moderator
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OK how about this map? 22 lots, including 9 medium sized ones with large amounts of land area.

Attachment: taipei_aerial_labeled.jpg
This has been downloaded 82 time(s).

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:21
  Old Post 14-06-2005 11:40 Visit EPW's homepage!
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#47 Report this post to a moderator
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I like it

2,4,13,21,12,19,14, 10, and 20 are all good. It has a good mix of mountains, rivers, ocean and flat land. There all connectable too.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 14-06-2005 11:45 Visit Maquiladora's homepage!
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#48 Report this post to a moderator
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Looks good enough. Ill take 4.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 14-06-2005 11:51 Visit :) Smiley's homepage!
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#49 Report this post to a moderator
Help yourself to an AD-FREE life

1, 5, 6, 7, and 11 can also be used for those who don't want too much map to deal with. Real loners can use that big ocean square in the northeast.

Download it at
http://www.ocf.berkeley.edu/~atwu/sc4/

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 14-06-2005 12:28 Visit Maquiladora's homepage!
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#50 Report this post to a moderator
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How much can we alter the terrain? Obviously we reconcile borders, but (apart from the borders) you may as well choose any region if you intend to change the terrain anyway... I would say you can only add trees and animals.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:21
  Old Post 14-06-2005 15:08 Visit Lemmy's homepage!
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#51 Report this post to a moderator
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Yeah, good region map, i'll take 12...or maybe that lone ocean square...a little island paradise...mmmm

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 14-06-2005 16:02
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quote:
Originally posted by Maquiladora
How much can we alter the terrain? Obviously we reconcile borders, but (apart from the borders) you may as well choose any region if you intend to change the terrain anyway... I would say you can only add trees and animals.



I say: As much as you want, but keep the mountain ranges and rivers visually intact.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 14-06-2005 16:03
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#53 Report this post to a moderator
Avatar Enlargement: We've got the solution

And I'll take #4

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 14-06-2005 16:08 Visit Maquiladora's homepage!
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#54 Report this post to a moderator
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quote:
Originally posted by Maquiladora
Looks good enough. Ill take 4.


quote:
Originally posted by General Ludd
And I'll take #4

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 14-06-2005 16:35
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#55 Report this post to a moderator
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I'll take 13 then.... or maybe 11.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:21
  Old Post 14-06-2005 18:00 Visit Lemmy's homepage!
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#56 Report this post to a moderator
Remove this text

Since i suck at terraforming, i'll stick with 12, no island paradise for me.

I think you should be allowed to add land to 1 and 6 as long as the
coastline stays intact, ie create new islands only, or add more water to the inland lots, for example to directly connect 19 to 12

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:21
  Old Post 14-06-2005 18:33 Visit :) Smiley's homepage!
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#57 Report this post to a moderator
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Land reclamation happens in real life at 1 and 6, so why not.

Cutting rivers would look weird, but rerouting them is fine.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:21
  Old Post 14-06-2005 21:01
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#58 Report this post to a moderator
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Personally, I'd prefer if the terraforming didn't get too out of hand as to be unrealistic... but perhaps that's just me.

I'll take 13 if Ludd goes for 11, else I'll take 10.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:21
  Old Post 14-06-2005 21:40
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#59 Report this post to a moderator
Got spare money?

Yes, I'll go with 11.

Atragon is offline Atragon
Prince

Nov 2001
time: 00:21
  Old Post 14-06-2005 22:41
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I'll take 19.

 
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