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Modo44
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in western Poland
Jul 2004 time: 06:22
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quote: Originally posted by joncnunn
For some reason when I tried to start the mp one in SP mode, it crashed out on AI civ 2.
The sp one started correctly.
I hope it doesn't crash on the real save. |
Same thing happened to me. I have no idea what causes the crash when trying to start it as a SP game. The scenario runs fine if started as a PBEM.
quote: Originally posted by joncnunn
Also I'm very happy you turned locked war off; on the SP one, the Ottoman empire has worse happiness problems than France in Napolonic Era  |
Actually, this seems to be a general bug in the SP version. I tried playing Russia, and cities were riculously unhappy even as low as Emperor level. It almost looks as if the game ignores either luxuries or all happiness buildings (probably the first) for some reason. This gets resolved after the first turn in PBEMs, but obviously not in SP.
But this is only when playing the scenario in SP mode. I looked at the first turn of every civ in the PBEM when setting up the game, and happiness was at a normal level, so we should be ok.
quote: Originally posted by joncnunn
Athough I did note that Ottoman empire can't move any units on turn 1 in SP. |
Some civs can not move units on the first turn in SP. No civs (I think) can move units on the first turn in the PBEM.
I think we can safely assume the game will continue for as long as we like, even if it hits the turn limit. Basically, we will play until someone clearly wins, or until we get bored (whichever comes first )—just like in the WWII game.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:22
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The SP version has most of the world in a set of locked alliances.
Something like 6 Central Powers vs 8 Allied powers. [Including Albana like to be wiped out on turn 1/2]
France only has 3 locked oppoents in Napolonic. (after you knock out Amsterdam on turn 1/2)
WW is calculated on a per player basis. Each locked war = max WW for that player.
Last edited by joncnunn on 26-05-2005 at 19:08
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Modo44
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in western Poland
Jul 2004 time: 06:22
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I see. Good to know that thing about locked wars. Makes me dislike the option even more...
I think the authors of the scenario missed that point, or made it too drastic. This makes Russia non-defendable on the higher difficulty levels, as all her big cities (the ones that could really help you survive) use 2/3 (or more!) citizens as Entertainers.
Last edited by Modo44 on 26-05-2005 at 12:18
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Modo44
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in western Poland
Jul 2004 time: 06:22
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First of all, we are now eight players, so that save is not valid anyway. I will update the first post in this thread in a bit (forgot to). Please hold, and wait for a new save.
Second, the scenario should run just fine as it is. But, you need to download the files, and unzip them into the Civ3\Conquests\Scenarios folder. A new folder called "juillet1914" should be created. With it, you should have no problem opening the save (at least until we start building other new units...). A link to the download site is in the first post in this thread.
EDIT: New save sent.
Last edited by Modo44 on 28-05-2005 at 03:40
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