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Grandpa Troll is offline Grandpa Troll

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  Old Post 10-06-2005 00:48
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quote:
Originally posted by Modo44

By the way, I just rememberred to allow Cannons to be upgraded to that Serbian wunderwaffe.


help an iggorant Yankee pls

What is a wunderwaffe?

Ljube is offline Ljube
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  Old Post 10-06-2005 00:48
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Thanks!


Wunderwaffe = wonder weapon

Not all that different.

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  Old Post 10-06-2005 00:54
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quote:
Originally posted by Ljube
Thanks!


Wunderwaffe = wonder weapon

Not all that different.


So a cannon=artillery

WWI had artillery so this would have additional range or hps correct?

Ljube is offline Ljube
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  Old Post 10-06-2005 01:04
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OK, I can move my units now. The test is successful. Paddy doesn't need a special cavalry. I'd trade a special cavalry for conquistadors any time. Perhaps you can increase their attack to 4.

Please, do change ottomans from religious into something else. I see Serbian Battery in the list of units, but I don't know what the stats are. I hope it's normal artillery + 70 shields + lethal land bomb + can upgrade canon to Serbian Battery.
Thanks!

Now let's start the game.

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  Old Post 10-06-2005 01:28
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quote:
Originally posted by Ljube
OK, I can move my units now. The test is successful. Paddy doesn't need a special cavalry. I'd trade a special cavalry for conquistadors any time. Perhaps you can increase their attack to 4.

Please, do change ottomans from religious into something else. I see Serbian Battery in the list of units, but I don't know what the stats are. I hope it's normal artillery + 70 shields + lethal land bomb + can upgrade canon to Serbian Battery.
Thanks!

Now let's start the game.


Great work



turn on folks

Modo44 is offline Modo44
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  Old Post 10-06-2005 01:34 Visit Modo44's homepage!
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quote:
Originally posted by Grandpa Troll
So a cannon=artillery

WWI had artillery so this would have additional range or hps correct?

You have standard Cannons, and standard Artillery, as you know them from SP games (if you ever played one ).

Artillery is pretty powerful here, as most "Tanks" have a whooping 1 movement point, so they will not be very effective blitzing anything, ever. Later there is advanced, very powerful, very expensive artillery called Howitzers. I am no expert on WW I, but I know bombing things dead with shells will be very important in this game.

Starting the game now. Wait for it.

By the way, I left the Conquistador as Spain's UU, just gave it +1 attack over the standard value.

EDIT: Save sent.

Last edited by Modo44 on 10-06-2005 at 02:09

Grandpa Troll is offline Grandpa Troll

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  Old Post 10-06-2005 01:42
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sheers

thanks for all the hardwork

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  Old Post 10-06-2005 02:52
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works great

June 1914 to Masuro

joncnunn is offline joncnunn
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  Old Post 10-06-2005 02:53 Visit joncnunn's homepage!
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Changing the Ottoaman empire's Relgious traight

Republic isn't in this game and neither is Democracy.

It's two turn anarchy for religious civs, not one.

I think the standard Spahi as the UU is fine for the Ottomans.

quote:
Originally posted by Ljube
Also, the ottomans are the only religious civ so they are the only civ which can switch to republic on the first turn, which is unfair. I suggest you give them some other trait, pick 2 from militaristic, agricultural and industrial.

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  Old Post 10-06-2005 02:55
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so autocracy is or is not a govt?

Gramps

joncnunn is offline joncnunn
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On land bombardment units, I'm against giving the equivalent of artillery lethal land bombadment if artillery is adviable at the start or one tech away from anyone. (Trades)

Lethal cannons that can be upgraded to artillery instead is fine.

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  Old Post 10-06-2005 03:01
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quote:
Originally posted by joncnunn
On land bombardment units, I'm against giving the equivalent of artillery lethal land bombadment if artillery is adviable at the start or one tech away from anyone. (Trades)

Lethal cannons that can be upgraded to artillery instead is fine.


game is under way Joncnunn

joncnunn is offline joncnunn
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  Old Post 10-06-2005 03:03 Visit joncnunn's homepage!
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Yes, see the editor. There are major differences in the govts compared to standard.

quote:
Originally posted by Grandpa Troll
so autocracy is or is not a govt?

Gramps

Paddy the Scot is offline Paddy the Scot

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  Old Post 10-06-2005 04:40 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Modo44
The save is not here. Please send again.

Paddy gets a special Cavalry, and Ljube gets Artillery. But if I am going to give the Artillery Lethal Bombard, I will also reduce its attack strength a bit.


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  Old Post 10-06-2005 05:03
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quote:
Originally posted by joncnunn
Yes, see the editor. There are major differences in the govts compared to standard.



what editor?

I thought this was put together on a wing and prayer?

Masuro is offline Masuro
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  Old Post 10-06-2005 05:52 Visit Masuro's homepage!
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Turn sent to Beta

Ljube is offline Ljube
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  Old Post 10-06-2005 06:37
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quote:
Originally posted by joncnunn
Changing the Ottoaman empire's Relgious traight



Ah, be a sport jon. It was not meant for anyone to change government throughout WWI and certainly not to change government with virtually no anarchy. We do want a little bit of historical accuracy here for the sake of role playing which is going to be the key element of this game.

Ljube is offline Ljube
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  Old Post 10-06-2005 06:41
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quote:
Originally posted by joncnunn
On land bombardment units, I'm against giving the equivalent of artillery lethal land bombadment if artillery is adviable at the start or one tech away from anyone. (Trades)

Lethal cannons that can be upgraded to artillery instead is fine.



Serbia had lethal artillery in WWI. How else can Serbian victories against twice as numerous enemies in two epic battles be explained, let alone achieved?
Again, this game is played for the sake of role playing.

Ljube is offline Ljube
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  Old Post 10-06-2005 07:49
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One last question Modo. Can I upgrade my Serbian Battery to Howitzer?

Modo44 is offline Modo44
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  Old Post 10-06-2005 11:02 Visit Modo44's homepage!
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Here is how I did it:

Ljube has access to powerful Artillery with Lethal Bombard. It upgrades from Cannon, and can be upgraded to Howitzer.

Jon's Ottomen still have the Religious trait.

Paddy has a weak-attack (4) high-mobility (2 moves, treats all terrain as Roads) Unique Unit, a slightly improved Conquistador.

Britain, Austria-Hungary, and France will be happy to know that their respective unique armoured vehicles now count as UUs and can start the Golden Age.


No more restarts (I hope ).

Ljube is offline Ljube
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  Old Post 10-06-2005 13:49
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Religious Ottomans is grossly unfair. They can switch governments while nobody else can. Strange for Ottomans, particularly because they didn't switch so easily and not without some degree of anarchy, which cost them much of their territory.


EDIT: If you agree to kylle the Ottoman religious trait, perhaps you could further increase attack or defence or both of Paddy's conquistadors. Otherwise it seems they won't be so hot against WWI infantry.

Last edited by Ljube on 10-06-2005 at 13:56

Modo44 is offline Modo44
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  Old Post 10-06-2005 14:28 Visit Modo44's homepage!
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quote:
Originally posted by Ljube
Religious Ottomans is grossly unfair.

So is your powerful artillery if the Ottomen could not counter it with the government change. I said no more restarts. The "I hope" part referred only to bugs, if any more happen.

Paddy the Scot is offline Paddy the Scot

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  Old Post 10-06-2005 14:32 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Game On

hehehe

Ljube is offline Ljube
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  Old Post 10-06-2005 14:37
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Give the ottomans my "powerful artillery" and give me religious if it's all the same.
Oh, and don't forget, also give me their UU cavalry.

You are effectively turning the feudal Ottomans into a Super Power.

Modo44 is offline Modo44
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  Old Post 10-06-2005 14:59 Visit Modo44's homepage!
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Ljube, you chose the weakest civ in this scenario, nobody forced you. Nothing will change that, so what is your problem?

Besides, a govenment change after Despotism only makes for a cashflow difference. It is hard for a small country to get more production out of it, especially if one has to do research instead of cash-rushing things, and is in a war giving him War Weariness (which everyone will be pretty soon, I believe)...

Ljube is offline Ljube
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  Old Post 10-06-2005 15:08
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I disagree.


My problem is historically inaccurate, ultra powerful Ottoman Empire which is going to destroy Serbia when in history it shrank before Serbia. Also, in history the Serbian Government was more representative than that of the Ottomans.

Modo44 is offline Modo44
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  Old Post 10-06-2005 16:22 Visit Modo44's homepage!
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quote:
Originally posted by Ljube
My problem is historically inaccurate, ultra powerful Ottoman Empire which is going to destroy Serbia when in history it shrank before Serbia. Also, in history the Serbian Government was more representative than that of the Ottomans.

Tell that to the Italians, who are not in the game at all.

I said the same to Jon about this same game: Do not count on historical accurancy.

We play the scenario as it is. If you want your version of it, go ahead and mod the file, and start a new game based on it. I can send you the current scenario, with the Serbian UU you wanted (and I included).

Ljube is offline Ljube
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  Old Post 10-06-2005 16:36
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OK, but expect me dead very soon. Perhaps I can survive selling my "powerful artillery" to super powers like Germany.


EDIT: please send me the edited file.

joncnunn is offline joncnunn
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  Old Post 10-06-2005 23:34 Visit joncnunn's homepage!
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Ljube, you will last longer than you would if multi player games allowed more than 8 players.

In the SP one, Bulgaria is one of your enemies. In this one, you start with Bulgaria. In Mp, Italy starts divided between you, the Austrian-Hungarians, and France. One of the British islands off the coast of Turkey has a land bridge not there is the SP version.

No locked wars in the MP one, but most of the world in them in SP.

I was however shocked to see in the SP version that they hadn't marked any of the civs as AI only.

I'd have definately marked Albania as an AI only civ. (2 cities, 1 unit, starts in Anarchy. Even with Religious, with a human neighbor it's doubtful they'd live long enough to form a govt.

Serbia does not start in a WW govt. The difference an improved govt would make is in cash rushing not shield production nor happiness. Serbia is indeed the weakest player on the MP map, but the Ottomans are also weak compared to the major powers. (Germany, Austria-Hungary, France, England, Russia.)
This is still more major powers than WW II (Germany, England, USSR)

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  Old Post 12-06-2005 07:18 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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2nd version on to Paddy.

Thanks for all your work on this Modo.

 
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