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dudemanjack
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Just got it today. First character is a necromancer...not sure what secondary is going to be.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:36
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quote: Originally posted by Jamski
Ok, as soon as I'm levelled to 20, I'm joining you.
I had a great "leader" today who halfway through a quest admitted FINALLY that they didn't have a clue where to go. After 30 minutes of "follow me u noobs"
That was another -60% Death Penalty mission yay |
You are more than welcome. When you are 20 we can duo a bit for items (like soloing but more fun, and only marginally less efficient) and get groups (hopefully not too painful) for the famed Underworld and Fissure of Woe.
Going on from your point IMO the difference between a complete wipe and an easy mission is a clear leader who can stop people attacking the wrong things. Thing is, my leadership skills are quite a lot more advanced than your average GW player, and I'm happy to take the lead on quests, as there are quest arrows.
However in missions it is tough, as there aren't many I've done twice, so I'd rather sit back than be a leader who doesn't really know what to do. This lets in the occasional asshat. 
I'm actually of the opinion that bad groups abound during the game, but you don't notice them till you do the tough missions, the ascension ones and Galrath spring to mind. You still have those to look forward to Jam. 
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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Galrath is evil, but at least the Reward now reflects it :=)
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:36
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I died BADLY on Galrath last night. And I mean BADLY. I guess it can't be done with a group of 4 level 16 characters. 4000xp though! I want!
Armour works on a damage multiplication system.
Armour 15 - 400% of the base damage
Armour 30 - 200%
Armour 60 - 100%
Armour 90 - 50%
Armour 120 - 25%
And the values inbetween, of course. Armour 60 is where you take the damage on the weapon description.
Each point of Strength reduces armour by 2, so you see how it causes more damage.
Spells that let your attacks "ignore armour" will do LESS damage against AR < 60
quote: Btw I'm also up for a coordinated alt creation if anyone on Euro servers is. |
Me too I call E/something
I've been around Piken all morning with my Mo/Me, and played with a series of excellent groups. I found that calling, "Healer available for local quests. Knows all routes by heart, will not heal asshats" got me groups very quickly.
I'm really enjoying my healer more than my tank, for the simple reason that I get groups faster, and I know at least one person in the party is going to be healing people. Ok, I have to rely on others to actually do all the killing, and to basically protect me, but I think being a healer is the most rewarding of the three roles for me.
Although... it is GLORIOUS when you can smack people about for 100's of damage with a big sword while blows patter off your armour like rain 
-Jam
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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Secondary Monk is an double-edged Sword.
You lack the Divine Health-Spell bonus so One is not anywhere as efficent as a Primary Monk. As a Support healer its nice but it can turn ugly really quick, when the n/Mo is the [b]only[/] Healer in a Team.
I recently pumped healing Spells up to Skill 8 which is fair enough but it depends on the Partays you land in. Several Partymembers with /mo can lead to a really, really false Sense of Security or make the Questing so much easier.
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Jon Miller
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just bought it
will probably try it out later today..
JM
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Jon Miller
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I am also doing installation, and cleaning, on my current computer..
JM
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