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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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quote: Originally posted by Dissident
so I was reading this review on this game at CNN.com, and they mentioned something about henchman (or hirable characters to help you). How do they work? Can you get through the tough areas of the game with just them? Or do you absolutely need a party?
what can I say? I'm an antisocial git who doesn't like annoying players . sometimes I like to play wi I mean play by mysyelf. |
They are not as good as a good real human player, but are not necessarily horrible. I wouldn't play the hard missions with them; but I play a lot of easier missions with them, and some of them can be useful. They're not very smart, and often a lower level than the human players, but they perform their designated role; a healer will heal, a fighter will melee. Just don't ask them to be smart about *who* they fight.
It also depends on your personal character and build. I play a Mo/E who is fire spec and heal spec - so I can do okay with henchmen, taking (out of a group of 6) one healer, 2 fighter types, one ranger, and one elementalist. Then I bring my fire spec skills, and a few healing spells, but mostly let the healer henchman heal, and firebomb the suckers. Also, take it slowly... but henchmen do that fairly well, although they attack anything in their range (so keep them out of range).
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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quote: Originally posted by Jamski
Of course the main reason to take a W/Mo is to have Balthazar's Blessing running constantly. +1 Adrenaline and +1 Energy with each hit at a cost of -1 Energy regen? YES PLEASE. Let's have Mending running constantly too, or Retribution, and get ALL of our energy just from hitting people in melee! There's probably time for 5 attacks before Power Attack cycles. Fill up the other slots with Adrenal skills to spam with all the excess Adrenalin this build gets. Either that or make it a more defensive build and put Bonetti's Defense as well as Power Attack, so you can gain more energy that way for skills. |
That's one option ... though it shouldn't be necessary with a competent healer in the group. I'm probably going to keep a token healing ability; but a whopping +3 health regen from Mending doesn't make a shred of difference, as far as i'm concerned, when the heavy hitters start going at you. Unless you are using a vampiric weapon (god forbid), don't bother with it. Balthazar, sounds good - if you're not using the energy otherwise, it's a great idea certainly.
Another option, probably mine, is to run protection prayers alongside your attacks. I'm not familiar with protection as a genre - but at minimum Shielding Hands should be fairly useful early on (when the big danger is 10 guys each hitting for 3hp each hit); and Reversal of Fortune is useful later (healing you for the damage done instead of damaging you, and it's instant). You can also use Life Bond to make yourself a more effective tank - the most effective possible - to cause 1/2 of damage dealt to, say, your healing monk, to be redirected to you...
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Jon Miller
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I have a level 2 Mezmer/Necro
JM
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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Good Combo I have to permit. Did you do the other Secondary Class Quests?
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Jon Miller
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no
just necro
didn't even know about that one.. until someone I teamed with took me there
JM
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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Really? You can do all three Quests per Secondary? Are you sure about that?
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Jon Miller
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mine is level 4 Tarna ...
(hmm, I forgot the last name)
Mesmer/Necro
I am post shearing, have some ~20 skills
I hang arround Ascalon right now
JM
(might be level 5)
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Jon Miller
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I agree..
I really likfe the quests and feel
JM
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