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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:36
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Hold on... why would anyone NOT want a connection at home?
On the subject of monks (again)...
I've found a way to have unlimited energy, allowing me to continually spam Heal Party. Totally weak in PvP if the other team know what's going on, but pretty good in that I can stay right back out of sight of my party and the fight 
On the main tank cast Essence Bond and Life Bond. On yourself cast Balthazar's Blessing. Every time that main tank gets hit, half the damage is transfered to you, with a substantial reduction (with good enough Protection Prayers you normally take 0 damage. Lots and lots of 0's) and you gain 2 energy.
Of course, you lose 3 pips of energy regen if you keep these enchantments up, but that tank always takes at least 3 hits/sec as a min - that's 6 energy/sec, plus you still have 1 regen = 7 energy/sec. Heal Party takes 2 secs to cast, and has the usual short delay after casting while the animation fires (0.75 secs?) so you can spam it continuously (since it recharges instantly) so long as the tank is getting hit. If energy does run low, then the 5th slot on the bar is for Blessed Signet, which gives 3 energy for every enchantment you're running (=9) and recharges in a very reasonable 10 seconds. That leaves 3 slots free for whatever I want. Mend Ailment is nice, I guess some kind of Res skill just in case, and a spammable attack spell or a spammable heal.
I did a test on Gypsy Ettins using poor old Stefan the Henchman and me. I was able to cast continously for ~10 minutes before I realised that Stephan and I would never do enough damage to kill even one of them.
Now, this build is pretty useless against PvP, because if people don't attack the tank, I hardly have any regen. And if people attack me, all I can do is run. But for PvE... could be great. I need to find a warrior who can be trusted to draw ALL the aggro, and then I need a nuker to kill the baddies while they beat on the tank.
I'm off to refine the build now Doesn't even use a single elite skill yet.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:36
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quote: Originally posted by Jamski
Hold on... why would anyone NOT want a connection at home?
On the subject of monks (again)...
I've found a way to have unlimited energy, allowing me to continually spam Heal Party. Totally weak in PvP if the other team know what's going on, but pretty good in that I can stay right back out of sight of my party and the fight 
On the main tank cast Essence Bond and Life Bond. On yourself cast Balthazar's Blessing. Every time that main tank gets hit, half the damage is transfered to you, with a substantial reduction (with good enough Protection Prayers you normally take 0 damage. Lots and lots of 0's) and you gain 2 energy.
Of course, you lose 3 pips of energy regen if you keep these enchantments up, but that tank always takes at least 3 hits/sec as a min - that's 6 energy/sec, plus you still have 1 regen = 7 energy/sec. Heal Party takes 2 secs to cast, and has the usual short delay after casting while the animation fires (0.75 secs?) so you can spam it continuously (since it recharges instantly) so long as the tank is getting hit. If energy does run low, then the 5th slot on the bar is for Blessed Signet, which gives 3 energy for every enchantment you're running (=9) and recharges in a very reasonable 10 seconds. That leaves 3 slots free for whatever I want. Mend Ailment is nice, I guess some kind of Res skill just in case, and a spammable attack spell or a spammable heal.
I did a test on Gypsy Ettins using poor old Stefan the Henchman and me. I was able to cast continously for ~10 minutes before I realised that Stephan and I would never do enough damage to kill even one of them.
Now, this build is pretty useless against PvP, because if people don't attack the tank, I hardly have any regen. And if people attack me, all I can do is run. But for PvE... could be great. I need to find a warrior who can be trusted to draw ALL the aggro, and then I need a nuker to kill the baddies while they beat on the tank.
I'm off to refine the build now Doesn't even use a single elite skill yet. |
Me likey muchly.
Plus, I've been working on the ubertank build. We would make a great team, but you never seem to be on at reasonable times.
Levels now?
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:36
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Happy to help your alt anytime. I've got a level 8ish E/Me in Ascalon and a 15ish W/R in Lions Arch. My main monk is up to Riverside, but don't worry about my armour. I very rarely take any hits.
Ok, monks and energy... assuming this is a serious question.
Elementalists, Mesmers, Necros and Monks all have the same rate of energy regen. Elementalists just have a higher maximum. Lots of Elementalist spells have a casting time of more than a second, and an Elementalist can pause from casting a moment at anytime to allow regen. A healing Monk however is constantly casting little instant cast spells - or should be anyway. If someone's hurt or poisoned you can't wait for energy to regen - you need to heal them right away. Poison in particular needs to be caught immediately, as left unchecked it will cost more energy in the long run to heal the damage. A healing Monk is always running to catch up, and once the energy is gone the panic starts. Will a player live long enough for you to save 10 energy for a big heal, or will you have to cycle the last 5 energy round and round on him with little heals, 2 second waits, and little heals? Most of the time the party have no idea how intense it is behind the lines 
But the energy thing I'm on about here is the trouble of maintaining 5 more enchantments than should be possible. Just look at the arrows on the energy bar in the picture above. Fancy sustaining that all quest long?
And if your elementalist never runs out of energy ever they're not casting enough spells I rely on elementalists to kill the baddies before I run out of energy to heal the warriors. That means a good elementalist is one who can do the maximum damage in the shortest time. Blow through 80 energy in 15 seconds and leave no one standing 
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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Oh - and my Warrior 7 Cpl Carrot is in Ascalon (but with great armor and weapon ) and my Ranger 17 Angua vonUberwald is in ... hmm, one of the druidesque cities. Magrat Garlick (20 Mo/E) is in the Mursaat area, i think the 3rd or 4th area post-infusion (and now infused )
SirOsis, I don't think R/Mo would work very well ... Mo just doesn't add enough as a secondary. Mo works well as a secondary with Warrior (because it has some Adrenalin skills, plus you can use the +3hp/sec regen enchantment to help you tank better), and as a "primary" secondary with Elementalist (as E gives it a huge energy stash), but it doesn't add much to Ranger (who shouldn't be getting hit too often, thus no significant bonus from the enchantment, and there's no adrenalin to use).
Ranger should probably go with
1) Mesmer - lots of good things here, that help your bow skills work better; also some energy regen to let you use more bow skills
2) Warrior - lets you tank a bit better, and especially if you decide not to use a Bow as your primary but focus on the other ranger skills (wilderness or beast master i guess?). I've seen some R/W that use a dual weapon wield (one is a Longbow [for range, used to pull and to Pin Down]; one is an axe [for melee]) that are REALLY good. Ranger armor may not be as good as warrior armor, but R/W has some nifty uses.
3) E or N - not really useful, but you can curse or use some of the E skills that are similar (mostly earth/air/water). Also effective if you want your Ranger to be mostly a wilderness/beastmaster - you can add E or N to that to allow you to do some actual damage while doing your other things (especially N).
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:36
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quote: Originally posted by snoopy369
Your idea up there Jam is an interesting one - but as you get further into the game (especially in the Mursaat areas :P ) you will have some real issues getting attacked. The 20+ level mobs tend to target monks faster ... and often it's a battle of not casting too many heals to draw aggro vs letting people die. IMO a protecting monk would be better off (as you seem to be) than a spamhealing monk, especially with a good party.
Trust me, you WILL get nailed, hard, when you get post-ascenscion particularly. If you're in Riverside at 19.5 then you have been hitting pretty easy mobs for your level so far ... once you hit 20 you stop levelling, and that makes a big difference.
And definitely make sure to get infused - I somehow missed infusion the first time around, and got KILLED dead every time for the next few missions until I realized I needed infusion. Mursaat otherwise do 100hp/hit plus a big minus/second (never noticed HOW big, but it's like 8-10/sec)... you die quick. |
Well you've seen Flo's 9-enchant stack in action down on Thirsty River. What do you think? Having everyone in the party taking only half damage from all attacks is worth the energy spend IMHO, Divine Boon means the fewer heals I can chuck out were massive... having Magrat there to do the plain healing too was great, I had no energy issues at all because of that. I'll happily be the monk-team with you anytime Snoops.
Ok, you do get a better class of player in the international district on the whole too.
-Jam
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:36
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quote: Originally posted by Jamski
Well you've seen Flo's 9-enchant stack in action down on Thirsty River. What do you think? Having everyone in the party taking only half damage from all attacks is worth the energy spend IMHO, Divine Boon means the fewer heals I can chuck out were massive... having Magrat there to do the plain healing too was great, I had no energy issues at all because of that. I'll happily be the monk-team with you anytime Snoops.
Ok, you do get a better class of player in the international district on the whole too.
-Jam |
Well, I assumed you were acting as healing monk and not protecting monk - as the primary healing monk i think you would get attacked a lot, post-ascending. But, it works pretty well.
I was running 3 enchants - I only have enough divine favor for 20 energy a shot anyway, as i need my 7 fire skill in order to keep up the +12 energy fire artifact - i need to find a healing ankh of +12 energy, but haven't yet. Anyway, I ran Divine Boon and (normally) 2 Essence Bonds, meaning i get 9 back every 10 seconds from signet (not a lot, but add the +1 i was getting automatically per second, means i got 19 back every 10 seconds, equivalent to a +2 regen), plus I got a ton of energy from the essence bonds cast on the main tanks. I might consider casting Life Bond, but I'm a 0 in protection, so that would only cut 3 off of each damage, meaning I get a lot of damage my way ... Also, i'd consider keeping Mending on a couple of guys maybe, if the essence bond was paying off enough. It's a net -0.7 energy/second, but +4 health/second meaning that i'm trading at a 5.8 hp/energy ratio with 0 time taken essentially, not as good as my 71+(89) word of healing for 5 energy, but that takes time to cast ...
Another i like, if I had smiting prayers, is Balthazar's Spirit. +energy and +adrenalin each time hit ... nice. 
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Jon Miller
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level 12, now
JM
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Main_Brain
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Economic World Center
Jul 2002 time: 06:36
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Got to 11 with my alt. W/N yesterday :=)
I think Ill play my lvl 20 Guy next Time and bring an Axe back...
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