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DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 18-06-2005 15:46
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Madness.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 18-06-2005 18:40
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Hold on... why would anyone NOT want a connection at home?

On the subject of monks (again)...

I've found a way to have unlimited energy, allowing me to continually spam Heal Party. Totally weak in PvP if the other team know what's going on, but pretty good in that I can stay right back out of sight of my party and the fight

On the main tank cast Essence Bond and Life Bond. On yourself cast Balthazar's Blessing. Every time that main tank gets hit, half the damage is transfered to you, with a substantial reduction (with good enough Protection Prayers you normally take 0 damage. Lots and lots of 0's) and you gain 2 energy.

Of course, you lose 3 pips of energy regen if you keep these enchantments up, but that tank always takes at least 3 hits/sec as a min - that's 6 energy/sec, plus you still have 1 regen = 7 energy/sec. Heal Party takes 2 secs to cast, and has the usual short delay after casting while the animation fires (0.75 secs?) so you can spam it continuously (since it recharges instantly) so long as the tank is getting hit. If energy does run low, then the 5th slot on the bar is for Blessed Signet, which gives 3 energy for every enchantment you're running (=9) and recharges in a very reasonable 10 seconds. That leaves 3 slots free for whatever I want. Mend Ailment is nice, I guess some kind of Res skill just in case, and a spammable attack spell or a spammable heal.

I did a test on Gypsy Ettins using poor old Stefan the Henchman and me. I was able to cast continously for ~10 minutes before I realised that Stephan and I would never do enough damage to kill even one of them.

Now, this build is pretty useless against PvP, because if people don't attack the tank, I hardly have any regen. And if people attack me, all I can do is run. But for PvE... could be great. I need to find a warrior who can be trusted to draw ALL the aggro, and then I need a nuker to kill the baddies while they beat on the tank.

I'm off to refine the build now Doesn't even use a single elite skill yet.

child of Thor is offline child of Thor
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Jan 2002
time: 05:36
  Old Post 18-06-2005 18:54
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So how does this rate in comparison to other MORPGs people have played? from an outsiders perspective it sound very very good, maybe the best yet? How would a Ranger/Monk char fare?(as this would be the kind of char i like to role-play)

Oh and reference not wanting net at home - i get it all day at work, so i need some respite

Barinthus is offline Barinthus
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Jan 2004
time: 21:36
  Old Post 18-06-2005 21:30
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I'd gladly volunteer to be your tank, Jamski, but I'm sure by the time I finally play the game you'll be too far ahead for me.

I have the game in my hands but I'm too busy today and am flying out to my parents' for two weeks... and they don't have a PC So I will have to wait until July. sigh.

SirOsis is offline SirOsis
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Nov 2001
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  Old Post 19-06-2005 01:44
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Well the game plays great on dialup so you could get that and not have a 'true' internet connection.

Yeah, how is a Ranger/Monk? I'm still deciding on my secondary. I was going Ranger/Necro but my friend is going with that primary. So what should it be? Never really gave secondary monk a thought. I need to find the monk trainer to get a taste.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 19-06-2005 04:16
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quote:
Originally posted by Jamski
Hold on... why would anyone NOT want a connection at home?

On the subject of monks (again)...

I've found a way to have unlimited energy, allowing me to continually spam Heal Party. Totally weak in PvP if the other team know what's going on, but pretty good in that I can stay right back out of sight of my party and the fight

On the main tank cast Essence Bond and Life Bond. On yourself cast Balthazar's Blessing. Every time that main tank gets hit, half the damage is transfered to you, with a substantial reduction (with good enough Protection Prayers you normally take 0 damage. Lots and lots of 0's) and you gain 2 energy.

Of course, you lose 3 pips of energy regen if you keep these enchantments up, but that tank always takes at least 3 hits/sec as a min - that's 6 energy/sec, plus you still have 1 regen = 7 energy/sec. Heal Party takes 2 secs to cast, and has the usual short delay after casting while the animation fires (0.75 secs?) so you can spam it continuously (since it recharges instantly) so long as the tank is getting hit. If energy does run low, then the 5th slot on the bar is for Blessed Signet, which gives 3 energy for every enchantment you're running (=9) and recharges in a very reasonable 10 seconds. That leaves 3 slots free for whatever I want. Mend Ailment is nice, I guess some kind of Res skill just in case, and a spammable attack spell or a spammable heal.

I did a test on Gypsy Ettins using poor old Stefan the Henchman and me. I was able to cast continously for ~10 minutes before I realised that Stephan and I would never do enough damage to kill even one of them.

Now, this build is pretty useless against PvP, because if people don't attack the tank, I hardly have any regen. And if people attack me, all I can do is run. But for PvE... could be great. I need to find a warrior who can be trusted to draw ALL the aggro, and then I need a nuker to kill the baddies while they beat on the tank.

I'm off to refine the build now Doesn't even use a single elite skill yet.


Me likey muchly.

Plus, I've been working on the ubertank build. We would make a great team, but you never seem to be on at reasonable times.

Levels now?

Jamski is offline Jamski
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May 2002
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  Old Post 19-06-2005 07:18
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19 and a half now I've got my protecting monk able to run NINE enchantments at once. And keep them up for the whole Galraith map. Bloody hell that was a concentration exercise. Can't even blink or the party dies (no healer)



I found time for a picture though. Thank JEBUS for Blessed Signet abuse. I was hitting 8 every 10 seconds for 45 minutes for 20+ energy a time.

I have to say that in the long fight protection beats healing every time. Better they don't take the damage than have to heal it back constantly. Of course, vs damage spikes on 1 character I can spam at most 2-3 Orisions before I need to hit the signet again, so those tanks need to be alert.

We have to get together for action soon

-Jam

Jon Miller is offline Jon Miller
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May 1999
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  Old Post 19-06-2005 10:04
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10.5 now

JM

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 19-06-2005 14:01
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What level is your alt Jam? Only thing left to do on my main is Underworld/FoW runs. Happy to wait and do those with you, as it will reduce asshat potential by one. Not sure what is there though - if it is
spoiler(highlight to read):
Muursat
you'll need infused armour, which is quite late in the game. Where are you now?

Alternatively we could meet for some nice duo farming when you get Droknar's armour. Anet have nerfed every single farming spot they can find (though my W/Mo found a beaut yesterday - have to get some time in on it before they nerf that) but duo might work well.

Or my alt is level 9 and needs help all the time, as I'm basically rushing her through the game (just over 6 hours yesterday for level 9, not bad huh?) until Lion's Arch.

DrSpike is offline DrSpike
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  Old Post 19-06-2005 14:05
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Btw why all this effort for energy? Don't monks have enough?

* DrSpike chuckles with his elementalist who never runs out of energy evar!

Jamski is offline Jamski
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May 2002
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  Old Post 19-06-2005 19:07
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Happy to help your alt anytime. I've got a level 8ish E/Me in Ascalon and a 15ish W/R in Lions Arch. My main monk is up to Riverside, but don't worry about my armour. I very rarely take any hits.

Ok, monks and energy... assuming this is a serious question.

Elementalists, Mesmers, Necros and Monks all have the same rate of energy regen. Elementalists just have a higher maximum. Lots of Elementalist spells have a casting time of more than a second, and an Elementalist can pause from casting a moment at anytime to allow regen. A healing Monk however is constantly casting little instant cast spells - or should be anyway. If someone's hurt or poisoned you can't wait for energy to regen - you need to heal them right away. Poison in particular needs to be caught immediately, as left unchecked it will cost more energy in the long run to heal the damage. A healing Monk is always running to catch up, and once the energy is gone the panic starts. Will a player live long enough for you to save 10 energy for a big heal, or will you have to cycle the last 5 energy round and round on him with little heals, 2 second waits, and little heals? Most of the time the party have no idea how intense it is behind the lines

But the energy thing I'm on about here is the trouble of maintaining 5 more enchantments than should be possible. Just look at the arrows on the energy bar in the picture above. Fancy sustaining that all quest long?

And if your elementalist never runs out of energy ever they're not casting enough spells I rely on elementalists to kill the baddies before I run out of energy to heal the warriors. That means a good elementalist is one who can do the maximum damage in the shortest time. Blow through 80 energy in 15 seconds and leave no one standing

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 19-06-2005 21:47
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I do.

I'm sure I'll run out of energy more when I get other nice aoe spells. At present I just have lava and fire storm, but they are awesome enough.

What secondary did you decide in the end on your monk?

Jamski is offline Jamski
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May 2002
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  Old Post 19-06-2005 23:46
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Mesmer, but its not like I ever have a moment to use any Mesmer skills. Abusing Energy Tap was great, but it absolutely relys on having enemies about.

DrSpike is offline DrSpike
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  Old Post 20-06-2005 01:04
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Mesmer secondary is so sweet with E or Mo.

Jamski is offline Jamski
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May 2002
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  Old Post 20-06-2005 01:18
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Its a dead class to me. I didn't put any points into the Mesmer Attributes, and I don't really intend to.

snoopy369 is offline snoopy369

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Apr 2004
time: 23:36
  Old Post 20-06-2005 02:16
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Your idea up there Jam is an interesting one - but as you get further into the game (especially in the Mursaat areas :P ) you will have some real issues getting attacked. The 20+ level mobs tend to target monks faster ... and often it's a battle of not casting too many heals to draw aggro vs letting people die. IMO a protecting monk would be better off (as you seem to be) than a spamhealing monk, especially with a good party.

Trust me, you WILL get nailed, hard, when you get post-ascenscion particularly. If you're in Riverside at 19.5 then you have been hitting pretty easy mobs for your level so far ... once you hit 20 you stop levelling, and that makes a big difference.

And definitely make sure to get infused - I somehow missed infusion the first time around, and got KILLED dead every time for the next few missions until I realized I needed infusion. Mursaat otherwise do 100hp/hit plus a big minus/second (never noticed HOW big, but it's like 8-10/sec)... you die quick.

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 20-06-2005 02:24
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Oh - and my Warrior 7 Cpl Carrot is in Ascalon (but with great armor and weapon ) and my Ranger 17 Angua vonUberwald is in ... hmm, one of the druidesque cities. Magrat Garlick (20 Mo/E) is in the Mursaat area, i think the 3rd or 4th area post-infusion (and now infused )

SirOsis, I don't think R/Mo would work very well ... Mo just doesn't add enough as a secondary. Mo works well as a secondary with Warrior (because it has some Adrenalin skills, plus you can use the +3hp/sec regen enchantment to help you tank better), and as a "primary" secondary with Elementalist (as E gives it a huge energy stash), but it doesn't add much to Ranger (who shouldn't be getting hit too often, thus no significant bonus from the enchantment, and there's no adrenalin to use).

Ranger should probably go with
1) Mesmer - lots of good things here, that help your bow skills work better; also some energy regen to let you use more bow skills
2) Warrior - lets you tank a bit better, and especially if you decide not to use a Bow as your primary but focus on the other ranger skills (wilderness or beast master i guess?). I've seen some R/W that use a dual weapon wield (one is a Longbow [for range, used to pull and to Pin Down]; one is an axe [for melee]) that are REALLY good. Ranger armor may not be as good as warrior armor, but R/W has some nifty uses.
3) E or N - not really useful, but you can curse or use some of the E skills that are similar (mostly earth/air/water). Also effective if you want your Ranger to be mostly a wilderness/beastmaster - you can add E or N to that to allow you to do some actual damage while doing your other things (especially N).

Jamski is offline Jamski
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May 2002
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  Old Post 20-06-2005 07:22
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quote:
Originally posted by snoopy369
Your idea up there Jam is an interesting one - but as you get further into the game (especially in the Mursaat areas :P ) you will have some real issues getting attacked. The 20+ level mobs tend to target monks faster ... and often it's a battle of not casting too many heals to draw aggro vs letting people die. IMO a protecting monk would be better off (as you seem to be) than a spamhealing monk, especially with a good party.

Trust me, you WILL get nailed, hard, when you get post-ascenscion particularly. If you're in Riverside at 19.5 then you have been hitting pretty easy mobs for your level so far ... once you hit 20 you stop levelling, and that makes a big difference.

And definitely make sure to get infused - I somehow missed infusion the first time around, and got KILLED dead every time for the next few missions until I realized I needed infusion. Mursaat otherwise do 100hp/hit plus a big minus/second (never noticed HOW big, but it's like 8-10/sec)... you die quick.


Well you've seen Flo's 9-enchant stack in action down on Thirsty River. What do you think? Having everyone in the party taking only half damage from all attacks is worth the energy spend IMHO, Divine Boon means the fewer heals I can chuck out were massive... having Magrat there to do the plain healing too was great, I had no energy issues at all because of that. I'll happily be the monk-team with you anytime Snoops.

Ok, you do get a better class of player in the international district on the whole too.

-Jam

snoopy369 is offline snoopy369

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  Old Post 20-06-2005 08:42
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quote:
Originally posted by Jamski


Well you've seen Flo's 9-enchant stack in action down on Thirsty River. What do you think? Having everyone in the party taking only half damage from all attacks is worth the energy spend IMHO, Divine Boon means the fewer heals I can chuck out were massive... having Magrat there to do the plain healing too was great, I had no energy issues at all because of that. I'll happily be the monk-team with you anytime Snoops.

Ok, you do get a better class of player in the international district on the whole too.

-Jam


Well, I assumed you were acting as healing monk and not protecting monk - as the primary healing monk i think you would get attacked a lot, post-ascending. But, it works pretty well.

I was running 3 enchants - I only have enough divine favor for 20 energy a shot anyway, as i need my 7 fire skill in order to keep up the +12 energy fire artifact - i need to find a healing ankh of +12 energy, but haven't yet. Anyway, I ran Divine Boon and (normally) 2 Essence Bonds, meaning i get 9 back every 10 seconds from signet (not a lot, but add the +1 i was getting automatically per second, means i got 19 back every 10 seconds, equivalent to a +2 regen), plus I got a ton of energy from the essence bonds cast on the main tanks. I might consider casting Life Bond, but I'm a 0 in protection, so that would only cut 3 off of each damage, meaning I get a lot of damage my way ... Also, i'd consider keeping Mending on a couple of guys maybe, if the essence bond was paying off enough. It's a net -0.7 energy/second, but +4 health/second meaning that i'm trading at a 5.8 hp/energy ratio with 0 time taken essentially, not as good as my 71+(89) word of healing for 5 energy, but that takes time to cast ...

Another i like, if I had smiting prayers, is Balthazar's Spirit. +energy and +adrenalin each time hit ... nice.

Jamski is offline Jamski
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May 2002
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  Old Post 20-06-2005 14:28
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Its really MADE for a W/M that enchant. Warriors only need energy in battles so they can live with the regen hit.

I forgot to say, Snoopy, you REALLY REALLY should have put only 1 Essence Bond on. Put it on me, becuase I'm continually spammed with the feedback damage from the Life Bonds on the party. Well I didn't forget exactly, but the idea came to me last night. All those -0 damages flying over my head are like an energy goldrush. And yes, -0 counts as taking damage for Essence Bond

Now... how about a W/E with focus in Earth to use Armour of Earth, Watch Yourself! and Ward Against Melee The tank that would not die

-Jam

snoopy369 is offline snoopy369

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  Old Post 20-06-2005 15:42
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I think essence bond only counts physical damage, though ... i could be wrong, will test it out eventually Then i'd essence bond myself and life bond, and i'd be set. But i don't think that counts... it would practically be cheating

Jamski is offline Jamski
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May 2002
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  Old Post 20-06-2005 16:10
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Its target OTHER ally Both of them

snoopy369 is offline snoopy369

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  Old Post 20-06-2005 16:14
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Oh ... oh well. Though gwguru claims Essence Bond is target ally not target other ally, it's probably wrong.

It does claim "physical damage", though i'm not sure how the damage conversion works with life bond - whether it counts as physical or magical. I'd *think* magical, but i'd have to test it to be sure

Jon Miller is offline Jon Miller
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  Old Post 20-06-2005 16:40
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level 12, now

JM

Main_Brain is offline Main_Brain
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  Old Post 20-06-2005 17:02
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Got to 11 with my alt. W/N yesterday :=)
I think Ill play my lvl 20 Guy next Time and bring an Axe back...

snoopy369 is offline snoopy369

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  Old Post 20-06-2005 17:04
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quote:
Originally posted by Main_Brain
Got to 11 with my alt. W/N yesterday :=)
I think Ill play my lvl 20 Guy next Time and bring an Axe back...


Yeh ... my 7 W/Mo is happy that my 20 Mo/E is getting lots of axes and whatnot for him to use Won't need a new weapon until 15 at the moment (have a near-max axe, actually, that could last longer!)

Main_Brain is offline Main_Brain
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  Old Post 20-06-2005 17:09
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What is the Max for Axes?

snoopy369 is offline snoopy369

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  Old Post 20-06-2005 17:31
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I think it's 5-28? I forget exactly. It's a huge range though...

edit: 6-28 is max damage for an axe. 12-22 I think is max for a sword (same average, roughly, tighter range).

Last edited by snoopy369 on 20-06-2005 at 20:59

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
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  Old Post 20-06-2005 20:57
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quote:
Originally posted by Jamski

Now... how about a W/E with focus in Earth to use Armour of Earth, Watch Yourself! and Ward Against Melee The tank that would not die

-Jam


Hey, that's me.

Dropped armor of earth with all the disenchants floating around the desert though. Just picked up a 3rd knockdown skill for my hammer instead. They can't hurt me if they're on their back.

Before you start running into mobs that will remove your armor of earth, it's quite effective. All them little 0's popping up over your head are funny.

Last edited by UnOrthOdOx on 20-06-2005 at 21:14

snoopy369 is offline snoopy369

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  Old Post 20-06-2005 20:58
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Yeh ... enchants are basically worthless post-ascending, until PvP anyway (and then i'm not sure). Too many disenchants

 
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