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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:36
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As for being in a multiplayer team/clan, I can speak for myself that I have been in an active one. Back with Medal of Honor Allied Assault the clan I was in was among the best in several leagues. It was indeed very time consuming, despite I wasn't in the group of key players, but more an technical assistant and minor player. You need to show up for matches, be committed to show sportsmanship, be nice, get to know the others and do the homework in terms of gameplay (ie. practice on your own and scrimmages). I'm not keen to return to that kind of quite intensive clan activities, despite I wasn't really a key player. However in a smaller team/clan you need to do more and actually be active, as otherwise any league matches are forfeit.
If you really like a game, have spare time regularly, get along with people, don't cheat and act mature and know it's just a game, then I would say it's okay to join a clan/team. However if you're not, I really don't suggest doing so. It's just going to be puppy love.
I and two others are nowadays into every now and then play the combination BF1942 + FH as an unofficial team. We do it purely as entertainment and don't do matches and all the other clan stuff. We do use voice communications to make it more fun and to have easier communicating, but other than that, only the name tags reveal we're co-operating as a team. 
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Ted Striker
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United States of America
Jan 1970 time: 21:36
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A couple of nice features that I like in this version:
a) No more stupid, "ram flimsy little jeep into heavily armored tank and blow it up" suicide manuvers. This time, when the jeep runs into the tank, damage is minimal. Although, the Special Forces guys can still do their suicide bombings.
b) Can duck while using secondary weapon on tanks. In Battlefield 1942, the gunner was always a huge target for infantry, and was very easy to hit, having his whole body exposed. Now being able to duck under the protection of armor is a solid improvement, that makes riding the tank less risky and more fun.
It seems like the LAVs are less powerful versus tanks after the patch? Or is that just my imagination? Seems like a couple of well placed shots from a tank will take them out, but when I played the demo, it seemed like it took 4 or 5, even with a rear hit, were necessary to kill an LAV. I think this is nice, as tanks should be the most dominant vehicle on the map.
The M-16 in single shot mode PWNZ. In 3 shot burst mode, it's bascially useless, at least to me. For close combat I just hit the fire button more rapidly to make up for the lack of fire rate (duh).
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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:36
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quote: Originally posted by Ted Striker
A couple of nice features that I like in this version:
a) No more stupid, "ram flimsy little jeep into heavily armored tank and blow it up" suicide manuvers. This time, when the jeep runs into the tank, damage is minimal. Although, the Special Forces guys can still do their suicide bombings.
b) Can duck while using secondary weapon on tanks. In Battlefield 1942, the gunner was always a huge target for infantry, and was very easy to hit, having his whole body exposed. Now being able to duck under the protection of armor is a solid improvement, that makes riding the tank less risky and more fun.
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Bah, point A first of all isn't fully true, as it requires the tank already being somewhat damaged. Also vanilla BF1942 is anyway bad in terms of realism, so that's why many vehicles were not proper. Use a mod and see the difference.
Now for point B that's actually partially because in vanilla BF1942 the tanks are WWII era tanks. Indeed you could take some cover, IRL for instance the Sherman has a quite naked top MG. However playing a mod that has the frontal MG solves this issue. It's anyway quite realistic that you can get shot there more easily. Learn some vigilance. 
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:36
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quote: Originally posted by Ted Striker
I swear, somehow there was a player that was wearing my team's uniform but it kept showing his name as being red. So I shot him but still got penalized. This happened several times, and wasn't a mistake. I know in the older Desert Combat mod you could pick up the other team's weapons and you would wear their helmet, so it made it confusing. I never liked that option. 
The ironic thing is I hate teamkillers, and I usually play medic, and go out of my way to revive other players when I can, even if I get killed doing it. |
This happened to me last night, the first time I played online. The 3rd time I team-killed, I was banned from the server
I played medic too, but I could not defibrillate the dude I killed. Anyone knows if you can, or if I just sucked?
Last edited by Chemical Ollie on 23-07-2005 at 02:15
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