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Ka Plewy
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Commy, are these on different computers by any chance?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:21
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Commie -- I find the game very weird about starting locations-- It would be a major improvement iof the game came with
1. a better algorithm for fair starts on a random map-- might allow PBEMS to be played without so much CMN effort AND
2. a set of 10 or 12 maps that you can choose to play on. They could be as diverse as the veterans map, the ultimate builders map and a bunch of interesting custom maps that folks like Darsnan and googlie have come up with
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Ghidorah
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I thought there were predetermined possible landing sites on the Map of Planet though. I tend to get one of three spots around the freshwater sea or NW on the middle island or up top on the big continent. But yeah I also find that 80% of the time I start around the freshwater sea somewhere.
I also would have liked to have seen more premade maps come with the game, because the standard map of planet is (imo) really good, whereas the random ones tend to be...errr....not as good.
There's a thread in the creation forum with tweaked settings for the worldbuilder, which make it MUCH better at generating decent random maps.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:21
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quote: Originally posted by Ka Plewy
Commy, are these on different computers by any chance? |
Yes and no...I currently have SMAC installed on my computer, my dad's computer, and my dad's laptop...
All have slightly different ratios for starting spot probabilities...though this happens when I reinstall SMAC on my own computer, so I don't think it is because the computers are different...
The most common spot on Map of Planet (let's call it MoP) is by a bonus mineral on the Fresh water Sea...
However, there is a spot about 5 squares northwest that is also near a bonus mineral and the freshwater sea...I rarely will get this spot at my computer at home, but on my dad's, I get it almost as much as the first spot mentioned...
Another common spot is on a river system in the middle of the large continent in the east, the one with the Monsoon Jungle...for probably the first year of owning SMAC, this was only one of three or four spots I'd get on this continent...now, there is almost 10 different spots, 3 of them all being within a one square radius of eachother...
There used to be only one spot on Mount Planet, but now just in the last few months, there has been 2 other spots that I actually get quite often...
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Tony
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I've reinstalled the game after a break and I'm dealing with these Free Market issues right now. I'm playing a scenario a friend made for me (a Large Transcend game where the AI get a headstart with more colony pods and good starting positions, and they all hate me).
I'm playing Morgan and I've gone for thin expansion (lots of colony pods) running Free Market beelineing for IA and Treefarms. The expansion has gone well but I've now run into Lal who has researched A5 (attack 5) weapon and has declared war on me. My military was inferior to his but I defeated his attack waves by bribing enemy units and generally exploiting the dumb military AI. Now that his first attack waves are defeated I've taken one of his cities and hes offering a truce.
My empire is already big enough to win the game just through vertical expansion so I don't need more territory.
Now I have these options:
1) Take the truce, concentrate on vertical expansion. Reinforce my borders for the inevitable second war (the scenario starts me with a bad reputation so the AI all hate me)
2) Refuse the truce, continue to take Lals bases. Remain in Free Market
3) Refuse the truce, continue to take Lals bases. Drop back to a simple economy to simplify the war (Morgan can't run planned and I haven't discovered Green)
Options 2 and 3 both involve slowing my vertical growth in a number of cities to build and maintain military units, the interior of my empire can continue to expand vertically but I'll be spending alot of my money on the war effort (bribes and upgrades) instead of rush building infrastructure. The question is do I stay in Free Market or drop to simple economy (for the war)?
Option 1 means I can concentrate my efforts on vertical expansion. I can rely on a relatively small border force that can be supplemented with bribed units when Lal declares war again. This will though give Lal time to regroup and starting pumping out another wave of A5 units.
My normal turtle strategy is to keep my nearest neighbour happy with tech bribes until I've built a massive economy, then launch total war. But that won't work in this case because Lal hates me. I need the most time efficient strategy because all the other empires are allied with each other and the Giains started in the middle of the forest special location and are expanding like wildfire.
Keep in mind I also disallow myself the use of crawlers when playing against the AI.
Tony
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Ghidorah
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I'm a HUGE fan of Fundy/Wealth because the difference between -1 morale and -2 morale is BIG.
That said, it is even better than you say. At least with negative morale, a creche adds a +1 morale bonus to any unit built in that city (in addition to the pluses inside the base). It doesn't appear as a + but an actual upgrade (veteran to commando etc) that is only removed if the unit is transferred to the control of a base without a creche (and probably if the creche is destroyed, I don't know).
So a base with creche/command centre/bioenhancement centre will produce commando units at -1 society morale, and elite units straight out of the gates with the trained upgrade. Without the creche, they're veteran and commando respectively.
So if you've got creches and trained shells, you don't even need a monolith.
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