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E_T
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Orlando, Florida
Mar 2001 time: 00:19
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quote: Originally posted by BigFurryMonster
We're #1 in Annual Income.
This means no one settled on a luxury.
Please try switching the worked tile and see what that does to the Productivity and Mfg-Goods stats - we could be able to determine what types of tiles the others are currently working. |
GNP: at 4 - #1, at 3 - #5, all 4 of other Civs currently (PAL still has to play) have 3 Trade per turn (TPT).
MFG: at 2 - #1, at 1 - #5, All 4 of other Civs currently have 1 SPT output.
Prod: at 10 - #1, at 9 - #4, at 8 - #5. As all other Civs have same amount of TPT and SPT, they all have a different FPT output. As Prod is GPT + MFG + Food surpluss, this means that one Civ has 5 FPT surplus and the other 3 have 4 FPT surplus.
So, one of the 4 will grow faster than we will, initially (Wheat on Grassland??) and the other 3 have the same Growth Rate. One of them is India, so they aren't Agri, so that likely one of the 3 with 4, but also likely have a Grassland Wheat that they are working.
My 2 cents worth.
E_T
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ormuzd
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promoted for member of the intelligence team
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rush
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Tokyo
Jul 2002 time: 12:19
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E_T, your assessment does not seem right, here's my thoughts :
quote: Originally posted by E_T
GNP: at 4 - #1, at 3 - #5, all 4 of other Civs currently (PAL still has to play) have 3 Trade per turn (TPT).
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The first 5 Civs at 4m. (i suppose my1m = your 1 TPT)
quote: Originally posted by E_T
MFG: at 2 - #1, at 1 - #5, All 4 of other Civs currently have 1 SPT output. |
The first 5 Civs at 2 megatons.
quote: Originally posted by E_T
Prod: at 10 - #1, at 9 - #4, at 8 - #5. As all other Civs have same amount of TPT and SPT, they all have a different FPT output. As Prod is GPT + MFG + Food surpluss, this means that one Civ has 5 FPT surplus and the other 3 have 4 FPT surplus.
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4 of the Civs at 10 productivity, 1 at 9 productivity.
quote: Originally posted by E_T
So, one of the 4 will grow faster than we will, initially (Wheat on Grassland??) and the other 3 have the same Growth Rate. One of them is India, so they aren't Agri, so that likely one of the 3 with 4, but also likely have a Grassland Wheat that they are working.
My 2 cents worth.
E_T |
With GNP and Output the same, 4 teams are at +4 Food including us. One is at +3. The start is almost equal.
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sirleif
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Berlin
Jun 2005 time: 05:19
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Hmm turn done and send?
Where do i find than the protokoll and final pics?
sirleif
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E_T
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Orlando, Florida
Mar 2001 time: 00:19
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quote: Originally posted by Modo44
Unless the F11 screen takes an equal value as "higher" for other civs, I believe that would yield the same value we have (or does it count the potential growth, before the Despotism cap?). Wheat on Flood Plains would seem more like it. Which means they will have a harder time capitalizing on this (very low initial production). |
The F11 screen values work this way:
If you are the same value as someone else, you take the LOWER rank
So, for example:
2 civs with 5; 1 civ with 6, 1 Civ with 8.
If we are able to get to 9 or above, we show as #1. Changing WF to lower that value to 8, woud show us at #2 (along with setting at a value of 7). At a Value of 6, we would be at #3. And at 5 and below, we would show as #6
So, this accessment:
quote:
GNP: at 4 - #1, at 3 - #5, all 4 of other Civs currently (PAL still has to play) have 3 Trade per turn (TPT).
MFG: at 2 - #1, at 1 - #5, All 4 of other Civs currently have 1 SPT output.
Prod: at 10 - #1, at 9 - #4, at 8 - #5. As all other Civs have same amount of TPT and SPT, they all have a different FPT output. As Prod is GPT + MFG + Food surpluss, this means that one Civ has 5 FPT surplus and the other 3 have 4 FPT surplus.
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Is Correct.
E_T
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ormuzd
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I'll post this and one more table in the Intelligence thread - to keep things in one place
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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