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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:19
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DP
Last edited by Krill on 12-07-2005 at 03:22
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:19
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yeah, come on people, have a go with the sim. It's easy enough.
Oh, and plant the settler first, move worker after. The Germans and the possible goody hut swung it for me. Settling where we started is not really that bad a deal...
Last edited by Krill on 12-07-2005 at 03:21
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sirleif
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Berlin
Jun 2005 time: 05:19
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quote: Originally posted by Donegeal
Ok, please describe to us how to direct which tech you get (because if you can pick which tech you get, I just might be convinced that this would be worth the risk). |
well.
We opend a goody hut via placing a city close to it = no barbs possible. and we got a tech in it.
It was the tech on which we worked.
That's not all, i used that save to test what happend if i changed the tech we were searching on, bevore i open the goody hut..and the goody hut every time give the tech which was in defelopprogress.
It was in the beginning of the game and not all main tech where owned, i tnk that is the reason why that happend.
It was worse to find the tech which was still in progress to defelop :/..but well ...now i know that this is possibel.
sirleif
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sirleif
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Berlin
Jun 2005 time: 05:19
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Is that we all aggreed with?
quote: Originally posted by sirleif
first turn:
first get the save and load it
second buld city (only if we don't stand on a bonusgrassland tile)
third move worker -> to goody hut if we see 1 and if not than to the cattle
rigth?
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H Tower
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quote: Originally posted by Krill
yeah, come on people, have a go with the sim. It's easy enough.
Oh, and plant the settler first, move worker after. The Germans and the possible goody hut swung it for me. Settling where we started is not really that bad a deal... |
wait, what? We see no goody hut in the map, what's the benefit of planting a city before moving the worker to see more of the map? After moving the worker if we don't see any good reason to move, THEN we can start our first city.
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sirleif
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Berlin
Jun 2005 time: 05:19
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quote: Originally posted by H Tower
wait, what? We see no goody hut in the map, what's the benefit of planting a city before moving the worker to see more of the map? After moving the worker if we don't see any good reason to move, THEN we can start our first city. |
crosspost:
like i said:
did we need to explore?
don't look like.
We place there the city THAN we move worker.
Maybe via city we see a goody hut ..who know's.
Than the worker should take this goody hut and move than to the cattle.
If there is no goody hut the worker move to the cattle.
hmm what did we do now first?
move worker to see more? and if yes-> where to go?
Or did we build there without scouting?
If yes than see above.
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