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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 08-08-2005 20:09
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Ow, turn is in?

* GeoModder goes checking...

Well... Zakharov is prepared to loan us 111 ec's for 2 ec's a year for the next mission century.

He is also prepared to trade Planetary Economics for Advanced Military Algorithms (or perhaps Doc: Init as well)

Last edited by GeoModder on 08-08-2005 at 20:19

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 08-08-2005 20:24
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Proposal: how about moving that needlejet in flight towards Health Authority in an attempt to check the strength of the Spartan army and let the plane land in UN Temple of Sol?

We're at peace with the Spartans again, so that's not a problem. We could assure them that we will leave the base next turn ASAP, and that simple necessity made us land the plane in an about to be conquered base.
Just my way of harassing them for taking out 2 probes just like that.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 09-08-2005 03:39
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Then we take the loan, I guess.
How about tech trade with Zakharov?
And we need to talk with Gaians re what they need for Bioengineering

I would not harass Spartans for no real gain. We may only worsen relations without anything good in return. When we start to be aggresive towards them let us do it with all force.

Spartans did inform us about the reason for probe team destruction. I even thought they would be more aggressive, but it seems they still regard us quite high, or pretend it, but we have no way of knowing. Our military should soon give us more real strength.

Gaian IoD is that one we know of. They just uncover the map apparently

Last edited by mart7x5 on 09-08-2005 at 03:59

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 09-08-2005 14:29
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We can do both, tech trade AND loan (checked it). Let's say (haven't checked yet if they have this) we trade AMA as well to Gaians while trading with Zak? Again, it's a way of deception towards the Spartans on whom traded what to whom (we could even offer it to PK's for a small price, since Zak would be obliged to sent AMA to Spartans anyway) and have with all this trading again the most energy and the most tech out of it.

I think it's worth asking for an extension, for we need consent of the Gaians for this scheme.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 09-08-2005 16:18
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Giving AMA to Spartans may increase their power too much, and helps get PSA. Are you sure this is right thing?

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:37
  Old Post 09-08-2005 19:29 Visit ForesterSOF's homepage!
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do not trade to Zak please.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 09-08-2005 23:16
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Do not trade to Zak. THat's like giving it (AMA) to Spartans

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 09-08-2005 23:18
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If Gaians and (Pks or Uni) get it from us. Spartans will get it automatically. ANd it puts them on the road to PSA and Fusion.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 10-08-2005 07:01
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End save for last corrections.
I took 111 EC loan from Zakharov and additionally rushed Aircomplex in RPS.

We need also some more long term plans worked on and I need to finally complete turnplaying manual.

Almost forgot. Pod popping gave kelp farm - gift for Gaians I suppose.

Attachment: acdg3-angels-2183-end.zip
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ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:37
  Old Post 10-08-2005 19:46 Visit ForesterSOF's homepage!
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Put an end to popups!

Long term Goal.

Win

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 16-08-2005 01:40
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Turn 2184 is in... and our capital is in riots. Can easily be quelled by changing the Engineer to a Thinker.

The same will happen with Kodycryptor next turn if we don't act.
We could either change one of the three Thinkers to a Doctor, or rush a Rec Commons there for 38 ec's if I calculated right.

Why not changing the former production in Mart Pact to a seaformer? The base would benefit from a few kelp fields on it's shelfs...

I suppose GeoMatrix can start with a Rec Commons now, and go for a Children's Creche afterward?

Hercules Station needs a specialist as well, or will riot next turn.

As far as I can see, these are the most immediate problems.
Yang still refuses to talk, Lal is gone and Zakharov tries as always to trade and to involve us in his little skirmish with the Morgans.

O yes, the Spartan turnplayer has used the diplo screen to repeat their tech trade offer. Guess they're really anxious to get PSA before us.

We could get the tech a turn sooner if we change to 40/10/50 in the slider

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 16-08-2005 02:03
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Or we could leave the sliders as they are (50/10/40), change whereever possible Thinkers to Technicians and have an income of 85 ec's and still finish the research in 2189.

Kodycryptor needs in this scheme the rushing of a rec commons, and RPS newly constructed borehole in operation.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 16-08-2005 04:37
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Avatar Enlargement: We've got the solution

That's twice I have meant to submit some ideas, only to have erased them by jumping somewhere else.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 16-08-2005 05:20
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So here I go again.

Enigma Machine: As Geo suggests, switch specialist to thinker.
Kodycopter: here I am thinking build a quick CP before we embark on building B6s and AMA units. It would require change of specialist to thinkers.
Hercules Station: could rush if need be.
Heavens Gate: on target but maybe switch a crawler to crawl a nut to encourage growth but we don't want to lose that juicy energy at 20, 52
DC: just rush the former .
RPS: great, I suppose it could be rushed for 29. we'll need a MW squasher soon.
FH: another crawler I presume, new crawler to Farm at 29,67, ready for cashing in later.
Snowflake's Haven: rush for 2ec I suppose but on target for another F6 or B6 before the big SP.

Geomatrix: looks fine, it will deliver well next turn.
I resume the Fungy( 33,75) should remove fungus where it is.
Gemka's Loft: keep building B6 or F6.
CP from Googlie move to 19, 77 and move a drop probe to there also.
Googlieplex: Build supply crawler (hey we need these for the HSA).
Kahlua Probing: build another F-6 or B-6
In Mart Pact: a seaformer (as Geo suggests) or Fungy.
Commence Borehole at 21,75
Build road at 19, 71

Well do we raise land at 26,78 or just road atm.
And do we build mine is it at 23.59 near DC.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 16-08-2005 05:26
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And I suppose we should go out on some more patrols.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 16-08-2005 08:14
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2184 Browse Apolyton AD-FREE

  • Riots in EM. The only thing that comes to my mind is that both HS and KC had population growth. This slightly changed something in drone level and our hq base rioted. I would be for this reason for increasing psych level to 20% and having more room for manipulation between thinkers and technicians. also some safety distance could be held, like 1 more talent in EM and some other more important bases in order to avoid such riots. I'm sorry I could not foresee this one.
  • new building items:
    FH - supply crawler
    GL - Beaver BR-6 (BR has radar, B-6 is obsolete, but we have 2 units)
    GX - Geomatrix - we got command center there. Let us do some infantry there. Network node is quelling drones, and still police can take like 2 or 1 more citizen. So Drop-AAA, 1^-<3>-1
    Gplex - supply crawler, as suggested
    KC - colony pod as suggested
    MP - Switch to seaformer, as suggested
    RPS - Snake copter, 4e-1-10. is this proposed here?
  • Hurrying:
    SH - 2 EC
    DC - 2 EC
  • Workers:
    EM - one more thinker should do fine, but consider rising psych to 20 %. Anyway this turn should be no population growth.
    HS - the worker from 1-1-1 can be placed on rocky with solar. 0-1-2. This prevents pop boom next turn, since HS would have only +1 nutrient.
    KC - worker from 2-1-0 can be made a specialist. We may then have 2 technicians and 2 thinkers. (Consider 20% psych though)
  • Crawlers. Some relocation towards SH. Also I tried to calculate how many will we have for HSA. I marked like 11 crawlers, and we need 9 or 10, depending on minerals present in the base. It is still good to have one spare just for the case. HG would get nutrients next turn.
  • Formers. The 2 that just finished the borehole near the RPs may go to near Kc location for a new one, or maybe to the one already being made near SH. That would give us 4 formers working on 1 borehole and faster completion.
    Boreholes near Gplex, I thought of actually 2 of them there, but before one could be made, the forest might be placed there, coz borehole would take a lot of time, so worker might work in the forest. I think it is worth it.
    I would start rising land south of GL. The sooner the better.
  • What to do with probe foil east from Gaian territory? Move north?
  • Air patrols:
    HG - one towards hive and one NW waters
    MP - unity chopper towards PK land and back
  • Sioux from GL relocate to HG, through RPS
  • What do you think of an action of freeing Lal from Spartan prison? Something Geo you did in Naval Clash? We might schedule it in the future. Spartan Colonels would get perplexed again...
  • Anything more?

Attachment: acdg3-2184-01a.jpg
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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 16-08-2005 08:20
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Some other thoughts. Maybe our Missile infantry should be relocated to EM? Just for counterstrikes in case of attack?

Sorry the red numbers for crawlers are not visible.
We also should schedule some new place for next base for KC colony Pod.

Any ideas for new base name next turn - south from Gplex?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 16-08-2005 12:47
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Yes to all that Mart.
Move foil north and towards Spartan territory but still in International waters.

New base name: Timberland (after Forester)

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 16-08-2005 15:27
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Lose 30 kilos (of popups)

Um, I hope the cp in Kodycryptor will finish in one turn then? For the base will surely grow coming turn...
Even so, the nut output of Kodycryptor will continue to be high enough for popbooms. Isn't it wise to finally put a rec commons there?

Formers on their way to the new borehole could stop for a turn or two to construct a solar collector just south of RPS.

I advice to move the probe foil near Heavens Gate, Yang is starting to build a naval unit in a base nearby.

And where possible I sure would like to start with crawler production.

For freeing Lal, it's of course a good one, but there's no safe place left on the landmasses for him to start anew. Unless of course the game is capable of letting him start in the oceans somewhere, but that would mean only delay of execution with the strong Spartan navy. Not to mention the difficulty amassing sufficient probes for such an attempt in the heart of the Spartan homeland while we even can't infiltrate the faction. If we could create a fleet of 3 probe foils and let them attack a single coastal base, we could finally do that as well.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 16-08-2005 15:30
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Mart, please be sure to post an endsafe before forwarding it, I like to check it for the slider situation and specialists.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 17-08-2005 09:43
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Ok, then I switched to 20% psych. We have then:
121 labs/turn
60 EC/turn

This gives us PSA in 6 turns, but we can later increase labs a bit.

- In this case, HS can grow next turn, and it has 1 talent now. Still risk, 2 drones will appear.

- KC, Geo you are right, we might have more citizens there, and rec commons are good there. Colony pod may be made this one turn later, and we might have pop boom in KC too next turn. Thus I would support the idea of rec commons hurrying there yet this turn. This though will lower income and labs. (I left cp for the time being, but if there is no objection I would do as Geo says).

- GL may use a forest for worker instead of thinker, but ecodamage would go high. We already lost a tile to fungus in the base radius. It is now 7, so I would leave it.

- Patrols gave no result. I made some short ones. Unity chopper spoted no units in the ocean near PK.

- New base - Timberland, will for sure have drone in it. Would unity chopper count as police? I think regular choppers do count as police.

Attachment: acdg3-angels-2184-mid3.zip
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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 17-08-2005 12:21
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I should be back in 4 hours, just before deadline.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 17-08-2005 12:58
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Put an end to popups!

Proposals alright by me.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 17-08-2005 15:15
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Regular choppers count as police, I confirmed this for myself in the Naval Clash game.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 17-08-2005 15:35
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Checked the turn.

Mart, if you switch in EM one Technician to a worker on a fungus field, and change the other Technician to a Thinker + in KC switch one Technician to a worker that rainy tile (23.59) and rush a rec commons + switch all Thinkers in the other bases (except EM) to Technicians, we have 2 pop extra, 54 ec income and lab research still finishes in 2190.

In my opinion this justifies a bit more a switch to 20% psych allocation. The extra pop will give extra output for those 2 bases, and next turn we could try the same with for instance SH if we rush a rec commons there as well.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 17-08-2005 15:40
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#56 Report this post to a moderator
Lose 30 kilos (of popups)

How about rushing the AC in HS?
One thing tho, I didn't take into consideration drone popups, since I don't understand how that works. Would increasing the pop in HS really give 2 extra drones in that base or factionwide?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 17-08-2005 15:46
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O btw, that no-one saw this before.
Gaians founded a new base in the middle of the "Mysterious ring of Monoliths", without defender, sensor or probe.
Perhaps airdropping a dropprobe to the other part of our continent in preparation of an infiltration attempt?
Or else create a "drop COP" unit in the workshop and upgrade the COP in GeoMatrix to that?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 17-08-2005 16:48
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I am not sure about drop probing. We recently saw how difficult it is. I think still a regular probe team sneaking from a foil transport to a base 2 tiles away from coastline is better. You do not end up defenseles for one turn in hostile territory. Drop probe teams are excellent for fast probe garrisons.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 17-08-2005 16:49
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Oh, I see you're back now, Mart. Was just busy with the endturn in case you didn't showup.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 17-08-2005 16:51
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Got spare money?

The endsave as far as I've did it (specialist adaption and a few rushes).

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