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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 17-08-2005 17:06
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Geo, if EM despite riots has pop boom we will have 3 new citizens:
EM, KC, HS
I left though RPS and SH thinkers, since those bases have better labs and no economic structures.

KC - would it not riot, coz we rushed rec commons? I guess yes. if I remember correctly

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 17-08-2005 17:08
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What do you guess for KC? That it will riot or not?
I'm not sure, and was thinking (in my scheme) to put one Thinker and 2 Technicians in the base to be on the safe side.

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 17-08-2005 17:09
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Lose 30 kilos (of popups)

And I didn't count the HS citizen with my 2 extra's since my suggestions would have to be implemented for them to appear.

For the Thinkers instead of Technicians, if there's no furher delay in when the research is finished, what does it matter? We have a few extra ec's then. But I'm not going to argue about that, it's not worth it.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 17-08-2005 17:21
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Ok,
I switched SH to technician or RPS? Anyway we have 121 labs and 45 EC/turn

We may have PSA in 2189. Just we have to have like 130 labs or so.

Will be riots next turn? Possible, It is like that if you balance talents and drones. And if EM has one more citizen we could use more tiles for workers. How about one more fungy MKI in the area? There is a good canyon tile with river and sensor on it destroyed by fungus. We might get it fixed.

EM might do next Energy bank. Still our hq base has none. 5 EC/turn additional, worth making and hurrying.

Good idea with SH. We also might pop boom Googlieplex.

We do need formers...

Attachment: acdg3-angels-2184-end3.zip
This has been downloaded 3 time(s).

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 17-08-2005 17:25
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We do need formers, and crawlers for replacement after the HSA.

Does your proposal for a joint attack with the Gaians on the Spartans still counts?

We'll see if riots happen next turn, and have learned a bit more if so.

I really should try to make some proposals before the turn shows up.

O yes, did you notice that Bio-engineering was in the diplo box with Gaians? If we're talking formers, free ones might be nice.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 17-08-2005 17:38
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Yes, we should ask them about it. I will write to Chaos Theory. Re attack on Hive, still needs to talk with Gaians. Some turns passed since last talked about it with them.

I did a quick check in scenario editor on two things:

1) Rec commons should get built before the drones riot. KC should be ok. Unless something happens.

2) Unity scout chopper does not count as police. Other choppers do, so Sioux or Snake would do, but not Unity one. So Police from Googlieplex might go to Timberland and unity chopper might keep an eye for trouble meanwhile. Network node anyway takes care of drones for the time being.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 17-08-2005 18:58
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O, for the rec commons I could have told you already.

And was under the presumption that we and the Gaians planned a joint attack on the Spartans.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 17-08-2005 19:53
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Geo: It looks like the Hive will be our initial opponent. When we have a good number of BR6 and F6 we can steal Chaos from Yang and upgrade. maybe and attack. We wanted to have the HSA in the bag to save us from probe attack and also from having to build defence probes for each new base.

Re Bio Engineering. Yes we want it but because Spartans have Plan Data they would get it at the same time as we would (Morgan has Bio Eng).
And we are assuming that the lack of clean ability will hurt Spartan production more than us, but we also need the clean former benefit.

Last edited by Hercules on 17-08-2005 at 21:53

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 18-08-2005 04:19
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Hey, if a clean former unit could be transfered to us we would have the ability on where it helps us the most without the Spartans acquiring it.

Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:37
  Old Post 18-08-2005 04:44
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Excellent idea.

Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:37
  Old Post 18-08-2005 04:46
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We need to build a transport or they gaians might use their IoD to transport a clean former to us.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:37
  Old Post 19-08-2005 10:04 Visit FlameFlash's homepage!
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Wonderful idea, but it'll take a few turns to implement, and a lot of work on their part. Should probably start the ball rolling on that one right away, perhaps offering some ECs upon delivery?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 19-08-2005 14:37
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We might have to send them a chaos unit in exchange. At least we can fly one to them.

Thinks, if they send us a clean bomber can we re-engineer clean formers?

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 19-08-2005 14:47
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If we drop them a unit, they could sent us back a clean drop former.
(but I doubt that that would be quicker then them sending over a clean former by boat)

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 20-08-2005 04:32
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Maybe Gaians would be also willing to accept some of our probe teams tourists? majority of our people are already bored with our holiday places.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:37
  Old Post 20-08-2005 16:09 Visit ForesterSOF's homepage!
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Some Ideas for the future that will be shot down immediatly.

SF When F6 is ready move to RPG

FH After Crawler make Colony Pod so we can up income and manufacturing.

Social Engineering Planet to Green costing 40 ecs but Eff and Planet up. Good for selves and G. relations. Also put slider to 40-10-50.

EM drone to Doctor

HG Hurry F6. Make drop probe to insight riots in Yang Mine. If can not fall to speededr right away then use F6 to help.

This could open us up to S invasion but would only go in baby steps of taking Yang so can also focus on any S stuff.

Also while we attack G attacks Seat of Proper Thought with their mighty military (cough, cough).

On S invasion by taking some of Yangs attention it would make it easier for S to attack Yang and take his territory.

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 20-08-2005 17:17
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Aircraft based in RPG sounds good. It's a good startpoint for scouting that area as well.

For the Social Engineering: I tinkered with the option during last turn to see how it would go. 40/10/50 sliders were my first thought as well, but I went along with the 40/20/40 for 3 bases could grow then and it gave us leeway for drones when new bases are founded. This situation will probably change from turn to turn for if my idea for Snowflake Haven is accepted (a rec commons there as well) the drone situation might change yet again. O yes, don't worry for not running Green will upset our Gaian allies, they're planned themself and they're human players, so...

I need to see the result of next turns' pop growing to see if a doctor is necessary in EM. For if my presumptions went right the base will have hit his growth limit with current nut output. Of course, a drone could popup again like happened last turn, so no telling at this stage.

I'm afraid I don't understand your reference to the Spartans. Do you mean that our home defense should be strong enough to take a sneak assault by the Spartans, and that as a consequence we won't be able to commit sufficient troops for a quick(er) takeover of Hive bases, even together with the Gaians?


So, not too many were shot down right away, right?

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:37
  Old Post 20-08-2005 17:30 Visit ForesterSOF's homepage!
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We should have a minimal defence to give the S a black eye if they try.

This defence can be suplemented by getting the S attention to attacking Yang while he is weakened during our attack.

Playing a gamble.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 20-08-2005 18:32
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I suspect they will join the fray (against the Hive) quickly enough once they see war has started.

Cataphract887 is offline Cataphract887
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Apr 2002
time: 00:37
  Old Post 20-08-2005 21:15
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Last edited by Cataphract887 on 20-08-2005 at 22:15

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 20-08-2005 22:07
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Sent

Cataphract887 is offline Cataphract887
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Apr 2002
time: 00:37
  Old Post 21-08-2005 02:54
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just alot of questions for the ending of turn 2184

is there some reason that 12th worker in EM is gathering 1 nut while if he was a thinker\tech he could be doing something? i dont have the patch on though,does that effect the # of drones?

i havnt played mp much,but it looks like we should be the last one to be attacked,as we are the hardets to physical access...on the other hand they must have some military in the pk\uni area or they couldnt have taken it. the gaians rate a 0 on my threat-o-meter and the M's cant attack cause the S on their side.i guess they could rush cruisers there and stuff,but is a full blown assault really that likely? morgans look like a much more important target if i was S. im not dissing our critical force build up,just guessing we have 10-20 turns

havnt read this whole thread,but we need infil on S asap, some sort of drop unit+air attack for diversion to get our guy in(they already know we are coming since our 'tourists' failed ^^ ). might as well come bashing through the front door since stealth failed?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 21-08-2005 17:10
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Put an end to popups!

The 12th worker is used to let the base popboom one more citizen which will be turned into a specialist.
For the S, we're getting there number one possible threat.
And while I was on holiday, a plan of mine to dropprobe+infiltrate them backfired. Don't know why exactly, since I couldn't find info on where exactly they were dropped, but we lost both of them when the Spartans destroyed them.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 21-08-2005 17:27
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The drop probes couldn't land in the fungus near UN Aid because of the Zone unit control rule, so we dropped them in a forest outside their field of vision (we thought). But a patrol, or a returning aircraft, spotted them and because ( they claim the doubling up prevented them being interregated and returned, the S killed them.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 21-08-2005 17:30
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What? Since when don't probes ignore the zone of control rule?
Or was this perhaps because they were dropped?

In any case, if I knew this was going to happen I would have vetoed in the end. Too risky in the open.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 21-08-2005 18:50
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Yes, it was because they were dropped.

Cataphract887 is offline Cataphract887
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Apr 2002
time: 00:37
  Old Post 21-08-2005 22:53
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quote:
The 12th worker is used to let the base popboom one more citizen which will be turned into a specialist.


my bad i forgot to see the SE before i posted

quote:
For the S, we're getting there number one possible threat.


you mean they hold us as biggest threat or we hold them to be?

quote:
And while I was on holiday, a plan of mine to dropprobe+infiltrate them backfired. Don't know why exactly, since I couldn't find info on where exactly they were dropped, but we lost both of them when the Spartans destroyed them.


well since it already backfired,i was asking if dropping aaa and probes and covering them with needles would be feasable(kinda lame but i dont know if its prohibited)

of course this would earn a full war from S.

Cataphract887 is offline Cataphract887
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Apr 2002
time: 00:37
  Old Post 21-08-2005 23:57
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rehoming the crawler from mart pact and using it to get 2 nuts allows EM to have 2 food and 2 specalests. this has my EM running at 18\14\14(1 technician) and 1 thinker) with 3 talents\no drone or 21\14\10(2 technicians) with 2 talents\1 drone

think 1 f6 next turn would be better than a seaform in 6 turns i dont even pay attention to this in sp,but dosnt a base revolt if # drones = #talents?that means the base is totaly shut down next turn.

unless i have no idea what im doing,it seems we are losing a turn in EM?

assuming the base is revolting when turn comes around we lost at least 3 EC and the stockpile EC and the f6(because of the revolt it and the stockpile couldnt be made)

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 22-08-2005 16:08
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One talent quells one drone. So as long as the number is equal to the number of drones there shouldn't be a problem.

So next turn I expect to see 3 talents and 3 drones in the base and the base having zero growthrate.

Seems I forgot to spot a SH crawler harvesting mins on a forest tile while it could as well have harvested 2 nuts on a rainy tile and let the base work the forest tile. Of course we would have had to switch the specialist to a thinker then...
Point is moot anyway if next turn a rec commons is instabuilt.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 23-08-2005 02:51
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We could always do good plans prior to the turn. We have thus more time for fine tuning.
In this case end turns are obligatory

 
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