Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Your Worst Fear for Civ 4 (The Negativity Post)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (9): [ 1   2   3   4   5     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:37
  Old Post 02-08-2005 20:36 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Modo44
I really wanted to say something rude but it would be bad to get banned for such a silly thing...
fear of geting banned



quote:
My fear is: yin26 will not show us himself eating his copy of CIV.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 02-08-2005 20:47 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by vee4473


ditto, i mentioned the same question when the previews came out.

suspiciously absent details of diplomacy.


...Or they are reserving the best for the end!!!

Oops! This isn't the positivity thread! Sorry, folks...
Let me try again:

Very suspicious. I'm afraid that Firaxis cut out all diplomacy. Crazy bastards!

Well, I feel better being OT.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:37
  Old Post 02-08-2005 21:16
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

My worst fear for CIV4 is that it proves that I am finally tired of the whole genre and have nothing more to look forward to.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 02-08-2005 21:41
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Tired of ads?

quote:
My fear is: yin26 will not show us himself eating his copy of CIV.


Alright. For the record! Here is what I said:

quote:
If ICS isn't still the dominant strategy in Civ 4, then I'll eat (at least part) of the cardboard box! And if combat isn't as dull as ever, I'll eat more parts!


I hereby affirm that I will follow through on this. In fairness, though, it's hard to imagine a Civ game that isn't dictated by ICS (not the exploit version but the mass cities everywhere version) and dull combat. Certainly nothing announced about Civ 4 appears to counter this, though Briggs said some tweaks to the game mean you don't "necessarily" need to build lots of cities. Well, heck, you don't necessarily need to build two cities in Civ for that matter!

On the second point, stack-to-stack combat doesn't bore people to death any more? But, giving Firaxis the benefit of the doubt for a moment, maybe they've worked this angle enough. I'd be happy if carefully planned combined arms, accounting for terrain features, are essential to winning wars. That is, I'm not interested in the eye candy but I do want combat that is meaningful and challenging (not just more 'amass and attack').

If Firaxis delivers, however, on a game where the quality of your cities is far more important than their number, and where combat isn't more about micromanagement than it is strategic thinking, then I will eat part of the box. In fact, I have recipes ready, and I already know that I'd do this over three meals during one day. I will provide digital photos of the entire process, should one occur.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 02-08-2005 22:11 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You should take a high resolution video... I foresee lots of money in copyrights and licenses. Can you imagine how much Firaxis would pay for this video? yin, "their most formidable opponent" , eating the game cardbox because he lost a bet involving the whole concept of the game (well, sort of)!!!! Man, this is gold.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:37
  Old Post 02-08-2005 22:25
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:


On the second point, stack-to-stack combat doesn't bore people to death any more? But, giving Firaxis the benefit of the doubt for a moment, maybe they've worked this angle enough. I'd be happy if carefully planned combined arms, accounting for terrain features, are essential to winning wars. That is, I'm not interested in the eye candy but I do want combat that is meaningful and challenging (not just more 'amass and attack').


actually, from the preview I read it sounded like they'd simplified combat even more, and now units only have one combat number instead of two.

why can't they just use the civ2 system? it was so much better.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 02-08-2005 22:45
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have a gut feeling you might love the game, Yin. Of course, you will never admit it.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 02-08-2005 23:12
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Inflate your Upload Space

LOL! Hey, yes, this might be a pay-per-view moment. Of course, I might be the only one paying to view it...By the way, if I love the game, I will be honest about that. As I said at one point some years ago here:

"Pessimism is just optimism looking for the light at the end of the tunnel."

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:37
  Old Post 02-08-2005 23:27
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Inflate your Upload Space

That the relaunched combat system proves to be a dull scissors-stone-paper arrangement.

Second would be a radius system which rewards uniform city placement (one city every four squares). But I've little doubt that this is in the game.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 02-08-2005 23:48 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by yin26
"Pessimism is just optimism looking for the light at the end of the tunnel."

It's a train.

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 03-08-2005 00:00
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Increase Your PM Length

Yes, but does the train have infinite movement per turn?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 03-08-2005 00:14 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Browse Apolyton AD-FREE

quote: originally posted by yin26

"Pessimism is just optimism looking for the light at the end of the tunnel."


Pessimism is optimism looking for light in the wrong damn direction!

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 03-08-2005 00:15 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

And if infinite rail movement is gone, maybe we should have Yin add some shredded EULA to his food ?

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:37
  Old Post 03-08-2005 01:02
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Kc7mxo


actually, from the preview I read it sounded like they'd simplified combat even more, and now units only have one combat number instead of two.

why can't they just use the civ2 system? it was so much better.


it's not simplified, it's different.
Indeed any unit has one number instead of attack/defense. Though units have advantages against some units, units will be promoted and specialise in some arts of war. This will ballance your army and make the battles different. Not more simple.

In fact the cIv/cIIv/cIIIv model was simple.
Put mechs (good defense number) in your cities and use tanks/armors to attack. Sometimes (cIIv) howitzers came in use. Sometimes bombers were cool, but in the end the combat system was quiet simple.

Just make the best defense and attack units.

[b]Oh wait, I have something to contribute to the negative vibe of this thread: I'm afraid that Yin won't understand the new concepts of the game and will not like it because of that! [/]b

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:37
  Old Post 03-08-2005 01:58
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Pessimism is optimism looking for light in the wrong damn direction!


Nice one!

quote:
I'm afraid that Yin won't understand the new concepts of the game and will not like it because of that!


Possible, of course. More likely is I'll understand it perfectly well and still hate it. I'll just say now, though, to save some time, that any single item that is a baby step forward won't get my support. However, if all the baby steps add up to a game that's at least not a complete annoyance to play, then I'll gladly annouce it a success over Civ 3 and will gladly await the mod process to begin.

P.S. Let's not start the "Yin only wants a revolution" stuff again. I understand many players at Poly are completely happy with incremental improvements to the Civ series, and I certainly don't begrude you. In many ways, in fact, I wish I were less demanding of my computer gaming experiences. However, a polished Civ 4 with great modding and MP options does sound appealing (but this is the negativity thread, so ignore that!).

Last edited by yin26 on 03-08-2005 at 02:08

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 03-08-2005 03:03
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Remove this text

quote:
Originally posted by yin26
Yes, but does the train have infinite movement per turn?

ROTFL!
quote:
Originally posted by Solver
Pessimism is optimism looking for light in the wrong damn direction!

ROTFL 2!

The Emperor Fabulous is offline The Emperor Fabulous
Warlord
Apolyton's Resident Actor-in-Training
Aug 1999
time: 00:37
  Old Post 03-08-2005 03:21
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Remove this text

My computer, even though it meets all requirements, is extremely slow and crashes occasionally while I play Sims 2.

I really hope Civ 4 doesn't do this

Darkstar is offline Darkstar
Prince
Huntsville, AL, USA
May 1999
time: 23:37
  Old Post 03-08-2005 04:05
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by yin26
I hereby affirm that I will follow through on this. In fairness, though, it's hard to imagine a Civ game that isn't dictated by ICS (not the exploit version but the mass cities everywhere version) and dull combat. Certainly nothing announced about Civ 4 appears to counter this, though Briggs said some tweaks to the game mean you don't "necessarily" need to build lots of cities. Well, heck, you don't necessarily need to build two cities in Civ for that matter!

On the second point, stack-to-stack combat doesn't bore people to death any more? But, giving Firaxis the benefit of the doubt for a moment, maybe they've worked this angle enough. I'd be happy if carefully planned combined arms, accounting for terrain features, are essential to winning wars. That is, I'm not interested in the eye candy but I do want combat that is meaningful and challenging (not just more 'amass and attack').

If Firaxis delivers, however, on a game where the quality of your cities is far more important than their number, and where combat isn't more about micromanagement than it is strategic thinking, then I will eat part of the box. In fact, I have recipes ready, and I already know that I'd do this over three meals during one day. I will provide digital photos of the entire process, should one occur.


Dream on.

War won't change. What is it now in a Civ style game? Let's put aside the "alpha strike" whereby you just instantly invade all your opponent's cities, and look purely at the military units. What's that leave? Purely micro-management. You want to destroy more units of the enemy then he can replace, while preserving more of your units then you lose, so that you can, once again, take his cities (and thereby further decrease your opponents ability to make military units). This will not change so long as: tiles -> cities -> units.

Of course, you will always want more cities so long as:
tiles -> cities -> Everything else.

Whether it's turning money into research or shields into units, as long as it is cities that transform the raw resources (tiles) into everything else, the most best quality cities will always win. So ICS will always be the one true path to victory. Change how tiles get processed into everything else, and then, ICS won't matter.

Consider, if you had to build a barracks to turn shields into infantry... but you could build barracks ANYWHERE. Not just in that special city tile. By allowing roads, rivers, rails, or other ports to be your production distrubition network, your barracks could then pull in a share of your production, and use that to make a military unit. (If the barracks wasn't attached to your production network, it would be limited at half capacity to collect from adjoining tiles... as if it was a tiny city or hamlet.) Whats this gain you? You want to make 10 armies every 5 turns? Build 10 barracks, connect them to your infrastructure (road them to other things), and have the raw resources (whether by trade with neighbors or by your own hard work). No need for 10 cities.

You could do that for every major layer of Civ, easily. Cities then aren't cities. They'd just be government centers or commerce centers.

Easy to do. You'd still be concentrating on your tiles though, because that is the source of all things, in Civ. But you wouldn't worry so much about the cities, as you would the infrastructure that converts those resources into whatever you need.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:37
  Old Post 03-08-2005 05:04
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yin is right. Despite small changes, ICS will be the best way to win and combat will continue to suck. Why bother to hope.

Abandon all hope, ye who pass these gates.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 03-08-2005 05:24
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by SpencerH
...
Abandon all hope, ye who pass these gates.

Nah! Instead, I will spend more time reading history and playing (or at least learning to play) CtP2-Ages of Man.

That way I am spending much less time at the Civ4 forums which rarely have more than idle speculation and heresay (and heresy! ).

My worst fear is that I will get caught up in all the bs here and at CFC, not enjoying my other endeavors. Once Civ4 is released, I will have my new IV-compatible computer and will enjoy the game, at least until I personally experience serious game defects.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 03-08-2005 05:35
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Increase Your PM Length

My worst fear?

That in erring on the side of caution and in an effort to placate all the cowardly builders out there, defenders are favoured in some way in combat.

MxM is offline MxM
Warlord
Planet Earth, Solar System
Jan 2000
time: 00:37
  Old Post 03-08-2005 06:00
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Enter the AD-FREE zone

My worst fear is that the beginning of the game will be interesting (as usual) and the game end is not, because of the larger size of your civ, and because most of the interesting staff (religion, new governments) are already in the past.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:37
  Old Post 03-08-2005 08:43
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Senethro
My worst fear?

That in erring on the side of caution and in an effort to placate all the cowardly builders out there, defenders are favoured in some way in combat.


I guess us cowardly builders can stick with civilizing China and Japan (or Sokoto for a real challenge) in Victoria.

Really, if it is supposed to be Civ, then it really needs to be something more than a war game. There are plenty of war games on the market already, and most of them better at war than Civ.

Frankly, I wish Firaxis would take a look at the resources and industrialization system in Victoria to see how its done. (Or at least read some Jared Diamond in make the necessary modifications to Civ ...)

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:37
  Old Post 03-08-2005 09:14
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

My worst fear is that the inter-civ trade system is exactly the same as it is in Civ 3, with no added depth. Or worse, that it's the same as Civs 1 & 2.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 03-08-2005 15:01
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Darkstar
Of course, you will always want more cities so long as:
tiles -> cities -> Everything else.

AFAIK the problem is born when one city size2 < production than two cities size 1.
Cities *are* hubs to commerce, culture and (in industrial suburb) production, while food come from far when city grown from a village status. In real life large cities have advantage and disadvantage over more sparse small town, but is unrealistic that *ever* small town can grown to large metropolis in the end.

So, unleashing the ICS horde of settler is bad for the game, but an empire built on a couple of cities is silly on many point.

*IF* the Firaxis health concept is spawn over all the territory, you can compute a reasonable population grown on a full *territory* base, nevermind if you grown population in a single city or five small town.

The failure concepts have been: more food on worked tile=automatic grow of population; more population=more shield/hammer; more cities= more "free tile" production *and* more early surrounding tile.

If healt can cap the population on the whole area, and a kind of migration model can force you to juggle with shifting pop. between many small town or a more stable single city, may be you can shift the ICS enough to bring back the joy of a lenght game.

Well, I have hope
There must be a slice of hope in the negativity post, as in "the darkest hour of the night is just before dawn" kind of quote.

Sir Og is offline Sir Og
Chieftain
Lurking in Stara Zagora, Bulgaria
Jun 2001
time: 07:37
  Old Post 03-08-2005 17:54
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Full PM-box? Change here!

My worst fear is that the new features (religion etc.) would suck as much as culture/culture flips used to suck.
I also fear that the combat system will be stupid.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 03-08-2005 17:58 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Well, culture flips got fixed in Civ4, so they aren't going to make a step backwards with that.

I can not see how the combat system can suck since we have the need for combined arms, promotions and specific bonuses for units.

Sir Og is offline Sir Og
Chieftain
Lurking in Stara Zagora, Bulgaria
Jun 2001
time: 07:37
  Old Post 03-08-2005 18:30
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Support Apolyton buy from Amazon

I did not say that it is going to suck. I said I'm afraid that it may turn out to be bad
In civ2 the combat system was pretty good but the problem was that all games ended with howitzers rolling on RR. So far we can not say for sure that the new system is not going to produce something similar.
The combat system is very important and I am rather dissapointed that there are still no true armies in civ games. (I hope that the civ4 system will deliver the desired combined arms effect)
It will be a showstopper for me if such an important part of the game is messed up.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 03-08-2005 18:32 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, I thought the Civ3 Army implementation was dreadful.

Civ4 isn't going to have CtP-like stack combat, but with all the promotions and stuff, it should be different enough. Soren himself said on this forum that one huge stack of one type of unit is definitely not the way to go in Civ4. Since in Civ3 you needed to get to Military Tradition and start building Cavalry only to conquer everyone, that's a welcome change.

Sir Og is offline Sir Og
Chieftain
Lurking in Stara Zagora, Bulgaria
Jun 2001
time: 07:37
  Old Post 03-08-2005 18:35
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Enter the AD-FREE zone

I must have missed this "culture flips got fixed in Civ4". I only know that in one of the exp. packs for civ3 thay added an option to play without cultureflips.
And i thought that culture is out of civ4. Or at least that it is totally reworked.

 
Pages (9): [ 1   2   3   4   5     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0755 seconds (90.93% PHP - 9.07% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net