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Snotty is offline Snotty
Prince

Dec 2002
time: 05:37
  Old Post 25-08-2005 10:15
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I wouldnt mind living in Gullthorpe '20 if i could afford it! How did you lay all those carparks? im always looking for more parking space

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:37
  Old Post 25-08-2005 11:32 Visit Maquiladora's homepage!
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The beaches?

Snotty is offline Snotty
Prince

Dec 2002
time: 05:37
  Old Post 25-08-2005 12:23
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Yeah and round the bases of the bigger buildings. Ive seen plenty of parking spaces pop up when I get denser development, but I never get the feeling there is adequate parking for my sims. car parking is space consuming and I dont feel it has been accurately incorperated

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:37
  Old Post 25-08-2005 12:38 Visit Maquiladora's homepage!
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Yeah there seems to be better parking the higher the wealth, or maybe its my imagination. I suppose you could place more parking lots to simulate it. There'd be a few cars parked on every street and most roads too if it were accurate.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 25-08-2005 13:04
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If you use larger lots (than 2-deep lots) you're more likely to get car parking. But in my cities 90% of the Sims get herded onto busses/trains and the car parking looks about right. In fact the number of attached parking building almost looks silly at times since so many of my Sims use MT.

Snotty is offline Snotty
Prince

Dec 2002
time: 05:37
  Old Post 25-08-2005 17:02
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Parking on the street! Thats going to cause all sorts of congestion on side streets that I build my 1 square low density residential, because I dont think they get built with garages. I can think of a few side streets round here that are not a lot of fun to drive down because of all the on street parking

Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:37
  Old Post 26-08-2005 19:41
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Dianqian 2025

R: 120330
C: 66924
I: 8031



Strong, steady growth again resulted in a 50% increase in Dianqian's population in the last five years, and nearly as great an increase in the commercial sector. A new airstrip rose from the depths of the strait, and a major movie studio moved its production facilities to the city as well. The Quarantine Pit, after years of complaints, was also reformed by replacing two coal power plants with a nuclear plant and wiping out the dirty industry in favor of manufacturing.

Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:37
  Old Post 26-08-2005 20:24
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Oh yeah--how do you guys get some of the larger industrial buildings? I've got tremendous demand, but it seems like I rarely get anything larger than 2x2...

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 29-08-2005 22:00 Visit :) Smiley's homepage!
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Don't know, they seem to appear naturally.

The high demand however may be the reason - the larger buildings are of lower density.

That Quarantine pit still there, huh?

Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:37
  Old Post 30-08-2005 01:45
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For the moment...I can't afford to pay upkeep on a second nuke plant yet, and as long as the oil plant is there, I can't completely clean it up. It's a lot better than it was with two coal plants and all dirty industry, though.

Weird--I'd have thought the larger buildings would be higher density...seems kinda counter-intuitive.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 30-08-2005 03:37
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Higher Density just allows more jobs per tile. Like instead of "smokestacks" which employ ~10 per tile, in high density you get "burning units" which employ ~40 per tile. (the power/water usage is truly sick too, you can get nuke plants with just half a small city zoned in high density ind). Also as far as I can tell manafacturing and high-tech don't need high density - altough I think there might be a few high-D manaf buildings. (dead forest paper?).

You get large industrial buildings mostly in newly zoned areas with plenty of free space, they don't like knocking out a whole bunch of smaller buildings to move in. It also helps when zoning to hold down ctrl and make like 3x3, 3x4, 4x4 lots to try and force the larger buildings to move in.

Last edited by Blake on 30-08-2005 at 03:42

Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:37
  Old Post 30-08-2005 08:27
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quote:
Also as far as I can tell manafacturing and high-tech don't need high density - altough I think there might be a few high-D manaf buildings.

Oh...so there's no point in putting down high density if you're just going for high tech?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 30-08-2005 08:33 Visit :) Smiley's homepage!
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quote:
Originally posted by Koyaanisqatsi
For the moment...I can't afford to pay upkeep on a second nuke plant yet, and as long as the oil plant is there, I can't completely clean it up. It's a lot better than it was with two coal plants and all dirty industry, though.

Weird--I'd have thought the larger buildings would be higher density...seems kinda counter-intuitive.


I got the feeling that Dirty Industry ends up actually costing money unless you're using polluting power plants, especially if the pollution affects other areas. It's only good for job creation.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 30-08-2005 16:56
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quote:

I got the feeling that Dirty Industry ends up actually costing money unless you're using polluting power plants, especially if the pollution affects other areas. It's only good for job creation.

This is true. Anything more expensive than oil seems to result in dubious dirty industry profits.

I prefer to use civic buildings to "seed" the economy, as civic buildings provide R$$/R$$$ jobs and this helps bootstrap higher wealth demand in amazing ways (creating R$$/R$$$ demand and then those high wealth sims create C$$/C$$$ demand and you get nice positive feedback) . Higher wealth sims benefit a lot more from education too, creating more IM, IHT, C$$/C$$$ demand per sim.

Dirty industry meanwhile only creates R$ jobs, and those R$ sims only really demand ID and C$, so all ID really does is boost population, it doesn't help the "wealth positive feedback cycle" - in fact only the coal plants are providing higher wealth jobs.
This is the main reason my city this game has such high profits despite the low population in early years; I started building up a wealthly core right from the start.

Dirty Industry is pretty good when the tax @20% thing is used. The R$ base does provide some tax income, and after a LOOONG time R$ sims get educated enough to demand C$$/C$$$ so having a big old base of 50,000 R$ isn't a negative thing.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 31-08-2005 06:48 Visit :) Smiley's homepage!
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Iron Gate 25

http://lemmy.redial.net/simcity/xia...ron_gate_25.rar

The prophecies, or perhaps the rooftop mindcontrol lazors, of Ming Media and Mindcontrol and DanS Propaganda turned true these five years as the middle class boomed from a small fraction of the city's population to a near majority.

Fueling this boom was a huge demand for Class B office space. Propaganda Hill finally developed into a real business district, while the main road has grown into a concrete canyon.

To assuade complaints by the likes of Bob Noob, pollution has been rolled back with relocation of one of the trash burning plants, replacement of coal by solar power, and demolition of all remaining dirty industry.

Now Bob Noob can breathe, but he can't find work. Or housing.

Attachment: 11_overview.jpg
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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 31-08-2005 06:51 Visit :) Smiley's homepage!
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Region status map.

Shall we open up the other medium squares for development?

Attachment: map25.png
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Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:37
  Old Post 31-08-2005 08:41
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I don't have a problem with it. I'd take HI12...but I don't know if enough people are still with us to make it worth it...?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 31-08-2005 08:55 Visit :) Smiley's homepage!
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End of August is traditionally vacation season. The current Nucular War game is starting with 9 people. I'd say go ahead and take it and keep things rolling until people get back.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 31-08-2005 13:04 Visit Kassiopeia's homepage!
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Id' like BC45. I can play today, finally.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:37
  Old Post 31-08-2005 19:45
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I'm going to take one soon. Need a little more solo practice.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:37
  Old Post 01-09-2005 10:58
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Playing these games is a good way to practise, since you tend to pay more attention. If you pick a tile, start playing and decide you've farked up your city you can always redo it from the start of the 5 years. This may or may not be within the spirit of "multiplayer SC4"; "reloading" in many games is considered "cheating", but all that really matters here is that you like how your city develops. In particular if you don't like how it's coming along you should redo it, because if you're playing a city you don't like you'll be more inclined to give up and drop out.

myself I restarted my city from the previous game 3 (or was it 4?) times before I was happy with how it looked at year 5, this time I did one do-over and that was because of a problem with ferries.

Anyway, just jump on in and don't be afraid of screwing up, you can always just restart and no-one will know . (until you upload the city, that is the point you "commit").

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:37
  Old Post 01-09-2005 17:50
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Now if I can just find some time to play, damn RL is getting in the way of my game time.

Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:37
  Old Post 04-09-2005 02:39
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Northshore 2025

R: 101113
C: 50440
I: 4493


Northshore, the vacation center of Xiamen. In this wide shot, you can see the beach which has made the city famous (following its appearance in Girls Gone Wild 18: The Revenge of Snoop.)



Some of the more famous sights:

The Over/Under bridge. On the left, you see the Harry Belafonte bridge which leads to Tallyman Island running over the west branch of the river. On the right, you see the Burgess-Attaway Tunnel, which burrows under both the river and Tallyman Island to emerge on the eastern peninsula.


The Ghettoleaf, the center of traffic in the city. It's said that the Ghettoleaf came about when the mayor requested bids for a proper cloverleaf intersection in downtown Northshore, and then picked the lowest bidder.


And of course, the infamous Northshore OMFGSuperUltraMax Prison. In an effort to make the city as attractive as possible for vacationers, the mayor built this island jail to take in the worst of the city's offenders. With tanks, deuce-and-a-halfs, and attack helicopters manned by over a thousand prison guards who live in the barracks adjacent to the prison proper, drunken college students who are brought in from the beaches are not likely to get loose and cause more havoc.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 04-09-2005 21:45 Visit :) Smiley's homepage!
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I'll take DE67.

EDIT: I meant CD67

Last edited by :) Smiley on 05-09-2005 at 11:19

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:37
  Old Post 04-09-2005 22:36 Visit Maquiladora's homepage!
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MosesPresley is offline MosesPresley
Warlord

Dec 1999
time: 00:37
  Old Post 05-09-2005 00:14 Visit MosesPresley's homepage!
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nm, maybe next game.

Last edited by MosesPresley on 05-09-2005 at 05:34

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:37
  Old Post 05-09-2005 01:31
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Work

Sorry for not updating in ages, perhaps i'll have time this weekend ... prolly not tho

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 05-09-2005 11:15 Visit :) Smiley's homepage!
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Southshore 2025

On the south side of the harbor lies pragmatically named Southshore, whose unassuming name hides a rather devious infiltration by the Eventinatti.

Of course the Events' secret base is not so secret in the city, however, the Towers of Laser, Fighter, Torpedo, and Shield ensure that no stray aircraft can overfly and see what truly is going on.

Attachment: 12_southshore.jpg
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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 05-09-2005 11:17 Visit :) Smiley's homepage!
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And now, up close and personal at the very spot where galactic leaders meet to plot the rigging of important events in the Greater Apolyton Area.

Eventinatti influence is suspected in the Southshore government, but the party line is that such rumors are just rumors.

Attachment: 13_eventinatti.jpg
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Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 09-09-2005 10:35 Visit Kassiopeia's homepage!
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Helin City '25 up, Jyväskylä '25 - in BC45 - up (under the year 24 since it would have overwritten Helin City otherwise).

 
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