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Snotty
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I wouldnt mind living in Gullthorpe '20 if i could afford it! How did you lay all those carparks? im always looking for more parking space
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Snotty
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Yeah and round the bases of the bigger buildings. Ive seen plenty of parking spaces pop up when I get denser development, but I never get the feeling there is adequate parking for my sims. car parking is space consuming and I dont feel it has been accurately incorperated
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Maquiladora
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Yeah there seems to be better parking the higher the wealth, or maybe its my imagination. I suppose you could place more parking lots to simulate it. There'd be a few cars parked on every street and most roads too if it were accurate.
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Snotty
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Parking on the street! Thats going to cause all sorts of congestion on side streets that I build my 1 square low density residential, because I dont think they get built with garages. I can think of a few side streets round here that are not a lot of fun to drive down because of all the on street parking
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Blake
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Brainfallocatione
Oct 2000 time: 17:37
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Higher Density just allows more jobs per tile. Like instead of "smokestacks" which employ ~10 per tile, in high density you get "burning units" which employ ~40 per tile. (the power/water usage is truly sick too, you can get nuke plants with just half a small city zoned in high density ind). Also as far as I can tell manafacturing and high-tech don't need high density - altough I think there might be a few high-D manaf buildings. (dead forest paper?).
You get large industrial buildings mostly in newly zoned areas with plenty of free space, they don't like knocking out a whole bunch of smaller buildings to move in. It also helps when zoning to hold down ctrl and make like 3x3, 3x4, 4x4 lots to try and force the larger buildings to move in.
Last edited by Blake on 30-08-2005 at 03:42
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Blake
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Brainfallocatione
Oct 2000 time: 17:37
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quote:
I got the feeling that Dirty Industry ends up actually costing money unless you're using polluting power plants, especially if the pollution affects other areas. It's only good for job creation. |
This is true. Anything more expensive than oil seems to result in dubious dirty industry profits.
I prefer to use civic buildings to "seed" the economy, as civic buildings provide R$$/R$$$ jobs and this helps bootstrap higher wealth demand in amazing ways (creating R$$/R$$$ demand and then those high wealth sims create C$$/C$$$ demand and you get nice positive feedback) . Higher wealth sims benefit a lot more from education too, creating more IM, IHT, C$$/C$$$ demand per sim.
Dirty industry meanwhile only creates R$ jobs, and those R$ sims only really demand ID and C$, so all ID really does is boost population, it doesn't help the "wealth positive feedback cycle" - in fact only the coal plants are providing higher wealth jobs.
This is the main reason my city this game has such high profits despite the low population in early years; I started building up a wealthly core right from the start.
Dirty Industry is pretty good when the tax @20% thing is used. The R$ base does provide some tax income, and after a LOOONG time R$ sims get educated enough to demand C$$/C$$$ so having a big old base of 50,000 R$ isn't a negative thing.
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Koyaanisqatsi
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of Maine paupers.
May 1999 time: 00:37
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Northshore 2025
R: 101113
C: 50440
I: 4493
Northshore, the vacation center of Xiamen. In this wide shot, you can see the beach which has made the city famous (following its appearance in Girls Gone Wild 18: The Revenge of Snoop.)

Some of the more famous sights:
The Over/Under bridge. On the left, you see the Harry Belafonte bridge which leads to Tallyman Island running over the west branch of the river. On the right, you see the Burgess-Attaway Tunnel, which burrows under both the river and Tallyman Island to emerge on the eastern peninsula.

The Ghettoleaf, the center of traffic in the city. It's said that the Ghettoleaf came about when the mayor requested bids for a proper cloverleaf intersection in downtown Northshore, and then picked the lowest bidder.

And of course, the infamous Northshore OMFGSuperUltraMax Prison. In an effort to make the city as attractive as possible for vacationers, the mayor built this island jail to take in the worst of the city's offenders. With tanks, deuce-and-a-halfs, and attack helicopters manned by over a thousand prison guards who live in the barracks adjacent to the prison proper, drunken college students who are brought in from the beaches are not likely to get loose and cause more havoc.

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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:37
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I'll take DE67.
EDIT: I meant CD67
Last edited by :) Smiley on 05-09-2005 at 11:19
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MosesPresley
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nm, maybe next game.
Last edited by MosesPresley on 05-09-2005 at 05:34
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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