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Sava
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GO GO GO!
Mar 2001 time: 23:31
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quote: Originally posted by molly bloom
I don't believe it is.
If a child grows up on the margins, then a game which is designed to be extremely attractive, and can be played by one person for hours at a time, and which shows violence against the person and property glorified, and theft rewarded, must exert a degree of influence on an impressionable child.
If there is no other model of more acceptable behaviour being inculcated or demonstrated, then how does that child learn which is better ?
The behaviour from their frequently solitary games, where to succeed you are more violent, or more rapacious than your opponent ?
Or a more socially acceptable, less predatory form of behaviour ?
I suggest instead of your model of a not quite diabetic cetacean, a rat being fed endorphins instead. | Unfortunately there are zero statistics to back up any of your claims. 
If such a child is so close to the margins, if not violent video games, something else will push them over the edge, so to speak.
And even assuming you are true. What is your solution? A video game police? Do we treat video games like alcohol and tobacco? The Bureau of Alcohol Tobacco Firearms and Video Games? Do we lock parents up if their children get ahold of violent video games?
This whole discussion is rather silly. And molly, for someone who is extremely intelligent, I expect a little more sense out of you. Look at the primary demographic of violent video game players. White, middle class males from the ages of 14-28. Now according to the reasoning of the "anti-violent-video-game" lobby, this group should be the most violent, vicious group of people in the world. But yet, take a tour of our prisons, and you will not find many people from that background.
How do you argue against facts like this?
Take one of my favorite games "Counter-Strike", for instance. This is one of the most violent games ever made. But if you were to compare Counter-Strike players against the general population, I have no doubt you would find violent crime statistics to be much lower among Counter-Strike players.
This whole issue offends me very much. Not because I play and enjoy such games, but because it distracts people from the real issues involving violence and crime. Violent video games are not a significant cause of violence. PERIOD.
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molly bloom
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Lundenwic
Oct 2001 time: 15:31
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quote: Originally posted by Sava
And molly, for someone who is extremely intelligent, I expect a little more sense out of you.
Violent video games are not a significant cause of violence. PERIOD. |
Well, I never expect any from you, so I'm rarely disappointed, dear. 
I haven't asserted in my posts that violent video games are a significant cause of violence. That's a figment of your over-active GTA stimulated imagination.
I said that they exert an influence. Can you tell the difference, Sava ?
Tell me if there is no rise in pulse rate, or blood pressure, or change in hormone levels, or brainwave activity during a video game.
Aren't they meant to be attractive, somewhat addictive, so that you'll play longer, more often, get a buzz from playing them ?
Certainly judging from the behaviour of Poly posters people have missed meals and played games for hour after hour- and in some cases we're talking about responsible adults...
Next you'll be telling us there's no correlation between poverty and crime either.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
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quote: Originally posted by Atahualpa
the question is wether games incite people to kill people |
No. the focus on games causing shooting sprees, is on the one hand, a gimmick for certain lawyers, and on the other hand, a great strawman for the games do no harm school of thought. As UR has pointed out, there is significant evidence that certain violent games DO make people feel more aggressive (and yes, the studies arent perfect, but are about the best that can be done in scientific, controlled circumstances) . This can, potentilally be expressed in many ways, including bullying, verbal aggression, etc. Or it can even be turned inward, in depression.
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