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Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:37
  Old Post 15-09-2005 06:28 Visit Sn00py's homepage!
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#1 Report this post to a moderator
About My Mod Full PM-box? Change here!

The pressure is on me

The game is coming close to release, and my mind is flooding with ideas.


My main goal will be this:

To make Civilization IV's graphics better and neater.


But my question is this:

What is better and neater to you?
What do you want me to do exactly?
What do you not want me to do?


Just be aware that my first attempt at modding the game will be to make the land more realistic.

So.. what are your main complaints with what you have seen of CivIV so far?
What are the things I can do to make it more realistic?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 15-09-2005 06:52
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- City improvements in proportion with the houses and stuff (in cities) Perhaps painting the colors more in comparison as well.
- Redrawing road errors.
- There's a sort of forest that looks rather artifical compared with pines and jungle. Wonder if that could be straightened.
- More variation in mountain tiles.
- Cliffs on some coastal tiles.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:37
  Old Post 15-09-2005 08:05
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mountain ranges, not just individual mountains next to each other.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:37
  Old Post 15-09-2005 08:32
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Tired of ads?

quote:
What is better and neater to you?
What do you want me to do exactly?
What do you not want me to do?

Never ever ask the customer what he wants...you know better than him.

Do what you do best Snoopy.

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:37
  Old Post 15-09-2005 08:38
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The units need to be smaller.

Kiev is offline Kiev
Settler

Jul 2002
time: 00:37
  Old Post 15-09-2005 08:39
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Avatar Enlargement: We've got the solution

I'm honestly confused as to how Firaxis let the game get this far with such poor graphics. I absolutely appreciate the amount of effort that they've invested into such things as animated resources, representation of city improvements and the diversity of tile improvements. I even don't mind the unit/city size ratio in the least, as it seems to be a sticking point for others. However, that doesn't change the fact that the base geography graphics are completely underwhelming.

http://home.comcast.net/~maginnis/civ4.jpg

This picture sums up my concerns. The 90 degree tile partitions are utterly obnoxious. Nearly every interview/preview so far has mentioned how it's possible to rotate the map at will, but in all the screen shots I've seen the right-angled tiles just jump out at you. I'm really baffled as to how they thought this was a good look to go for.

It's not a question of cartoonish, it's a matter of being grossly simplistic. World of Warcraft can be interpreted as having a cartoony style of art, but the game still generates a tremendous amount of atmosphere and aesthetic depth. The geography of Civ4 seems devoid of any visual personality; it seems to reduce graphics to a purely utilitarian function rather than a source of appreciation. The flat, bland coloration of grass/plains does nothing to draw the player in, it simply lets them know how much food that tile produces. I might as well be looking at a black and white map key.

It feels like they decided to not even bother investing in a sense of immersion, but rather simplified the landscape to a point where tiles look more like placeholder art than a finished product. Considering how appealing the new gameplay mechanics sound, I feel frustrated that I'm going to spend so much time looking at such unappealing graphics.

Anyway, specifics:

If possible, find a way to degrade the rigidness of tile borders. Please.

Mountains should be craggy, not mounds. A quirky detail might be to add clouds hovering around the peak.

Hills should be bumpy, not plateaus.

Add some texture to the grassland and plains art.

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:37
  Old Post 15-09-2005 09:04
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Make mountains out of mole hills.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:37
  Old Post 15-09-2005 09:10 Visit Sn00py's homepage!
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Avatar Enlargement: We've got the solution

Thanks for suggestions

all are noted

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 15-09-2005 13:12
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Re: About My Mod Increase the size of your Attachments

quote:
Originally posted by Sn00py
Just be aware that my first attempt at modding the game will be to make the land more realistic.

You know I really appreciate your work .
That said I feel the need to remember to you: in Civ IV the whole world is the map. While in real life we use to enjoy the sightseeing and work on focused reproduction of the reality (maps, plant, etc.).
More realism would be appreciated, but we really need to *play* the game, not simply *enjoy* the painting.
Please let relevant kind of terrain, buildings, improvements and so on readable at a glance, or the player will be lost. IMHO, of course.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:37
  Old Post 15-09-2005 14:21 Visit Sn00py's homepage!
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Got spare money?

Of course Adm

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:37
  Old Post 15-09-2005 15:08 Visit Atahualpa's homepage!
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The forest here: http://image.com.com/gamespot/image...9_screen003.jpg looks pretty dull. I've seen trees having shadows in another shot, but here it was turned off and it just looks ugly. The terrain below should be darker.

Mountains here:
http://image.com.com/gamespot/image...9_screen004.jpg

They could e.g. have more than just one top. Unfortunately I think this will increase polygoncount and thus decrease performance. Anyway I can perfectly imagine a combination like this in the real world, although it'd be more interesting if one was e.g. higher than the other.

Terrain here:
http://image.com.com/gamespot/image...9_screen005.jpg

A good example of what's wrong with the terrain. Without any of those mills, it would look really boring. Also there are lots of errors with the roads.


Anyway, I've selected about 60 photos showing parts of Spain (Mountains, farming land, limestone-formations), Portugal (beaches) and Austria (mountains, lower lands). Some cities as well (like Lisbon, Port of Malaga, Granada, Cadiz) and the fortress of Saguntum (that Hanibal besieged and attacked in 219BC). I can send them to you if you like (~7MB all; 1024x768; 80% JPEG for preview, I have higher res versions of most pictures as well).

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 15-09-2005 15:27
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The units need to be bigger.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 15-09-2005 15:40
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quote:
Originally posted by Senethro
The units need to be bigger.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 15-09-2005 16:30 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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no infinte RR




really

get rid of the flags on the ship units

get them back onto the sails

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
  Old Post 15-09-2005 16:35 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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can this be done ? Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Wise Ass
I don't remeber if that's who they kept as the leaders or not, but the question isn't exactly about which leader is better, but more can 2 civs face off with their different leaders.

Can I play a game where I play against the Lincoln Americans and the FDR Americans?

I think this could add playable civs to the game, it would be like they were shipping with 24 instead of 18.




http://apolyton.net/forums/showthre...threadid=138608

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 15-09-2005 18:47
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Avatar Enlargement: We've got the solution

I would like forests where trees are more proportional to city buildings. Almost (gasp!) Civ3-ish, where a single tree is not bigger than 1 or 2 small buildings, and may be smaller -- not all trees are huge oaks (in fact, most aren't).

In addition to different forest types (evergreen and not), there might also be solid, dense forests and less dense forest, in addition to forests which are "clumpy" with open spaces intermixed (I'm referring to within a single tile) where movement might not be restricted, but may still offer defense advantages.

With the graphics available, the game may be moddable to add more forest types with different affects.

Rambling done,
Thanx

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:37
  Old Post 18-09-2005 09:37
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quote:
I would like forests where trees are more proportional to city buildings.


Much smaller... and closer together. My problem with the graphics is that they don't properly portray the distances and scale they are supposed to represent. I understand that the graphics can not perfectly represent the distances involved (nor should they)... but the trees really break the illusion for me. I want to feel and perceive the fact that I'm playing across vast continents... I'm hardly going to feel like an emperor when the size of the forests compared to the terrain makes me feel like I'm the mayor of a municipality

LordShiva is offline LordShiva
Warlord
Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 18-09-2005 10:43
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Lose 30 kilos (of popups)

What he said.

Also, the city improvements shouldn't be smaller than the houses. And the wonders should literally tower over them.

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:37
  Old Post 18-09-2005 10:50
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quote:
Also, the city improvements shouldn't be smaller than the houses. And the wonders should literally tower over them.


My oath! Look at the size of the coliseums for a perfect example the problem.

Matches10 is offline Matches10
Settler

Sep 2005
time: 05:37
  Old Post 18-09-2005 11:21
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quote:
Originally posted by Dracon II

the trees really break the illusion for me. I want to feel and perceive the fact that I'm playing across vast continents... I'm hardly going to feel like an emperor when the size of the forests compared to the terrain makes me feel like I'm the mayor of a municipality


I think what he's saying, and I agree with him, is that we can't see the forest for the trees.

I agree with just about everything and he's right, the trees are the real killer right now. What they've done by putting all those details on the main map now is throw off any sense of scale the might have been. So now what used to look likea n open plain suddenly, has these large houses and things on it.. And if you see that next to a "forest tile" which looks more like a "grove of trees" tile your sense of perspective is thrown off. Then two tiles over is something representing a MOUNTAIN, which appears to be about three times taller than a tree. Strange, and detracting.

vStauffenberg is offline vStauffenberg
Settler

Jul 2005
time: 05:37
  Old Post 18-09-2005 12:16
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i agree about the trees: way too big. also they should be closer together. units and city size is fine, everyone knows it's just symbolic representation, has to be big so one can see it, but nature needs to be more realistic (smaller!), to give the impression of a huge land. suggestion: maybe totally replace single-tree forest concept with one-green-mass forest block concept.

some other suggestions:

-roads a little smaller (narrower)
-grassland a little more saturated green
-forests a little darker green

concerning water:

-ocean surface could be a darker blue. most water surfaces look more black than blue from far above (not all oceans are clear, calm and blue like the caribbean sea in "pirates")
-water should be less transparent
-beaches should be a little narrower

Last edited by vStauffenberg on 18-09-2005 at 17:42

vStauffenberg is offline vStauffenberg
Settler

Jul 2005
time: 05:37
  Old Post 18-09-2005 12:52
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beaches look too caribean to me. they should be:

- more narrow
- darker, different texture alltogether (some stones, gravel, dirt)
- some cliffs, at least some large rocks
- more clear cut, less frayed (smaller and fewer sand banks)

http://www.civfanatics.com/gallery/...&original=1&c=2

Last edited by vStauffenberg on 18-09-2005 at 13:13

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:37
  Old Post 18-09-2005 15:21
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Remove this text

I noticed that the roads look much better on the darker grass tiles. Maybe the roads would look better if they were little lighter, for the lighter grasslands.

The terrain looks quite featureless without human improvements unfortunately. Civ2 and CTP terrain was much more satisfying... but replicating their detail in 3d graphics would perhaps place too much strain on less advanced video cards.

vStauffenberg is offline vStauffenberg
Settler

Jul 2005
time: 05:37
  Old Post 21-09-2005 22:55
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huts of straw and clay in industrial age? if it stays this way this would be worth modding, too...

http://www.gamespot.com/pc/strategy...s.html?page=117

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 21-09-2005 22:59 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#25 Report this post to a moderator
Tired of ads?

Give me a Civ1 graphics mod!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:37
  Old Post 21-09-2005 23:01
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#26 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Solver
Give me a Civ1 graphics mod!


GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 21-09-2005 23:06
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#27 Report this post to a moderator
Remove this text

quote:
Originally posted by Solver
Give me a Civ1 graphics mod!


Zoom out!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:37
  Old Post 21-09-2005 23:10
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No, I'm talking about this graphic:



Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 21-09-2005 23:22 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Perfect graphics .

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 21-09-2005 23:28
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Suffering from ads?

Well, but what about all those new things to build that we don't have graphics for then?

 
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