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tniem
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Hope College
Apr 2000 time: 00:14
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I have been looking at the new screen shots provided at PC Zone and have been wondering, where are all the colonies?
If you notice in the screen shots, there are no colonies. Which leads me to wonder if colonies are not going to be as important as Firaxis first said they would in this thread.
There Dan said the following:
quote: As for colonies, the resources go to whoever builds a colony and connects it with a road first. Consequently, colonies become key while your borders are expanding, and if you leave them unguarded or weakly guarded, you will pay the price. Also, since colonies need to be connected to a city with roads, an enemy can destroy your roads and sever the connection to that resource.
This can be disastrous, especially when you're relying on goods to pacify unhappy citizens. I had a game going this week and the CPU destroyed my roads at a key juncture and sent four cities into revolt. |
It would appear now that at least in my way of thinking that those that tested the game found it easier to defend their resources by expanding culture and borders to accumulate new resources. I may be wrong but the screenshots seem to point to the death of colonies whether that be strategically or actually the coded element of the game.
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Your.Master
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Port Elgin, Ontario, Canada
Apr 2001 time: 05:14
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It could be like caravans/freight. You can win ANY difficulty of civ without them. But are they useless? No. If you take the time, trade is very lucrative. Maybe colonies are like that: very helpful, but many people (especially at first) just don't use them.
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Dr Strangelove
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I had this crazy idea a long time ago that the the map should be considered as inhabited at the outset. Goody huts would be more densely distributed, say one in every 4 X 4 block, each one containing a native population, some containing additional goodies (money, scrolls, etc.). When advancing into the tile the population would either submit peacefully, fight, or leave. If it submitted the player would either leave it and start a city or move it as a settler. There would be a chance of rebellion the first few turns, the chance would be higher if the natives were moved. If the natives fought they would either be destroyed or submit. Over periods of time, one or more centuries, the population would become completely integrated into the civilization. Alternately, this process could be speeded up by sending settlers into the area and adding them to the native population.
To me true colonies should be settlements physically seperated from the parent civilization. The oportunity fior rebellion might be tied into certain government advances, such as the discovery of republic, or democracy by the parent civ or an adjacent civ. The probability of rebellion and forming a new civ might be linked to the degree of integration of the colony with the parent, the happiness index or even the disparity in the development and wealth between the parent civ and the colony. A successful rebellion might even trigger a civil war in the colony between the native and non-native populations.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:14
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great catch doughnut!
ANYWAY...
colonies were made, IMHO, to harvest resources you couldn't get otherwise.
it's to stop that "ONE SPOT OVER" city palnning. when you take over a city you won't have to disband it to get the resource.
also, it would let people harvest desert / ice resources (oil) while still maintaining fairly large cities. you dont have to build IN the desert to get the oil.
with all the anti-ICS and happiness problems this game is EXPECTED to have, colonies will probably be very useful.
Last edited by Inverse Icarus on 14-07-2001 at 00:35
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quote: Originally posted by LightEning
If the colonies are useless, they are made useful. Yet another reason for Firaxis to take its time to tweak the game. |
On one of the sites, it said "These screens represents the whole game. Meaning 4000BC to 2020AD. So the colonies would be swallow up by the year 1AD I would suspect".
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Grumbold
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London, UK
Mar 2000 time: 05:14
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Well I would take that with a pinch of salt because I haven't seen a screenshot of the game map that reminded me of any time much after the invention of musketeers and factories. The rocket cutscene seems to be their justification for quoting "the entire span of human history". I believe that testing has not yet reached a satisfactory level with the modern era otherwise we would be seeing screenshots of the map with modern city graphics, farmland, railroad and modern units like tanks and fighters. None of the shots give me the feel of a leading world nation.
Last edited by Grumbold on 14-07-2001 at 09:22
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Sabre2th
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Considering how little information we have, I think it's a bit early to start worrying about stuff like this. I'm sure colonies will be very useful. If they weren't, Firaxis would certainly remove them.
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Sabre2th
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quote: they would like, if possible, to publish it this year. |
We don't know this. Personally, I think Firaxis will take however long they need to get the game right. Infogrames and the millions of civ fans are the ones that are really pushing to get the game out.
quote: We only have until they shout "gone gold" or "public beta" because after that the only meaningful discussion will be about the release date. |
At the moment, there is very little meaningful discussion anyway.
quote: but we haven't actually seen the screenshots to prove it. |
And I don't think we will. If I were Firaxis, I wouldn't release any more information (except for maybe a few bits and pieces) until the game is set in stone.
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tniem
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Hope College
Apr 2000 time: 00:14
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Question:
Stated above in more than one post is the condition of colonies having their borders grow and take in more than one resource.
Where has Firaxis said this going to be the case? I always thought that a colony would simply bring in the resources from the tile it was on. I am probably wrong, I would just like confirmation. Thanks.
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Sabre2th
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quote: Originally posted by tniem
Question:
Stated above in more than one post is the condition of colonies having their borders grow and take in more than one resource.
Where has Firaxis said this going to be the case? I always thought that a colony would simply bring in the resources from the tile it was on. I am probably wrong, I would just like confirmation. Thanks. |
At the moment, colonies do not have borders and, as far as I know, only cover one square/resource.
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