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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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ST, I've rewritten 3.7 for fighters. This should clear up any ambiguity. Let me know if a non-native speaker agrees!
Last edited by Marquis de Sodaq on 28-08-2001 at 19:21
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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deleted
Last edited by SlowThinker on 04-10-2001 at 04:03
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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deleted
Last edited by SlowThinker on 04-10-2001 at 04:04
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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During a debate with Boco about an interface of his combat calculator I wrote the following table of combat exceptions. I suppose that the Civ2 algorithm checks if all "Requirements for the effect" are true and then the "Effect" is applied. Blank cells are not checked at all. | Circumstance | Requirements for the effect | Effect | Note | | | Attacker | Defender | Defender's square | | | | Entrenched | | ground unit | entrenchment | DFx1.5 | Superceded by Fortress and City Walls | | Fortress | ground or naval unit | ground unit | Fortress | DFx2 | Superceded by City Walls | | City Wals | ground unit and no Howitzer flag | ground unit | City Walls | DFx3 | | | Coastal Fortress | naval unit | | Coastal Fortress | DFx2 | | | SAM | air unit | | SAM | DFx2 | ignored if a non-missile attacks a fighter | | SDI | missile | | SDI | DFx2 | | | DF x2 vs horse | "Horse" (HP=10, MF=2) | Pikemen flag | | DFx1.5 | | | Attacking partisans | Partisans | AF=0 | | AFx8 | | | Shore bombardment | naval unit | ground unit | | dFP=1 aFP=1 | | | Ship caught in city | ground or air unit | naval unit | ground | dFP=1 aFPx2 | | | DF x2 vs Air | air unit except Missile | Missile | AEGIS flag | | DFx3 | DFx5 | | | Fighter scramble | air unit except Missile and Fighter | Fighter | Fighter | city | DFx4 | DFx2 | | | Fighter vs. Helicopter | Fighter | Helicopter | | DFx0.5 dFP=1 | | abbreviations in the "effect" column: DF is a defender's defense factor AF is a attacker's attack factor MF is the "movement factor" - squares per turn dHP/aHP is defender's/attacker's hit points dFP/aFP is defender's/attacker's firepower Please read and check it out.
Last edited by SlowThinker on 15-06-2002 at 20:26
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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(edited)
For clarification, fighters don't scramble against missiles, do they? I don't think I've ever had a cruise missile fired at one of my cities. Your table looks good. I agree with the idea that bonuses are applied only after the program checks criteria - some variation of if/then loops for each flag.
Last edited by Marquis de Sodaq on 28-08-2001 at 19:23
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Marquis de Sodaq
For clarification, fighters don't scramble against missiles, do they? I don't think I've ever had a cruise missile fired at one of my cities. |
I never tested missiles. I remember that civilopedia says that SAM works only against non-nuclear missiles...
Last edited by SlowThinker on 04-10-2001 at 04:07
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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Boco,
quote: SlowThinker, have you posted about your injury equation? If you have, forgive my lousy eyes. Excel VBA has ruined them. |
I don't understand...Do you want to say you are not able to find my e-mail? Here it is:
It is valid for equal firepower and hitpoints (I missed this in my initial post) only, or equal number of wins that are needed to destroy an opponent. The idea of my equation is that if the winner wins 75% of battles (=probability of success Per Round) for example, then these 75% kills the 100% of opponent. Therefore 25% of defeats causes that 25/75=33% of the winner is killed.
Of course, if the number of wins that are needed to destroy an opponent is not equal, then the result must be adjusted: it must be multiplied by
RoundedUp(dHP/aFP) / RoundedUp(aHP/dFP)
dHP is defender's hit points etc.
then RoundedUp(dHP/aFP) is the number of attacker's wins that are needed to kill the defender
I hope there is not very much of errors in my reasoning.
quote: Stupid question on Section 3.9 (Pearl Harbor): AFP doubling effect has been tested or mentioned in the manual? |
My testing only.
Notes:
I would let the "All units" field blank. The user has to read it now, it retards.
Adjusted DF has "%" but terrain has "DF x". Should be unified. I vote for "DF x" intensively.
AF will be adjusted too now: Partisans.
Details: The "Basic modifiers"legend could be omitted, veterans could be in one row...
Don't forget your idea about hit points left. I would provide three outputs:
winner's hit points left
injury of winner(!, below 100%),
number of equal units of loser needed
Last edited by SlowThinker on 04-10-2001 at 04:08
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally published by Boco
Fighter vs. Helicopter: Def FP = 1 |
But you are right! I tested it now: Helicopter's FP is pruned to 1.
One question remains: Is helicopter's DF halved or fighter's AF doubled? It would be hard testing, because we would have to check the 1/8 advantage for the defender...
But I vote for fighter's AF doubled: all factors are multiplied, none is divided in other cases. Your opinions?
Edit: this was solved, Boco suggested me to read the manual.
Last edited by SlowThinker on 14-08-2001 at 22:27
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Boco
Regarding the helo, I simply went with the manual's description (DF/2). No testing, yet. |
Ah, you are right. I usually don't read the manual 
Last edited by SlowThinker on 05-10-2001 at 23:18
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Blaupanzer
What naval unit(s) can attack an air unit? Air units seem impervious to all attackers unless in a city. |
1. A city square is also a ground square
2. Airbase
3. Any helico
In fact only bombers are impervious to all attackers excluding fighters.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Boco
The manual states that when Ships attack Ships in cities, dFP is reduced to 1 (Combat - Shore Bombardment). |
I think they illogically repeated the fact of Pearl Harbor at the bad moment.
Anyway I retested it: naval vs. naval is always a normal battle, no FP, DF, AF adjustments.
Edit: "always" was too strong in the last sentence. A better expression:
Coastal Fortress and Shore bombardment are ignored in the case of naval vs. naval.
Edit 2: Definitely I wanted to say
Caught in port and Shore bombardment are ignored in the case of naval vs. naval.
BTW they should pay more attention to the manual. Too much of false statements.
Last edited by SlowThinker on 04-10-2001 at 03:43
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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How do you understand the following sentence (page 107 of the manual)?
PEARL HARBOR
...Air units also pick off city defenders one at a time, except for Nuclear missiles
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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Some notes useful for scenario designers only:
Tests results:
Air units except fighter benefit from SAM.
Ground fighters don't benefit from both SAM and scramble.
The outcome:
"Scramble" applies to an air unit with fighter flag
and
"SAM" is ignored if the defender has a fighter flag (needn't to be an air unit)
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Marquis de Sodaq
quote: Originally posted by SlowThinker
How do you understand the following sentence (page 107 of the manual)?
PEARL HARBOR
...Air units also pick off city defenders one at a time, except for Nuclear missiles
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It may have been clearer if they stated "Air units, except for nukes, also pick off...
| But I would never suppose that air units don't pick off city defenders one at a time.
Do you think they wanted to say that Nuclear missiles are a departure from the rule?
Last edited by SlowThinker on 04-10-2001 at 04:11
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by Boco
Does it make sense that modifiers of a 0d unit's DF has no bearing on combat? Does the defender's terrain have no effect? |
Theory says that no adjustment (terrain, veteran...) has effect towards a 0d unit.
I believe this is correct but I never tested it.
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William Keenan
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New Jersey, USA, Earth, Sol, Milky Way
Sep 1999 time: 00:14
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Hello gentlemen. I have a few amendments to suggest.
quote: 1.2 A battle results in the destruction of one unit or the other. If the primary defender is destroyed, all other defenders (stacked) in the same square are also destroyed unless
they occupy a city square, or
the square has the fortress improvement built on it.
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or the square has the airbase improvement built on it.
quote: 1.5 Ground units can only attack other ground units. Exceptions: Helicopters can be attacked by ground units if they occupy a land square. A sea or air unit may be attacked if it is the primary defender in a city or airbase. |
Ground units with the Fighter Flag can attack air units.
quote: 1.7 Sea units ... Exceptions: Airborne bombers cannot be attacked by sea units. ... |
Sea units with the Fighter Flag can attack air units.
quote: 3.7 Some flags (in rules.txt) can alter combat calculations as follows:
Can attack air units (fighter flag): |
- Allows a unit of any domain to attack air units.
- A unit of any domain with the fighter flag stationed in a city that is attacked by any unit with an air domain scrambles, gaining a +300% defense bonus.
- Units with the fighter flag do not gain the defensive bonus from the SAM improvement.
- An air domain unit with a range of zero (helicopter) attacked by a unit of any domain with the fighter flag suffers a -50% defense adjustment and has its firepower reduced to 1.
- This I know nothing about : A fighter gains a +100% defense bonus when attacked by another fighter.
btw, why do you use additives (+300%) to express mulipiers (x4)?
quote: x2 on defense versus air (AEGIS): An AEGIS cruiser gains a +200% bonus when attacked by an air unit, +400% if the attacker is a missile (destroyed after attacking). |
Any sea domain unit with the AEGIS Flag gains these bonuses.
quote: 3.8 Partisans gain an attack advantage against non-combat units (any with attack value = 0). Their attack value is increased eightfold (8x). |
I suggest this be revised to say the unit in the Partisan slot of the RULES.TXT gains an attack advantage against non-combat units (any with attack value = 0). Their attack value is increased eightfold (8x).
quote: 3.10 SDI defenses thwart any nuclear attack (except those set by spies) within 3 squares of the city in which it is built. |
Additionally, units in a city with the SDI improvement gain a +50% defensive bonus against missile attacks.
Last edited by William Keenan on 11-09-2001 at 01:05
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by William Keenan
This I know nothing about : A fighter gains a +100% defense bonus when attacked by another fighter.
| Do you want to say you have an experience with different results?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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William,
I attach my test .sav file (MGE) and the rules.txt file:
Fighter, Sth, 1, 10.,1, 16a,8d, 10h,1f, 6,0, 3, Fli, 000000000010001
Bomber, Sth, 1, 8.,2, 32a,8d, 10h,1f, 12,0, 0, AFl, 000000000000001
Helicopter, nil, 1, 6.,0, 32a,8d, 10h,1f, 10,0, 0, CA, 100000000000001
Attachment: fighter scramble.zip
This has been downloaded 4 time(s).
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