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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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2. I am bored of testing. Do it yourself . I suggest
a) to set hitpoints to 100 (i.e. 10 in rules.txt): the fortuity will be low
b)to use units with higher attack/defense: the defender's bonus will be relatively low.
3. I dont think so, but test it if you want to be100% sure...
Edited: a smile so that my impoliteness isnt taken seriously
Last edited by SlowThinker on 16-11-2001 at 06:06
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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GP, much to answer! In order:
1) the pikeman bonus works against the horseman, chariot, knights, elephant, and crusader. Dragoons and cavalry have 2hp, so it does not work against them. Or howitzers.
2) I've answered in the other thread. Difficulty level affects ONLY barbarian attack strength, not the AI.
3) There is no known bonus to the final defender of a city. Note: the last city defender of your only city is immune to barbarian attack.
4) Helicopters can capture cities. So can settlers and engineers. Diplomats, spies, caravans, freights, naval units, and air units with range>0 (fighters and bombers, thus) cannot capture cities. All others can.
Finally, nobody tested on chieftain level, so what the manual says may be correct. Altho it is incorrect just as often...
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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I've been busy over at the CivLab. While the janitorial crew mops up the blood and guts, the statisticians puzzle over a quandary.
There appears to be no bonus for a sneak attack. (!)
I lined up warriors for 200 attacks the turn following a peace treaty.
Test 1: 100 battles, default rules warriors vs warriors. The math predicts 29% victory for the attacker. CivLab results:
26 victories, 74 losses - 26%
Test 2: 100 battles, warriors vs warriors, modified to 10a/10d, 5hp,1fp. The math predicts 47% victories for the attacker. CivLab results:
50 victories, 50 losses - 50%
I calculated expected odds for various possible modifiers. Giving a x1.5fp, x2fp, x1.5 attack, x1.25 attack, etc, all result in very high odds of victory. At least 77%, far out of the range of possibilities given the test results.
I also kept track of veteran status promotion. The tests resulted in 12 and 20 promotions, respectively. The promotion seems random.
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debeest
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There's no reference to a "sneak attack" bonus in the manual or the Civilopedia or any official source I know of. When I first encountered people here talking about such a bonus, I was skeptical. Then again, I was skeptical about the level-specific barbarian attack penalty/bonus, too, and that turns out to be real even though there's no official mention of it. And I was highly skeptical about barbarian archers having a defensive value of 1, too. So I've looked for a sneak attack bonus when the situation arose naturally. I never found any indication that all the units of the sneak attacking civ get such a bonus on the sneak attack turn. However, it occurred to me that there could be a bonus just for the FIRST unit sneak attacking. I thought about going to the lab myself, and then decided that setting up the situation to test it would be too onerous. However, it now occurs to me that one could modify rules.txt to give a warrior LOTS of hit points (say, 100 instead of 1) and then just one test would give you a pretty good evaluation. Marquis?
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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quote: Originally posted by debeest
When I first encountered people here talking about such a bonus, I was skeptical... |
Me, too. It was so commonly discussed that I included it in this thread. Now I guess I've proven it to be a false statement. It isn't the first notion that has been debunked by testing, that's why the lab has been so useful.
quote: Originally posted by debeest
However, it occurred to me that there could be a bonus just for the FIRST unit sneak attacking. |
That is what the 200 tests I just ran did.

(MdS sending the 178th warrior to his death)
quote: Originally posted by debeest
However, it now occurs to me that one could modify rules.txt to give a warrior LOTS of hit points (say, 100 instead of 1) and then just one test would give you a pretty good evaluation. Marquis? |
Yes, that would. I, for one, have no desire to compute a combination sum that large! I'll stick with slightly increased hit points for the battle (5hp).
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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Marquis,
The thread deserves some cleaning, it is hard to search among so much posts.
I think you should take a journey through the thread and include all the new info.
Is the link to the Boco'c calculator somewhere already? If not: Everything you want to know about CivII combat!
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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deleted, slow post
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debeest
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quote: Originally posted by GP
Marquis, I don't have the numbers anymore. What the manual says is that there is a human bonus. What I've seen is that, if you try attacking AI phalanxes (on grassland) you win about 50% of the time. Not sure what that implies about other combats or if you are the defender. It is a definite effect though. Not something I'm imagining. It's quite noticeable and refects some modification to the formula for humans in cheiftan. I don't have the game anymore so I can't test it again. |
GP, I don't recall anything in the manual indicating that the human player gets any combat bonus at chieftain level. Can you locate that info for us?
What units are you saying win 50% of the time attacking AI phalanxes? Warriors? That would imply a double-strength attack. Horsemen? That would be pretty close to the expected, right?
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