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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2109
I took out Iota (whatever) Base - It didn't have enough pops to survive being taken over. I would have rather gotten the base, but it didn't have any facilities anyway; I decided to take it out because Yang was using it as an airport and that was a no-no according to the Morgan Doctrine. Perhaps I'll start a new base in the same general area to be able to drop units from 3rdWorld directly into a (sllightly closer) base than Pi Complex and to take advantage of all that good quality land.
One of you guys can have Phi Lumiere if you want it; if you don't, I'll take it eventually.
I'm going to take Beta Mudflats eventually - I've blocked Aki's soon-to-be boat in there with my boat and I'll start shelling them next turn (after they've spent all their mins on a useless transport); meanwhile, I'll bring in another shell and turn it into an amphib, unless my returning Transport gets there in time to take a unit over to there.
Guv Knowhow2, Congrats! How about an intelligence report on the Spartans; I'm soon to sail into that base across from 3rd world with a single probe ship - does she have a probe there I'll have to fight? What about air forces?
Last edited by johndmuller on 17-12-2001 at 11:55
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2110 Here.
Sorry I took a little long - RL is a little demanding this time of year .
Looks like I'm going to get the Cloning Vats, so I'll be and looking for the Hab Domes soon; will probably up my research level a bit (although I do like all those and the psych is useful for drone control at the small bases).
If you guys need some garrison support at those former Cyborg bases, place your orders at Morgan Mercenaries, Inc., Pty., Ltd. I don't know what kind of forces Yang has over there, so I don't know what you need. You will need, however, to upgrade the luxury level of your barracks facilities if you expect Morgan Mercenaries Professionals to feel at home. I assume that you guys can keep Yang's Air Force at bay down there. Does he have ships and probes to worry about?
I'm going to put a few colonies over there in the new territories so that I can go after Santi from several directions at once. Hopefully you guys can keep the bad airplanes suppressed so I can do some terraforming.
I'm working on Beta Mudflats; just taking my time, wearing it down with artillery so as not to get any bad press back home for taking unnecessary casualities in an all out assault. If Yang puts any planes in there, they will get stuck there after being damaged by the artie and end up staying there until their eventual demise. Estimated takeover within 4 years.
Last edited by johndmuller on 19-12-2001 at 13:24
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2211.
Infiltrated Spartans - they have quite a few bases (more than I would have thought).
Knowhow2, Please give me the Orbital Spaceflight tech.
Last edited by johndmuller on 08-01-2002 at 00:52
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2212 Here (again).
Knowhow2: Good to have you back; sorry the turn wasn't here (but take it out on Poly, not me).
I uploaded the turn yesterday, Jan 3rd (along with various comments etc.). I wasn't able to send you the turn via email as your mailbox was rejecting incomings. Poly had been having a lot of problems, but seemed to be back up yesterday - apparently they had more problems and reloaded from some prior database which didn't include my upload (or editing of my prior post with the previous turn (once again) in it).
Let me say this about that .
So I'll attempt to upload it again (and try to send it to you via email again).
Meanwhile, summarizing my message from my (dubious) memory of it.
Knowhow2: I would suggest that you research N-Space Compression (for Fleshettes & ultimately Orbital Def Pods) but I don't think that you have Biomachinery. I can give Biomachinery to you if you research it and then you can maybe switch to N-Space when you get it. Otherwise, it would be nice to get Hybrid Forests and Hab Domes, so anything you research along those lines would be OK with me. I think that I am researching Organic Superlube (getting it the turn after next?), so if you want to, you could also research that until I give it to you. As usual, whatever you want to do is OK, as long as it is the absolutely perfect thing to do .
Darius, in case you read this and don't notice the in-game message, please move the former at (45,27) to (43,25) and do another Borehole. Hopefully I hadn't given you contradictory instructions earlier. The drop former is still supposed to go to the island.
I took out a Spartan attack foil off my east coast - looked at their military details and noticed that they are loaded with land mil units, probably as many as all of us together - hate to think about the Hive.
I plan to take Beta Mudflats next turn - that will leave only 2 Consciousness bases IIRC.
I had some other things to say in the lost message, but . . . .????
Hope you download this before they take it away again.
Last edited by johndmuller on 08-01-2002 at 00:55
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2112 re(rere)emailed. (2112 re(re)posted too .)
Message re(rere)entered - NOT.
(added by edit)
I see what you mean by downloading as "attachment" - it must be forgetting the filename (at least). I tried downloading this post, the one you tried and the one still here from 2111 - just as far as seeing that it was going to use the name 'attatchment' for the file, not doing the actual download itself (which may very well be OK except for the filename for all I know). Probably this glitch is due to whatever ^%%#$ might have crept in when they rehosted the system.
Attachment: democracy-morgan-to-lal, 2212.zip
This has been downloaded 3 time(s).
Last edited by johndmuller on 05-01-2002 at 22:18
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knowhow2
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of the World
Feb 2001 time: 06:15
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turn 2212 to darius
currently researching biomachinery so I need that one to switch. I also don't have prog psych or adaptive eco which makes Planetary Eco impossible.
,,,,,,,,
the "attachment" file don't seem to work either.
,,,,,,
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2213 here.
I took over Beta Mudflats (I guess the 121ec's I got from that came from Aki's share of the salvage booty). I also added a new base on the neighboring landmass we've taken over from the Cyborgs so that I can drop units directly into a base from 3rd World.
I'm hoping to infiltrate Yang at 'Social Engineering Den' with a Probeship I have at (75,33). If either of you could tell me whether he has a probe of his own in there or not, I would appreciate it. Also, to the extent that you can tell, I would like to know if there are any obstacles (i.e. nasty ships or planes) blocking my path as I have just enough movement to reach it and cannot afford any detours. Speaking of intelligence, I'm building a Hydroponics Sat and will thus have the full global map to fill in those gaps (particularly in Santi Land) in our current maps. How's the University doing? Who's building or has already gotten PB's?
Darius, I'm putting a Sea Base just offshore from the proposed borehole (the one you questioned) to reap its benefits. Also, let me know when you get the SuperFormer tech from Knowhow2 and have appropriate designs and I will give you the to upgrade them to 'Super'. On another subject, are you sure it was a good idea to give the AI's the 500ec just to get it ourselves? I didn't have a major problem with it, just wondered, but I imagine that Knowhow2 felt obliged to approve it whether or not he agreed [I felt that way too, but since 2 of the AI had already voted for it, I was able to abstain and pass the 'buck' to knowhow2 - after all the Guv should have to make the tough decisions]. We should probably discuss those kind of things in the future before putting them to a vote.
Knowhow2, I sent you the BioMachinery tech - would you please send me the Advanced Eco? Please tell me what you switch to in the in-game communication in the trading/negotiations window and also in your post so I know what (not) to research myself - I will probably have to decide what my new goal is before I am able to look at your research target in the game.
Regarding the files, I get the impression from this thread: http://apolyton.net/forums/showthre...&threadid=39136 that the posted files may be OK if they are merely renamed from 'attachment' to the file name cited in the post. Feel free to at Markos if he has done too much or is full of (or something else). I will both post and email for a while until you tell me which is working better.
Attachment: democracy-morgan-to-lal, 2213.zip
This has been downloaded 1 time(s).
Last edited by johndmuller on 08-01-2002 at 00:47
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knowhow2
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of the World
Feb 2001 time: 06:15
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turn 2213
social eng den doesn't have any probes and won't be producing anytime soon either.... but there are 3 spartans noodles there so watch out!
Hive is producing 1 PB
UoP the same
Spartans lost one
CyC nothing
,,,,,,,,,,,,
sent adv eco to you john
offered all tech to you, darius
next tech target n-space compression.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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2114 Here.
Well, a big turn for tech - Knowhow2 apparently got Organic Superlube from the Datalinks (I had noticed that the Spartans were about to research it) and gave it to me - Just in time, because I was about to finish researching it myself. So I got to get an instant tech on my turn - I chose the N-Space Compression tech I've been touting for knowhow2, so we have that now - I'll givc it to him uh uh . . . , I think I forgot to make that change - if so, I'll do it next turn so he can switch (Darius, let me know if you want the N-Space too). For my next tech to be researched, I went with Advanced Spaceflight; I got offered a lot of Green techs (along with Monopole Magnets which, sadly, one of us will have to research eventually if the AI doesn't do it soon), so I suppose I would recommend that knowhow2 go with Centauri Meditation (for the CP's to increase the clean min limit as well as for IOD's) assuming it offers the same choices I got, but whatever . . . . .
Darius, I'm giving you 150ec's to upgrade our shared formers to some form of "Super", that should make them quite fast - I think that they're all 3 "between jobs" at the moment so it would be a good time to do it. I don't know what exactly you will make them into or what it will cost you (it cost me 80ec apiece to upgrade SeaFormers to Clean-Super x2, but they also got armor and were sea units, so I don't know how comparable it is. Let me know what it cost you and I'll send you more. If I didn't already tell you, the Former which just finished the mine at (56,36) should go nextdoor to (57,37) and build another Borehole.
I successfully infiltrated the Hive - noticed that they have Progenitor Psyche and Applied Relativity available - maybe we should think about trying to steal the Applied Relativity from Yang before Darius finishes researching it (that's only 3 or 4 turns). It would take me 4 turns to get my Probeship back to Yang's territory which would probably be too late (and I might get the wrong tech anyway. Alternatively, I could land a drop probe on the monolith next to People's teeming, but I'd hate to think what it would take to protect it through the next turn. Maybe it's not worth it; we can always hope that we get it through the datalinks in time, like it worked out for the Org Superlube.
Knowhow2, as my turn ended, I saw a Spartan plane get your drop unit at the northeastern monolith near Banana Republic (in the former Cyborg lands).
Attachment: democracy-morgan-to-lal, 2214.zip
This has been downloaded 0 time(s).
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