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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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Welcome knowhow2, your nick is kind of similar to Tai Mai Shu's, so that makes you a fitting replacement.
I presume you've gathered that this is a cooperative game and that we are all pactmates against Googlie's souped up AI's, who are likewise pacted and highly likely to stay pacted and gang up on us any day now. We have not yet physically encountered an AI units, but some of their base perimeters are visible in our explored areas and Darius has been accosted on the commlinks and is officially in Vendetta with at least one of them.
We don't have any special insight into what TMS was doing with the PK faction, although given the way he has snychronized each base's development so well, I thought he might be planning a pop boom soon, if that's possible.
We have been exchanging tech and sort of coordinating research; if you haven't already read the thread, be prepared to find too much discussion about tech cost and the risks and benefits of working on the same tech as someone else. Some of that dialogue was in e-mails insteead of the thread, but the gist of it is that we are aiming for Fusion, Doc: Air Power and Restriction-Lifting, as well as AdMilAlgs (Clean) and MMI (Choppers) which share some of the others' prereqs. We agree in general on the research goals, but between our own personal preferences and the particular techs the game happens to offer, we have probably not been following whatever the optimal path would be.
Basically we always offer our "maps" to each of the others in a pre-accepted trade offer each turn along with any techs that may have been requested. There is a trade off between the (increased) tech cost (due to having more techs) and having the prerequisites for the desired new research items. Of course, some of the techs have immediate value in themselves. Anyway, our protocol is that you can feel free to offer suggestions about who should research what and you can also feel free to make your own choice as to what to research next in your own faction.
I have attempted to keep track of who has what techs and this is what I think the current situation is:
-We all have all the level 1 techs except Progen Psych which none of us has;
-We have all the level 2 techs except Field Mod and PolyM SWare and Hi Energy Chem. Of these, Darius alone has Doc: Loyalty and the PKs additionally do not have Doc: Flex and Secrets of the HB;
-Of the other techs, we all have Gene Splicing and Ind Auto;
-I am researching Neural Grafting (2153)
-Darius is researching Hi Energy Chem (2150)(really 2149?)
-Knowhow2 is researching Ecol Engineering (2151)(really 2150?)
-I think that there is a bug which gives me incorrect years for the factions after me in turn order so I think the second estimate is more accurate).
Knowhow2, if you want a tech from us, just put it in the thread and/or the turn (or separate) e-mail and/or inside the game in the trade dialogue area. You should think about the next tech you want in case you need us to give you a prereq for it; TMS might have been following the restriction-lifting path and aiming for Env Econ, but feel free to make up your own mind.
Please let us know if you want any more info.
I will need your e-mail address to send you the turns.
Mine is johndmuller@msn.com
Darius' is stephen.roy@snet.net or stephen_roy@hotmail.com; I haven't been sending turns to him, so I'm not sure of his preferences.
Again, welcome aboard; hope we all enjoy it.
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Darius
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Connecticut, USA
Mar 2000 time: 00:15
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Excellent summary John, thanks.
For the record, I want people to use my stephen.roy@snet.net address . I only use Hotmail to access my home email when I'm at work or away. And knowhow2s' address is lawalan@hotmail.com .
I detected and destroyed a Cybernetic probe team in my territory. That means they have ships in the water, so watch out. It also means I am in Vendetta with two factions now. Time for us all to bulk up our defenses.
I will finish High Energy Chemistry next turn. Could one of you please give me Gene Splicing (pre-accepted), then I can start on Synthetic Fossil Fuels next. From there it will be a short hop to Doctrine: Air Power.
I have completed the Weather Paradigm. Here's what I was thinking regarding formers. (Knowhow2, we have been planning that whoever gets the WP would operate formers in the other players' territories for their benefit.) You could build a clean former and transport it over to one of my bases, where I would take ownership of it. I would then transport it back to your territory and operate it in accordance with your orders. Alternatively, I could start construction of a clean former, and you could give me EC's to rush-build it.
I expect to complete the Human Genome Project next turn. Two AI factions were working on it, so I rushed it to prevent them from getting it.
Turn 2149 to John.
Darius
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