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Darius
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Connecticut, USA
Mar 2000 time: 00:15
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John, I moved my chopper into my most northern base. It's still two turns from reaching the IoD or the MW. Unfortunately, as my turn ended, I witnessed your base wink out of existence.
KH2: Love the new avatar! Much better than that creepy old Cult thingy.
I infiltrated the Hive! Lost the probe, though. Here's some of what I found out.
16 bases
753 energy reserves
Techs they have and I don't: Nonlinear Math, Cyberethics
Scout Patrol 1/1/1 1 active, 0 in production
Transport Foil 1 active, 0 in production
Alien Artifact 4 active
Impact Foil 4/3/4 0 active, 1 in production
Impact Speeder 4/2/2 0 active, 3 in production
Scout Rover 1/1/2 46 active, 0 in production
Impact Infantry 4/3/1 2 active, 4 in production
Plasma Sentinels 1/3/1 16 active, 2 in production
So they're not much of a threat right now, until they get more transports in the water, or get drop troops. I will complete two more probe foils next turn. Next stop: Cyborgville.
Turn to John.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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MY 2159 turn to Commissioner Knowhow2
Darius, no problem, the IOD only had 1 MW on it and that presumably got used up eating my base (indigestible human proteins, you know). However, feel free to pop on over and scan to the west if you are bored. I will probably go there when my foilprobe is ready, but advance intelligence might help (or convince me to go the other way). That doesn't count for making pacifist drones, does it? Speaking of which, where is the border when it comes to combat ships?
Darius: I've been getting funny colors again; its not a big problem in this game, some of knowhow2's flags are black on black, but in another game, all of my flags are black on black and that is a problem. I think it would probably change if I started another new game of SMAX (perhaps with the standard set of characters), but IIRC, I thought you indicated that you might know something along those lines. Is that true? Any suggestions.
When I get my next tech, I was thinking about going for one of these: Bioengineering, Optical, Adaptive Doc. or Non-Linear (to have a decent weapon - its not on one of our paths); any preferences? (can't guarantee I will follow them though )
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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MY 2160 turn to Commissioner Knowhow2
Just so you know that I'm doing my part as the Eco-Thoughtless Industrialist, I am happy to report that the strip mining operations in Morgan Mountain Resources (the largest on Planet!) have triggered another fungus outbreak. I think it represents another >pop<, however, once again I didn't get an "interlude", so I don't know for sure (maybe you don't get those interludes in MP - I made sure that the "interlude" preference was on a turn or two ago and it was still on this turn, although I read somewhere that in MP some settings are irrevocably set to certain values); at least it was an undeveloped tile this time.
If it was a >pop<, then likely I've had my two free ones and I'll start getting MW's or worse from now on; however, if it was, then I will also be getting the ED reduction effects from now on for the "good" facilities too. I am also building ED immunity with each >pop< while the native life that sprouts is still not too strong or numerous; the ec's from killing worms will come in handy too, not to mention the revenge factor for the poor lost souls at MMM base and the sinking of the innocent unity foils.
As you can see, I had nothing meaningful to report this turn.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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MY 2162 to brother knowhow2.
(ascending soapbox)
I got the PolyM SWare and switched to BioEngineering (clean) as requested; it is scheduled for completion in 2171 (tech cost now up to 885), but I have a few Net Nodes coming on. I have renewed my communion with the tech tree and have a summary of alternative decent choices for new research targets. You each have the wherewithall, prerequisite-wise, to research Doc: Air Power and according to our plan, when knowhow2 finishes SSF this turn and gives it to Darius, Darius will switch to Air Power and finish it shortly. As it is possible that Darius will not be offered Doc: AP, it might be prudent for you, knowhow2, to research Doc: AP as well, if it is offered to you; if you do, you can switch to something else with no additional tech cost when Darius finishes AP and gives it to you.
(remaining on soapbox)
If I didn't get confused by any of those lines sneaking behind techs without passing through them, there are 6 additional techs required as prereqs for Fusion Power; the next three for which we (collectively) have the prereqs are Optical Comps, Adaptive Doc and Intellectual Integrity. In addition to those techs that we all have, Doc: Loyalty is required for Intel Integ and PolyM SWare for Opt Comp and Adapt Doc.
Since Darius already has Doc: Loyalty, I am offering PolyM SWare to you, knowhow2, so that you will be able to research Opt Comp or Adapt Doc. Edit: Unfortunately, I think I forgot to change my offering to include that tech, so the trade offer stands at whatever I initially did when my turn began, which probably is just the map - Sorry, hope it didn't make any difference.
Darius, since you already have Loyalty, I am not offering you anything new at this point and would recommend Intellectual Integrity as your target should you not be offered Doc: AP
(remaining on soapbox)
I'm offering this tech, knowhow2, so that you will be able to hedge against not being offered Doc: AP (I think that is definetely possible) by having an option to research something else on one of our priority paths. I only offer you that one because I didn't want to burden you with other techs and drive up your tech cost. If you want to take your chances on AP and/or you have some other tech already lined up that you think is important, feel free to pass on the tech offer.
Knowhow2, it might help Darius' planning if you recorded the exact tech choices you are offered and which you selected, as his choices may be very similar (decends from soapbox) although I don't know what he will be able to do about it unless your information influences him to wait another turn and ask for some other techs from us. In addition to posting it, you should probably copy the in the body of your e-mail as Darius may play his turn before reading the thread.
(decends from soapbox)
Darius, I would appreciate spy info on the progress that the Cons's and Uni have made toward the Virtual World (I can see your progress myself - you do get a big discount don't you!) and/or that the Hive and Uni have made toward the Merchantile Exch. so that I can weigh that in my decision as to whether to cash in AA(s) on rush building. Since the hive has already started on the Datalinks (an SP that would be really good for us) and may get it before we even get the prereq (unless you steal it), one of my reasons for holding on to AAs is diminished.
Last edited by johndmuller on 15-10-2001 at 21:44
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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MY 2163 to brother knowhow2.
Knowhow2:
This time I am giving you PolyM SWare so that you will be able to switch your research target to Optical Computers or Adaptive Doctrine. These are both on the path to Fusion Power - take your pick if it lets you research either of them.
If the game does not give you either of those choices, you could delay by switching to Doc: Air Power, which Darius will finish soon and could then give to you; perhaps the next selection would be better. You could also delay the choice by researching Doc: Loyalty, Secrets of the HB, or Neural Grafting, all of which we already have finished; the next turn we would give that one to you and see if the game gave you a better set of choices; and so on until we get a choice we like. These switches and additional techs should not increase your tech cost until after you finish one of them normally and start on a brand new tech from scratch, instead of picking it up halfway.
Darius:
I am hoping you are interested in Intellectual Integrity, leading to Cyberethics, Presentient Algs and Fusion. You have the techs for the first two steps already. Of course, if you steal a useful tech, we may be able to bypass one or more of them. If you get a bad offer of research targets, consider PolyM SWare as a temporary target (it's one of the probe morale boosters).
General:
I rushed the VW, so hopefully I will get it (otherwise $#@&$%*!); then I will be definitely committed to Net Nodes, so our research should benefit. I would love to have the SFF tech if one Or both) of you would be so kind as to give it to me. Also, I would definitely like AP when it is finished.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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MY 2164 to brother knowhow2
Well, I have met the Spartans! Santiago sent a rather tough dude (Veteran 4-3-1 infantry) on a social call to my SW corner (west of MMM and south of M.Meadows) and I stumbled on them with a unity rover on patrol. (I guess Santi probably sailed in from my western side.) We pulled out our best field-issue tea set and the Colonel and I did our knitting with a little gossip on the side (Darius, you better stop that hanky panky with Aki; Yang is really jealous). After my turn (during Santi's?) I think I saw yet another (similar-looking) unit pop in to the same tile with the original bad dude; that will make probing problematic (as if I could afford to probe them away anyway).
Sure enough, Santi was irritated, to some extent, but short of seething (we spiked her tea), and while she said some extremely rude things about yours truly, her host, and our precious market philosophy, she stopped short of declaring a vendetta, and we have an official "(blood) Truce". Do you imagine that we could actually make a diplomatic arrangement with Santi do desert the other Fascists?
Anyway, I ordered our best attack unit (hardened 2-1-2 rover) and my (sigh) only land-probe over there to do whatever they can. We also moved the (disciplined 1-1-1 scout) out of Meadows to ZOC block them from going to town (they are still clear to go SE along the coast though - toward the ill fated MMM). Hopefully, I can box them in somewhere and they will just sit there. We are scrambling our production and development plans and will Proto the Missile tech starting next turn and may be able to confront them aggressively in 5 to 10 years. Fortunately, I've got a lot of cannon fodder and can possibly wear them down if they start some actual fighting.
We got the VW, so I was able to scrap a couple of Holos and rush build a few things to clear up some factory floor space for military stuff.
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