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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:15
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quote: Originally posted by BigRich
I think synthetic fibres are a replacement for plastics. |
Not all plastics are fibres, and not all (synthetic) fibres are plastics. Plastics as a prerequisite for this new tech would make more sense IMHO.
quote: I'm a little curious as to the reasoning behind some of your 'sadly missing techs' Canal building and the Mill - yep can see where they would be useful and fit into the game, same with Colonialism. The Plough - I think that tech is kind of implied by the ability to build irrigated land, which you can do at the start. I think logistics is kind of encapsulated by Nationalism. After all nationalism gives you armies which presumably is where logistics would come into play in a Civ game. Tourism, hydraulics and Psychology - nice ideas but I'm not sure where they would fit in. Tourism is all part and parcel of culture I think - famous old cultural buildings being good tourist traps  |
The Plough stands for the later version (based on Iron Working and The Wheel) which greatly increased food production (partly via the Three Field System). As an incentive (and incorporating necessary knowledge) it leads to The Mill (with Construction).
Logistics (from Industrialization and Explosives) is what makes things be in the right place at the right time, and has little to do with Nationalism IMHO. I would have it allow two units: Sappers and Transport, and have it lead to Radio (as an incentive instead of Flight, with Electricity) and Algorithms.
Tourism (from Advanced Flight, and Labor Union to negotiate the necessary holidays) should indeed fit in Civ3's cultural package. Of course it also allows the wonder Disney World to be built 
Hydraulics (from Refining and Steel) would essentially take the place of Combustion, IMHO it is more to the point and far more encompassing. Apart from Automobile and Flight it also leads to Refrigeration (and, in the nearby future, the Cargo Pipeline). Both Artillery and Submarine arrive with Hydraulics, as does the Offshore Platform.
Psychology does not stand alone, so it may be too much too ask for. I would have it link Biology and Human Rights to Cybernetics (with Robotics, allows SS Modules), Pharmacology (with The Corporation, wonder: Contraception) and Social Security (with Labor Union, allows cultural options).
Hope this explains my wish-list 
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John Dark
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Ok - there have been very many good observations so far.
(Medicine + Lover Unit = Contraception Wonder is great!)
This is my attempt to do this a bit more systematically:
Legend:
(g) ground unit
(s) ship
(c) city
(w) wonder
(f) future/space tech
(o) obsolete
(x) unknown
A. Ancient Times
1. Bronze Working: Bowman, COLOSSUS, _____ (x)
2. Masonry: Barracks, GREAT WALL, PYRAMIDS
3. Alphabet: _____ (x), _____ (x), _____ (x)
4. Pottery: Granary, HANGING GARDENS, _____ (x)
5. The Wheel: Chariot, _____ (x), _____ (x), _____ (x)
6. Warrior Code: Warrior, _____ (x), _____ (x)
7. Ceremonial Burial: Temple, _____ (x), _____ (x)
8. Iron Working: Legion, _____ (x), _____ (x), _____ (x)
9. Mathematics: Catapult, _____ (x), _____ (x)
10. Writing: Diplomat, _____ (x), _____ (x), _____ (x)
11. Mysticism: ORACLE, _____ (x), _____ (x)
12. Philosophy: _____ (x), _____ (x), _____ (x)
13. Code of Laws: Courthouse, _____ (x), _____ (x)
14. Literature: Library, GREAT LIBRARY, _____ (x)
15. Map Making: Trireme, Harbour, LIGHTHOUSE
16. Horseback Riding: Cavalry, _____ (x), _____ (x)
17. Polytheism: _____ (x), _____ (x), _____ (x)
18. Construction: Aquaduct, Colosseum, City Walls, _____ (x)
19. Currency: Marketplace, _____ (x), _____ (x)
20. The Republic: _____ (x), _____ (x), _____ (x)
21. Monarchy: _____ (w), _____ (x), _____ (x)
B. Middle Ages
1. Monotheism: _____ (c/w), _____ (x), _____ (x)
2. Feudalism: Pikemen, WAR ACADEMY, _____ (x)
3. Engineering: Bridge Building, _____ (x), _____ (x)
4. Theology: SISTINE CHAPEL, Oracle obsolete, _____ (x)
5. Chivalry: Knights
6. Invention: _____ (g), LEONARDO'S WORKSHOP, _____ (x)
7. Printing Press: _____ (x), _____ (x), _____ (x)
8. Music Theory: J.S.BACH'S CATHEDRAL
9. Education: University
10. Gunpowder: Musketeers, Barracks obsolete, _____ (x)
11. Democracy: STATUE OF LIBERTY
12. Banking: Bank
13. Astronomy: Frigate, COPERNICUS' OBSERVATORY, _____ (x)
14. Chemistry: _____ (x)
15. Free Artistry: _____ (w)
16. Economics: TRADING COMPANY
17. Navigation: _____ (g), Caravel, MAGELLAN'S EXPEDITION
18. Physics: _____ (x)
19. Metallurgy: Cannon, _____ (c/w), _____ (o)
20. Theory of Gravity: NEWTON'S COLLEGE
21. Magnetism: Frigate, Galeon, _____ (s), Lighthouse obsolete
22. Military Tradition: _____ (g), _____ (x), _____ (x)
Industrial Ages
1. Nationalism: Nationalist, _____ (x), _____ (x)
2. Steam Power: Ironclad, _____ (x), Monarchy Wonder obsolete
3. Medicine: SHAKESPEARE'S THEATRE
4. Industrialization: Factory, Power Plant, _____ (c/w)
5. Electricity: Great Library obsolete
6. Sanitation: Sewer System
7. Communism: Police Station, UNITED NATIONS, _____ (x)
8. Espionage: _____ (c/w)
9. The Corporation: _____ (x)
10. Scientific Method: DARWIN'S VOYAGE
11. Refining: _____ (x)
12. Steel: _____ (x)
13. Atomic Theory: _____ (x)
14. Combustion: _____ (s), Cruiser, _____ (x)
15. Replaceable Parts: Riflemen, Artillery, _____ (x)
16. Flight: Fighter, Bomber, Airport, Colossus obsolete
17. Amphibious Warfare: Marine
18. Mass Production: _____ (s), Submarine, _____ (s)
19. Electronics: Hydro Plant, _____ (c/w), _____ (x)
20. Advanced Flight: Paratroopers, Helicopter, _____ (x)
21. Motorized Transportation: Armor, _____ (x), _____ (x)
22. Radio: _____ (c/w)
D. Modern Times
1. Recycling: Recycling Center
2. Rocketry: Nuclear Rocket, Fighter Jet, _____ (c/w)
3. Fission: Nuclear Submarine, _____ (c/w), MANHATTAN PROJECT
4. Computers: Mech Inf, _____ (c/w), INTERNET
5. Ecology: _____ (x), _____ (x), _____ (x)
6. Space Flight: SS Structral, SS Component, APOLLO PROGRAM,
_____ (x), _____ (f), _____ (f), _____ (f)
7. Nuclear Power: Nuclear Power Plant
8. Miniaturization: Offshore Platform
9. Synthetic Fibers: Tank, _____ (f), _____ (f), _____ (f)
10. Superconductor: _____ (f), _____ (f), _____ (x)
11. Satellites: Satellite
12. The Laser: _____ (f)
13. Genetics: HUMAN GENOME PROJECT, _____ (c/w), _____ (x)
14. Stealth: Stealth Fighter, Stealth Bomber, _____ (x)
15. Smart Weapons: _____ (x)
16. Robotics: Robotic Tank, Robotic Ship, Robotic Plant
17. Integrated Defense: SDI DEFENSE, _____ (x), _____ (x)
Some are guesses and some stuff that is in is missing.
So please go ahead and make corrections and additions!
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BigRich
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of the Trentan
May 2001 time: 05:15
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quote: Originally posted by Ribannah
Not all plastics are fibres, and not all (synthetic) fibres are plastics. Plastics as a prerequisite for this new tech would make more sense IMHO.
- Very true, good point. I don't imagine Bakelite would make a very convincing fibre 
The Plough stands for the later version (based on Iron Working and The Wheel) which greatly increased food production (partly via the Three Field System). As an incentive (and incorporating necessary knowledge) it leads to The Mill (with Construction).
Logistics (from Industrialization and Explosives) is what makes things be in the right place at the right time, and has little to do with Nationalism IMHO. I would have it allow two units: Sappers and Transport, and have it lead to Radio (as an incentive instead of Flight, with Electricity) and Algorithms.
Tourism (from Advanced Flight, and Labor Union to negotiate the necessary holidays) should indeed fit in Civ3's cultural package. Of course it also allows the wonder Disney World to be built 
Hydraulics (from Refining and Steel) would essentially take the place of Combustion, IMHO it is more to the point and far more encompassing. Apart from Automobile and Flight it also leads to Refrigeration (and, in the nearby future, the Cargo Pipeline). Both Artillery and Submarine arrive with Hydraulics, as does the Offshore Platform.
Psychology does not stand alone, so it may be too much too ask for. I would have it link Biology and Human Rights to Cybernetics (with Robotics, allows SS Modules), Pharmacology (with The Corporation, wonder: Contraception) and Social Security (with Labor Union, allows cultural options).
Hope this explains my wish-list |
It certainly does - I would definitely like to see your complete tech tree, it sounds very well thought out!
Rich.
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Ralf
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Sweden
Mar 2000 time: 06:15
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Although I always prioritize improved AI + gameplay & game-balance issues, I STILL look forward to an Civ-3 main-game expansion-update that can squeeze in a couple of extra techs in the tech-tree. Maybe I am conservative here, but I feel that this new tree looks a a little too skinny for its own good, compared to the Civ-2 one.
Other then that I like it. A tiny cosmetic detail though:
No "amphibious warfare" text-overflows in the final version, please. It looks tacky.
Last edited by Ralf on 14-08-2001 at 23:21
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