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drAgON1
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Mobile,AL,USA
Mar 2001 time: 05:15
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quote: Originally posted by J Bytheway
If there is an upu200.tga then redownloading is unlikely to help - if you mean there's an upu200 without the '.tga' then yes, do redownload, but I assume you didn't mean that...
You might try copying (or moving) the file into ctp_data\default\graphics\pictures\ - it shouldn't overwrite anything there. But that would likely just cause you to get an error on another file. You could copy across most of them (those which don't overwrite default files) but that's a crude solution. My best recommendation is still to reistall CTP (I find I have to do it myself every few months...). |
Well I found upu200.tga in the right spot... So now I have to reinstall ctp and patches eh?
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drAgON1
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Mobile,AL,USA
Mar 2001 time: 05:15
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The reason i could not get it to work is because there was not any directions on puting the folders in the proper place. Why did you put change debugslic to yes?(that might be ok) but it also said put total civ to 32(that will not work without ai).That will help out dummies like me. The reason I got it to work is because I learn how to make a scenario when I realized what I had to do.Thanks again. Also I think I could helpout alot with improving your scenario...I will keep you posted
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drAgON1
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Mobile,AL,USA
Mar 2001 time: 05:15
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Also if anyone would like to test out an e-mail Mars scen I am up for it. Hubbartdcv@aol.com
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J Bytheway
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England
Jul 2001 time: 05:15
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Feedback! THANK YOU!  
quote: Originally posted by drAgON1
Error: Even when I have the tech trade, the adviser still says I should rescreach trade |
Yes, I noticed this and am confused. I think it's just counting trade as the advance in the position that trade used to be in - which means you would now have to research (*goes to check data files*) religion, I think. Can you check what happens when you get religion.
quote: Thoughts:1) I do not think explorers should be able to see slavers..ect. This really makes it hard to slave. |
I agree. Changed.
quote: 2)Also I think there should be more government options earlier. |
Republic is not far away, only two techs after Feudalism, and Democracy is only three (four?) techs after that.
quote: Feudalism is a real gold killer...trade is almost useless with this government( this has not been fully tested).Markets would help this out(Once again this is using Feudalism).This is really the only government I have played so far. So I am assuming trade is much better with other governments. |
You can have more trade routes between cities in other government, so they are indeed better. Feudalism is supposed to have fairly bad science and gold, but from what you say perhaps it's too bad - I think I'll leave it for further playtesting for the moment. When I've played I always switch out into Republic and then Democracy as soon as possible so as to speed science.
quote: Also I do not really think that you should have lowered the goods value...or is that only with this government? |
It is not only with that government. But rubies and diamonds retain their old values.
quote: My points is I think that a civ with jungle will win over other civs due to the high grow and gold... at least balance forest out with jungle. |
I made jungle better because it's difficult to get the jungle terraforming tech. How about if I increase the value of trade goods from terrains like grassland, hills up to about 8, and forest to 6 or 7... That way the jungle civ will lose out on trade.
quote: The food is alright although that really hinders a civ with grassland. |
I don't follow - is this because grassland has no gold? I assumed this would be OK, since grassland is (relatively) cheap to mine.
quote: Perhaps you should posts all the vaules of the terrain here. |
They're in the Great Library, do I really have to post them here? I suppose it wouldn't be hard to copy/paste the values out of the GL but it would be a long post.
quote: 3)I think the defence vaule of the hover should be lowered as well as the prodution cost raised a bit. they really make mobs useless.Think about it the movement is much better as well as the attack. Lower defense to 1. |
OK, I agree there. Defense lowered to 1. Shield cost 250->300. But don't forget that its hit points are lower than a mob's (if only by a little).
quote: The rangers defense should also be lowered(I am not 100% on this yet) I think 2 would be good on it. production cost seems good so far with the ranger unit. |
OK, I've set it to 2.
quote: Improvement: I really like the lowered values of roads and farms etc...but you think that balances out the gold with jungle?(and food) |
Again, that's because jungles are unimproveabale and difficult to terraform. They're good in the early game but annoying later because you can't get rid of them. Nevertheless, perhaps they are too good. I'll leave it for a while yet and see.
quote: Also it really does make better sence to be able to farm hills and mountains.Being able to view where you were attacked is great. The random placement charts that pop up are very nice. Being able to add settlers to city is a smooth touch( can you post the rules with that also) |
You can add a settler to any city of size 2-6.
quote: , however i have not tested that fully either.
All in all this will take some time to balance things out but I am sure you knew that. |
I did indeed. Thanks for all the comments. I've an exam this afternoon, so I'm a little busy but after that I'll package and upload the new version. Please keep the feedback coming.
I'll be free of exams after this one, and I think I'm now able to play internet games, so I'd like to try to get an internet game of this working. Interested?
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drAgON1
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Mobile,AL,USA
Mar 2001 time: 05:15
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quote: Originally posted by J Bytheway
Republic is not far away, only two techs after Feudalism, and Democracy is only three (four?) techs after that.[Quote]
A very improtant part of the game is options.Take Regular CTP of example. If player1 uses Theo and player2 uses Monarchy the result is player1 winnner! My point they both could be used if they were a little more balanced.( Theo...more war discontent?weaker units? less gold bonus? or Monarchy with better gold or even much cheaper(lower production for faster building) knights? Do you want to give players options or just have one government route?
You can have more trade routes between cities in other government, so they are indeed better. Feudalism is supposed to have fairly bad science and gold, but from what you say perhaps it's too bad - I think I'll leave it for further playtesting for the moment.
Yeah I am not saying change this yet but I want you to think about this- You put in more city improvements but you have lowered trade values and no markets(banks coast more to up keep, and you have to build them sooner and in more cities to make gold), so I really do not want to hurt my science or start losing gold so I do not even bother building very many buildings.
I made jungle better because it's difficult to get the jungle terraforming tech. How about if I increase the value of trade goods from terrains like grassland, hills up to about 8, and forest to 6 or 7... That way the jungle civ will lose out on trade.
Ok lets say 3 civ in this world(this is just what I see at the start) 1 in moslty jungle 2 mostly forest 3 mostly plains/ mountains.Civ1 gets (jungle) food 10 production 20 and gold 5. Civ2 (forest) food 10 production 20 gold 0.Civ3 food 5 prodution 10 gold 0.Terraform options: Civ1,roads-150. Civ2, roads-150,you also said you can terraform forest sooner than jungle.Civ3, if they farm(cost 150)adds 5 food or mine(cost 240) adds 5 production(right?) 5 gold and roads cost 45. Ok you said the simple solution would be to mine the plains/w mine (F=5 P=15 G=5) now compare that to jungle(F=10 P=20 G=5). Ok I think you on the right trail, but they need to be more balanced.Now lets look into the furture a little Civ 1 is crawling with roads(they do have hight enough production 150 is Very easy to spend) and cities just anywhere( no reall need to look for sources of gold its every where!) no trade(the time spent is really useless because new cities mean more gold,prod,etc)They can afford to make city improvements for bigger city.Science is doing good defense is great(rovers 2 to 3 turns ,rangers would take 5 to 6 i think ok) They Rock!
Civ2 - yes they have roads and rovers roaming science is really slow dispite they have trade (really is useless without banks) they cant afford too many city improvements untill they get banks and take the time to build caravans.. they would be a far second.
Civ3- oh where to start..ok they get lower production to start so it is harder to tarrform (even though tile improvements are cheaper) I think a good way to balance things out would be to make it easier to travel across plains(Yeah I know it is, but is it really!?). I mean most units(most important-Settler) can still only walk one step on plains as jungle or forest . If only Civ3 could travel faster without spending too much production they could travel to some better land (say jungle).Or at least they would need a bigger city area with more farms and mine ect. Or perhaps is it is real cheap to terraform plains I guess that could balance things out later.
I don't follow - is this because grassland has no gold? I assumed this would be OK, since grassland is (relatively) cheap to mine.
See above
OK, I've set it to 2.
hehe I was not real sure about that yet.
Again, that's because jungles are unimproveabale and difficult to terraform. They're good in the early game but annoying later because you can't get rid of them. Nevertheless, perhaps they are too good. I'll leave it for a while yet and see.
Once again do we really want to limit players option?
You can add a settler to any city of size 2-6.
perhaps a bit strong Not Tested Yet.
I've an exam this afternoon, so I'm a little busy but after that I'll package and upload the new version. Please keep the feedback coming.
Ok but maybe you should wait a little.
I'll be free of exams after this one, and I think I'm now able to play internet games, so I'd like to try to get an internet game of this working. Interested? Yes VERY much.
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drAgON1
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Mobile,AL,USA
Mar 2001 time: 05:15
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Oh crap, I really messed up that post. How can I fix it? I hope you can understand it.
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J Bytheway
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England
Jul 2001 time: 05:15
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You can fix it by clicking the edit button just above it on the right (next to 'reply with quote')
Edit: Just realised that that might not answer your question... in the message you have to put all the bits I wrote inside [ quote] and [ /quote] brackets seperately. To save typing it's easier to use the alternative [ q] and [ /q] (all of those should have the spaces omitted).
Last edited by J Bytheway on 08-06-2002 at 23:09
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