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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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Brian Reynolds on the SMAC demo:
quote: Then, it was time to release our demo. We had originally thought of the demo entirely as a marketing tool, but as soon as we released it we realized that it made perfect sense as part of our process: Here was a fairly polished, almost-final version of our game in the hands of the public, and as soon as the thing was out we started getting all sorts of feedback from it. Since the release version of Alpha Centauri was still in final testing, and our actual ship date was more than a month away, we had time to incorporate many suggestions from e-mail and Internet newsgroups into the retail version - much to the game's benefit.
Thanks to the demo release, we could make improvements to the game's interface, add a couple of new features, and fix a few glitches found by demo users that had somehow slipped through our testing process. Most significantly, the design of the game itself was still "in play" during the demo process - we could improve some rules, fine-tune the game balance, and improve the AI, all based on feedback we got from the Internet. Even though we hadn't planned it that way, the demo release really proved to be a perfect addition to our design repertoire. |
Once again, the general public is being shut-out by this decision not to release a demo as was done with great success with SMAC. Of course, if Civ 3 proves to have not needed info on "glitches found by demo users that had somehow slipped through," then fine.
Murphy's Law and a hell of a lot of experience, however, should be screaming otherwise.
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That's cold Mark, very COLD! When you throw a dog a bone, it's not supposed to be on a string so you can pull it back at the last second!
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by MarkG
ok, Firaxis, the experiment has worked!!
"No Civ3 Demo" is one of the key phrases that awakens the Yin26 Beast! Everyone should know that from now on so that this doesnt happen again..... |
Two options:
1) Darknight is kidding, demo will be out: that's not very funny but's OK.
2) Darknight is correct, game will not have a demo and you are making this time less than funny joke on Yin26 only replying to Swissy and others the positive feedback of demo as once admitted by Brian himself.
Are you really the same MarkG who 21-8-2001 wrote:
quote: anyway, first of all, there WILL be a demo. firaxis always made demos for their games, and infogrames seems to be doing the same(check their site).
second, if the demo is done like smac, it will be very good for civ3. if you consider that the demo was out on december 25 and the game was released on february 9(that's more than 2 months between the two dates), guess how you can call the smac demo.... |
Naaah, unbelievable: someone must have stolen administrator password. 
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by isaac brock
I don't feel any need for a demo. Why would I want a buggy program that's only a torn up version of the full game? if you're desperate, you can try and find a leaked beta version. I would rather have them finish their game earlier than have a cheap-ass piece of shareware created in 20 minutes by a firaxis intern.
Give me a floggin break |
Could it be that someone on the board will be happy still if Firaxis throw him junk and litter, just because they came from Firaxis?
Drug addicted wants drug so heavily, no matter of the quality of the dose they take For God sake, is the game community lowered to the same level of lacking of perspective and self respect?
A demo is a two-way communication: the company wants you know how good is the new game (with some disclaimer about last minute disovered bug and tweak), while the customer can have a more realistic taste of how the game survived into the long run between the design dream and the final source code compilation and linking (aka the executable you lastly play).
Is crap to make a demo out of nothing from a Firaxis intern: that can only be an early, alpha conceptual demo used to show how things can work while in first stage of game development. A demo as SMAC demo was, is the last available working build of the game with some limit forced into the code (e.g. limited number of turns and limited tech tree available) and with some bell&whistle disabled (e.g. no presentation graphics, cut scene movie) to have a reduced download time and keep room for last nice touch.
So we now know (Darkknight, sorry if I took your post with some reserve, it has been a side effect of MarkG joking about the "bone" throwed at Yin" that make me feel it was a false) that Firaxis is (chose yours):
a) under so great pressure it can't make a workable demo of the game 
b) afraid of the avalance of bug/balancing issue the demo players can send back to it 
c) ready to milk as much money they can before someone realize that Civ III is not the game our community is waiting for 
d) lightened by the Angel of the game makers, who predict to Firaxis all is so good heaven itself will be proud to buy the Limited Edition ("and could they preset the game to Deity level, please?") 
Definitelly ignorance is a virtue: if I never discovered Apolyton, nor have access to Internet, nor read any (good) game magazine, when I'd see the game on the shelves I'd buy it with joy and happines (at least for a while ).
Now I'll barely touch the game with a stick until proven good!
Not because I'm sure it will be bad, but simply because I haven't a single trusted hint it will be good enough out of the box!
Sorry Isaac, why don't you give us a break? 
Nemo, Leonidas, try to resist! There are drugs to aid you against unnecessary urge, and a visit to the nearest temple/church can help too!
Lovely bad girls can make interesting alternative play with you, AFAIK, as enjoyable as a Civ game 
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by Grumbold
Looks like there'll be plenty of feedback before I can get a UK copy. Even so, I'll just treat the released copy as a demo version if I have to. Buy it, play it and take it straight back to the shop in the unlikely event that it proves completely unsatisfactory. That's the nice thing about EU consumer laws!
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Grumbold, that's a point that most of others probably don't know: here in Italy we can't hope, for whatever reason to have money back if anything is wrong with a game!
Only because of an unreadable CD can let you change it with another copy of the same, and sometime also that isn't enough! 
We are in EU too, but consumer law aren't equal in every country. AFAIK Great Britain have one of the greatest customer protection in Europe.
So, when someone don't understand why I don't take lighty to bet 130,000 LIT (more or less 60$, the price for top catalog games) on a game I can't try with a demo, nor change if doesn't work for major bug or HW incompatibility issue... please consider this.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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