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EdwardTKing
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England
Aug 2000 time: 05:12
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Sid Meir's Civilization II: The Official Strategy Guide
Page 146:
"Note: After you discover Guerrilla Warfare, the number of Partisans you receive when one of your cities is captured increases, while the number of Partisans your opponents receive when you capture one of their cities decreases."
Page 278:
"The number of Partisans that appears is based on a number of factors (random and otherwise), but the general rule is that the bigger the city, the more Partisans you receive at the time the city is captured."
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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slowthinker - For what it's worth, and in reference to the thread you link to above: In a current SP game (ToT, 7 civs, raging), I just started the push for world conquest. I've taken the cities of four different civs (1 by attack, 3 by bribery) in the last couple of turns, and got partisans from all of them. Nobody has guerilla warfare; everybody has communism. Interestingly enough, though -- here back to blaupanzer's original question -- the cities taken ranged in size from size-3 to size-8, but each generated only 1 partisan.
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
[This message has been edited by Rufus T. Firefly (edited May 09, 2001).]
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La Fayette
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albi, france
Oct 2000 time: 06:12
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I love to open a city to the barbs and get partisans when they take the city (then bribe it back later on, of course).
I seem to remember that this can happen before discovering communism.
The trigger would then be RESEARCHING COMMUNISM.
Dear friends testers: open your labs!
(I'll be trying to win ww2 as neutral leader meanwhile)
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aux bords mystérieux du monde occidental
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:12
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I suspected (feared) a thread like this might go to what tech causes partisans. I'm still more interested here in how the number gets determined.
(Marquis: No, in the real world, Communism is a result, not the cause, of the partisan and guerilla revolts of the industrial age. Napoleon's army waded thru them in Spain, Poland and Hungary filled with them in 1848, and other examples can be provided from Latin America and the Czech regions all prior to the writing of the Manifesto. My own observation is that they start in Civ II when any nation develops Communism, like a trigger. [Thanks, Lafayette! Perhaps it is starting the research that counts!] The rules provided by Edward seem to reinforce that, talking of increases at Guerilla Warfare and not an initializing. Still, I wondered if someone either had the time to look at, or had already looked at, what factors might determine the numbers.)
[This message has been edited by Blaupanzer (edited May 10, 2001).]
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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savegames?
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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quote:

Originally posted by Blaupanzer on 05-10-2001 05:00 PM
Still, I wondered if someone either had the time to look at, or had already looked at, what factors might determine the numbers.)
[This message has been edited by Blaupanzer (edited May 10, 2001).]
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I think, it generally depends on the number of happy people in the city, with modifications by guerilla warfare, city sqares with hills, mountains, rivers, forests, city squares occupied by others.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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my last message was definitively false.
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Caligastia
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I think you will have more partisans around the city if there are more squares with hills.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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following things had an effect: technologies at attacker, technologies at defender, city-size, government, occupied citysquares
if cityfounded by attacker->no partisans pop up
no effect: unhappy, contend, happy people; wltxd, cityimprovements, killed defender/attacker, decrease of inhabitants by siege, type of terrain
there are roundings within the formula - so not expected results occur
variables
tague-technology researched by attacker- guerilla warefare 1 yes, 0=no
tdcom-technology researched by defender-communism 1=yes, 0=no
tdgue-technology researched by defender-guerilla warefare 1=yes, 0=no
govindexD- form of government defender index value
govindexA- form of government attacker index value
Index Values
Anarchy=1,Desp=2, Mon=3, Com=4, Fund=5, Rep =6, Dem=7
BND basic number defender
city size 4-11 BND= 4
city size 12-19 BND=9
city size 20-27 BND=15? (testing not available-only 18 city squares)
and so on
BNA basic number attacker - (if Guerilla warefare researched by attacker, if not zero)
city size 4-11 BNA=4
city size 12-19 BNA=8
city size 20-27 BNA=12
and so on
This basic numbers are calculated- including roundings
formula: simplified model no roundings
partisans=tdcom*{[BND]+[BND*tdgue-tague*BNA]-[6-(abs(govindexD-govindexA))*(tdcom+tdgue-tague)] }
For better readability some brackets replaced
terms in [] belong together
negative values=0 partisans
hope that helps
formula corrected 26.06.02 (tvgue*BNA)->tague*BNA)
Last edited by Thoddy on 27-06-2002 at 12:01
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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bump
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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If I remember right
tague is correct.
If attacker has guerilla tactics the number of emerging partisans decreases.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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It looks good! I missed these results last year...
Thoddy,
I suppose BND is related to the conquered city (which produces partisans). But what is BNA?
city size under BNA/BND: do you mean the city size before or after the capture?
quote: Originally posted by Thoddy
BNA basic number attacker - (if Guerilla warefare researched by attacker, if not zero)
city size 4-14 BNA=4 | I suppose there should be
city size 4-11 BNA=4
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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BNA- If attacker has guerilla warfare the number of emerging partisans is reduced by this number, depending on city size.
Maybe its possible to create a better formula. I post lots of results of my test in the german forum postet above, so anybody who wants can create a better formula.
quote: city size under BNA/BND: do you mean the city size before or after the capture? |
before
quote: I suppose there should be city size 4-11 BNA=4 |
corrected
I see I was somthing dizzy when I post the results of testing.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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quote: Originally posted by Caligastia
I think you will have more partisans around the city if there are more squares with hills. |
definitively no
defensive terrain has the only effect where the emerging partisans were placed .
first partisan to the best devensive terrain and so on.
There is a special pattern of setting the Partisans you can see, if all terrain is the same.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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quote: Originally posted by Thoddy
BNA- If attacker has guerilla warfare the number of emerging partisans is reduced by this number, depending on city size. | I am a slow thinker! I thought the BNA should pertain to some attacker's city. Now I think both BNA and BND are related to the conquered city. Am I right?
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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quote: Originally posted by SlowThinker
I am a slow thinker! I thought the BNA should pertain to some attacker's city. Now I think both BNA and BND are related to the conquered city. Am I right? |
Its right.
BNA and BND are related to the conquered city.
quote: slow do you finally agree that communism lets loose the evil of partisans. (They are available before Guerilla warfare?) You debated this a long time ago... |
Partisans emerge from conquering cities if the citydefender has communism even without Guerilla warfare.
Guerilla warfare is only required for producing partisans.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:12
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double Post
Last edited by Thoddy on 28-06-2002 at 12:06
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Starlifter
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Seattle's Rain....
Jun 2002 time: 21:12
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by GP:
quote: slow do you finally agree that communism lets loose the evil of partisans. (They are available before Guerilla warfare?) You debated this a long time ago.. |
GP, are you saying that it is only Communism that unleashes Partisans? And nothing else?
ST or GP, Is it possible to provide a link to that discussion? I would like to read it.
A couple observations:
A. Communism is not necessary to produce Partisans.
B. You can have Communism, and not produce Partisans.
The key is the combination of 3 techs:
1. Gunpowder
2. Communism
3. Guerilla warfare
1+2 = Partisans
3 alone = Partisans
1 alone = No Partisans!
2 alone = No Partisans!
In words, anytime civ possess Guerilla Warfare, the civ's captured cities can spew Partisans.
If you have Communism, but No Gunpowder and No Guerilla Warfare, then no Partisans emerge.
So Communism alone will not unleash the evils of Partisans .
But Communism alone is not too common, however... most people discover Gunpowder by then, but it is not necessary to do so. Of course, to have neither Gunpowder nor Communism yet possess GW means you need outside help, like stealing a tech, capturing or trading a tech, or a preset game.
This also means Thoddy's equation, while valid in one context, is only a partial solution to the final Partisan issue.
PS, Nice work, Thoddy! My only work on this was for size 13 and below a couple years ago, with a manual table and no formula.... brute force testing, LOL!
Last edited by Starlifter on 28-06-2002 at 20:49
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