Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civ 3 Strategy guide is out!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (9): [ <<   5   6   7   8   9   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 29-10-2001 00:55
Edit/Delete Message Reply w/Quote
#211 Report this post to a moderator
Re: Hold On A Second... Get a bigger avatar today!

quote:
Originally posted by Daoloth
If you can't use enemy roads during war time, how are you going to get vehicles through their forests and mountains??? Are they telling us we can't put artillery in our enemies mountains or have Panzers go through their forests???


It makes sense to me. By the way, it's Jungle, not Forest. Imagine a handful of veteran infantry units fighting from the jungles or mountains, harrassing your modern mechanized war machine until you give up and leave them alone. Sounds familiar...

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 29-10-2001 01:08
Edit/Delete Message Reply w/Quote
#212 Report this post to a moderator
Support Apolyton buy from Amazon

sure provost,
iron works- increases production by 100% in city where it's built

Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 29-10-2001 01:15
Edit/Delete Message Reply w/Quote
#213 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Provost Harrison
Could someone actually tell me what the Iron Works actually do? I know you need iron to produce certain units, but I wouldn't think that Iron Works are necessary to make iron available. Does it give you some kind of production bonus?


The Ironworks doubles production in the city where it's built. To build it, you must have Iron and Coal in the city Radius of the city (not just available through trade). It's available with Steam Power (when the Coal deposits appear.) The other drawback is its pollution--it produces twice as much pollution as any other improvement.

Pollution has been change quite a bit. Pollution is produced by individual buildings, not as a function of your shield production:
Airport: 1
Coal Plant: 2
Factory: 2
Iron Works: 4
Manufacturing Plant: 4
Offshore Platform: 2
Research Lab: 1
Also, each citizen over 12 produces 1 pollution point. The percent chance of a pollution square appearing each turn is the sum of the pollution points generated by that city. Mass Transit reduces the pollution from people and Recycling Center reduces the pollution from improvements. Hydro, Nuclear, and Solar Plants don't reduce pollution anymore--they just provide the benefits of Coal Power (+50% to factory production) without making more pollution. Hydro Plants can only be built in cities with a river in their city radius. Nuclear Plants can only be built in cities with a river or water square in their radius. Solar Plants can be built anywhere but they're really expensive and only arrive late in the game.

Global Warming is based on the total pollution produced each turn, not how many polluted squares are in existence. You can't just clean it up really quickly and avoid the effects like in the older games--you have to avoid pollution altogether if you want to stave off Global Warming. Also, Nuclear Explosions really increase the chances of global warming.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 29-10-2001 01:19
Edit/Delete Message Reply w/Quote
#214 Report this post to a moderator
Suffering from ads?

Ouch, damn looks like SMAC's planet is making a late game appearence in Civ3

Pollution sounds really harsh, how much do recycling and mass transit reduce pollution? Can you eliminate it entirely with a combo of improvements, or is it a persistent problem in the end game?

Also, someone earlier said Elvis isn't in Civ3, does the strategy guide mention The King?

Jarouik is offline Jarouik
Warlord
Helsinki, Finland, EU
Dec 2000
time: 07:15
  Old Post 29-10-2001 01:21
Edit/Delete Message Reply w/Quote
#215 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Ralf


Yes, but the point is that (according to you), expanding from 8 surrounding working-tiles to the maxed out size of 20 surrounding working-tiles, only require 10 culture-points. Since the temple-improvent is cheap & easy to build, thats way too fast. Again, why bother with implementing this 2-step work-area expansion, if its that easy to expand? I dont think your version is very likely.


Actually, I like this feature... if you can only work the eight squares right next to your city until you have built a temple and waited for the culture to accumulate, it will somewhat more realistically force you to initially found your cities right next to good resource squares instead of only considering all of the squares in your future city radius. I like the fact that this way, the suitability of the area immediately surrounding the city is imporant for city growth and production until your cultural radius has grown - and I think there are many screenshots which show that this is the case. Additionally, this feature will force even the most expansionist players to build cultural improvements from the start just to get to use all the best squares within the 21-square-radius at all

Last edited by Jarouik on 29-10-2001 at 01:28

dasaecorvic is offline dasaecorvic
Chieftain
Valencia, Spain, EU
Sep 2001
time: 05:15
  Old Post 29-10-2001 01:37
Edit/Delete Message Reply w/Quote
#216 Report this post to a moderator
thanks a lot Support Apolyton, buy Civilization III: Complete

You have been of great help in the forum.

Thank you very much.

woody is offline woody
Warlord

Oct 2001
time: 05:15
  Old Post 29-10-2001 01:40
Edit/Delete Message Reply w/Quote
#217 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Baloo
Gee I wish Brian R. is still around. I think he is really the motor that generates Firaxis’ or Old Microprose’s ingenuity.


Brian Reynolds was good at getting rid of bugs and fixing broken design or AI problems, but I didn't really like what he did with Civ2. Yeah, it was a better game than Civ1, but only because Civ1 had so many annoying bugs. I really preferred the "feel" to Civ1. It was much more addictive than Civ2.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:15
  Old Post 29-10-2001 01:46
Edit/Delete Message Reply w/Quote
#218 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by SerapisIV
Ouch, damn looks like SMAC's planet is making a late game appearence in Civ3

Pollution sounds really harsh, how much do recycling and mass transit reduce pollution? Can you eliminate it entirely with a combo of improvements, or is it a persistent problem in the end game?

Also, someone earlier said Elvis isn't in Civ3, does the strategy guide mention The King?

Mass Transit and Recycling Center REDUCE population and production pollution but do not eliminate them. The book does not give percentages. Looks like our workers will have to keep vigilant in the late game to keep up with pollution.

No sign of Elvis, but Groucho is in (page 39)!
---
Marketplace produces happy-faces based on the number of luxuries in the city: For every 2 or fraction thereof, 1 happy-face is produced, up to a maximum of 4 happy's (for 7 or 8 luxuries).

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 29-10-2001 01:49
Edit/Delete Message Reply w/Quote
#219 Report this post to a moderator
Increase the size of your Attachments

Do the entertainers change with different cultures? Say an Asian entertainer or a European entertainer?

I ask this because we know that the population faces each have their own culture, so maybe the entertainers and such do as well.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 29-10-2001 02:16
Edit/Delete Message Reply w/Quote
#220 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Jarouik
Actually, I like this feature... if you can only work the eight squares right next to your city until you have built a temple and waited for the culture to accumulate,


Jarouik, I like this feature also. Im not against this new 2-step working-area expansion - on the contrary. I just think it would be much more challenging if the switch from 8 workable tiles, to 20 tiles appeared later. Lets say after 100+ accumulated culture-points; alternatively after 6+ city-pops. Already after 10 lousy culture-points seems pointlessly easy, and I dont believe that is the case.

I remember specifically that one of the Firaxians actually mentioned that both the work-area and the culture-border expands - but the work-area doesnt expand nearly as fast as the culture-border.

------------------------------

From one thing to another: Can one convert terrain-types back and forth, in Civ-3; the way one could in Civ-2?

Last edited by Ralf on 29-10-2001 at 02:25

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:15
  Old Post 29-10-2001 02:18
Edit/Delete Message Reply w/Quote
#221 Report this post to a moderator
Re: Hold On A Second... Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Daoloth
If you can't use enemy roads during war time, how are you going to get vehicles through their forests and mountains??? Are they telling us we can't put artillery in our enemies mountains or have Panzers go through their forests???

You haven't played many other 'wargames', have you.
We don't know yet if roads/rails will let us into mountains or jungle at the normal terrain movement rate, but the prohibition is not unusual. The rule IS an 'improvement'.

Jarouik is offline Jarouik
Warlord
Helsinki, Finland, EU
Dec 2000
time: 07:15
  Old Post 29-10-2001 02:43
Edit/Delete Message Reply w/Quote
#222 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Ralf


Jarouik, I like this feature also. Im not against this new 2-step working-area expansion - on the contrary. I just think it would be much more challenging if the switch from 8 workable tiles, to 20 tiles appeared later. Lets say after 100+ accumulated culture-points; alternatively after 6+ city-pops. Already after 10 lousy culture-points seems pointlessly easy, and I dont believe that is the case.


Well, I guess the expansion could occur later on, as you suggest... however, I think the existence of a couple of low-production squares such as mountains, jungle or even coast right next to the city could stop it from growing altogether before even reaching the size of six, if the radius couldn't be expanded easily enough. I believe they have playtested this feature and come to the conclusion that this is the best way of doing it... at least I like the fact that it is very easy to expand your radius to two squares, but that it won't happen until you build a temple - if it were harder, perfectionist civs that build improvements early on wouldn't get the bonus of getting to use the full city radius easily enough and so wouldn't have an advantage over expansionist ones...

Your.Master is offline Your.Master
Chieftain
Port Elgin, Ontario, Canada
Apr 2001
time: 05:15
  Old Post 29-10-2001 02:54
Edit/Delete Message Reply w/Quote
#223 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Comrade Tribune


Ahhh, actually smaller. Greek city states were really small. A Phalanx unit had somewhere around 2-3000 soldiers, I guess.


A phalanx was a unit of 64 soldiers, shaped like this:

code:
x xx xxx xxxx xxxxx xxxxxx xxxxxxx xxxxxxxx xxxxxxx xxxxxx xxxxx xxxx xxx xx x


except not so elongated.

They had halberd-like weapons (think like stylish spears) which they used to fight from sever ranks back. A fallen warrior could be replaced from the row behind, he replaced from behind, etc. all the way to the back OR, if the situation warranted it, from the centre.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Smile  Old Post 29-10-2001 02:55
Edit/Delete Message Reply w/Quote
#224 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by monkspider
Sistine Chapel now only doubles effect of Cathedrals


I do not quite agree with the 'only'.

Sistine Chapel used to replace the Cathedrals, now it doubles them. In the final analysis, the cumulative effect will be much stronger; that is, if you build many Cathedrals.

If you don´t have any Cathedrals, then, of course, building the Sistine Chapel would be pure hypocrisy. Now the game makes sure you have to actually invest into religion to reap the benefits.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
  Old Post 29-10-2001 03:11
Edit/Delete Message Reply w/Quote
#225 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Your.Master


A phalanx was a unit of 64 soldiers, shaped like this:

code:
x xx xxx xxxx xxxxx xxxxxx xxxxxxx xxxxxxxx xxxxxxx xxxxxx xxxxx xxxx xxx xx x


except not so elongated.

They had halberd-like weapons (think like stylish spears) which they used to fight from sever ranks back. A fallen warrior could be replaced from the row behind, he replaced from behind, etc. all the way to the back OR, if the situation warranted it, from the centre.



Sorry, but the first half of what you say is nonsense.

A Phalanx was not a small unit, nor was it wedge-shaped. It was, indeed, 8 (or sometimes 16) ranks deep, but it looked like this:

(front)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

It was very hard to attack from the front, but easy to outmaneuver. Alexander solved this problem by protecting the flanks with Elite Heavy Cavalry (think Knights).

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 29-10-2001 03:15
Edit/Delete Message Reply w/Quote
#226 Report this post to a moderator
Increase Your PM Length

Comrade is correct. The first phalanz was 8*8 and when they became skilled at that, they moved to 16*16 with 16 ft lances.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 29-10-2001 03:20
Edit/Delete Message Reply w/Quote
#227 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Jarouik
at least I like the fact


Nothing has been confirmed either way, to my knowledge. So unless someone with access to that strategy guide speaks out...

quote:
if it were harder, perfectionist civs that build improvements early on wouldn't get the bonus of getting to use the full city radius easily enough and so wouldn't have an advantage over expansionist ones...


I have read this a couple of times, but cant make any sense of it. What are you trying to say

cyril25376 is offline cyril25376
Warlord
Salzburg, Austria
Jun 2001
time: 07:15
  Old Post 29-10-2001 03:35
Edit/Delete Message Reply w/Quote
#228 Report this post to a moderator
Support Apolyton or Terrorists Win

Thanks a lot for the info, Andrew1999
I have a question concerning smart weapons: Do you know the effectivity of destroying a targeted improvement. Is it 100 %, 50 %. Methods against the attacking.
Is there any punishment when you destroy non-militaristic improvement (like temple, hospital). Will you loose your reputation, because you have committed a war crime?

Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 29-10-2001 03:39
Edit/Delete Message Reply w/Quote
#229 Report this post to a moderator
Support Apolyton buy from Amazon

Everything in the guide points to a fixed, 20-tile area that citizens can work. Culture just affects the political boundary of your civ, city resistance/assimilation, negotiating power (they'll accept worse deals if you're culturally superior), and propaganda (it's easier to steal cities with spies if your culture is superior.)

SSBLoveU is offline SSBLoveU
Warlord
USA
Aug 2001
time: 00:15
  Old Post 29-10-2001 03:39
Edit/Delete Message Reply w/Quote
#230 Report this post to a moderator
Browse Apolyton AD-FREE

A wise man learns knowledge through wisdom.
So far the game reads great.

The political ramifications of the game seem interesting. One could simply destroy a city with words or a blockade, thus, totally disrupting trade. I still plan to trade, and to use it to plan my defenses. Nevertheless, I am definitely going into space my first game.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:15
  Old Post 29-10-2001 03:41
Edit/Delete Message Reply w/Quote
#231 Report this post to a moderator
Enter the AD-FREE zone

Andrew1999: thanks for all you info.

One more question though: how do satellites work in civ3?

thanks in advance!

Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 29-10-2001 03:48
Edit/Delete Message Reply w/Quote
#232 Report this post to a moderator
Remove this text

quote:
Originally posted by cyril25376
Thanks a lot for the info, Andrew1999
I have a question concerning smart weapons: Do you know the effectivity of destroying a targeted improvement. Is it 100 %, 50 %. Methods against the attacking.
Is there any punishment when you destroy non-militaristic improvement (like temple, hospital). Will you loose your reputation, because you have committed a war crime?


I don't think there's a diplomatic penalty for destroying improvements. There's only one civ that cares and he's already pretty mad at you.

I think that the bombardment strength of the unit is compared to the defense strength of the target, with things like buildings having an inherent defense of 4. I have no idea if defense bonuses for terrain, etc. are applied or not--I could make a case either way. Then the strengths are compared as in combat. So a Stealth Bomber (power 8) attacking a Temple (defense 4?) would have a 2/3 chance of winning.

This is all speculation--maybe you should ask in the thread from the guy who got the game early.

Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 29-10-2001 03:53
Edit/Delete Message Reply w/Quote
#233 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by The diplomat
Andrew1999: thanks for all you info.

One more question though: how do satellites work in civ3?

thanks in advance!


The book doesn't say anything about satellites. It does note that lauching the Apollo Program no longer reveals the entire map. I don't think there are any kinds of satellites in the game.

MishGolden is offline MishGolden
Settler
Chicago, IL
Sep 2001
time: 23:15
  Old Post 29-10-2001 04:45
Edit/Delete Message Reply w/Quote
#234 Report this post to a moderator
Got spare money?

<>

Someone got the game early? Lucky bastard!
Can someone point me to his thread?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 29-10-2001 04:49
Edit/Delete Message Reply w/Quote
#235 Report this post to a moderator
Increase the size of your Attachments

The thread is called "*bump* for anyone interested"

MishGolden is offline MishGolden
Settler
Chicago, IL
Sep 2001
time: 23:15
  Old Post 29-10-2001 04:57
Edit/Delete Message Reply w/Quote
#236 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Roman
The thread is called "*bump* for anyone interested"


Thanks

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 29-10-2001 05:10
Edit/Delete Message Reply w/Quote
#237 Report this post to a moderator
Increase Your PM Length

You are welcome

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:15
  Old Post 29-10-2001 05:26
Edit/Delete Message Reply w/Quote
#238 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Andrew1999
It does note that lauching the Apollo Program no longer reveals the entire map.


Really? Hrrmmm...this seems like a misstep, unless there is another advance, improvement, unit or wonder that does reveal the entire map.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 29-10-2001 09:01 Visit dainbramaged13's homepage!
Edit/Delete Message Reply w/Quote
#239 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by ajbera


Really? Hrrmmm...this seems like a misstep, unless there is another advance, improvement, unit or wonder that does reveal the entire map.


i know, its especially helpful to perfectionist civs who in life would know the entire map

wes23 is offline wes23
Settler

Oct 2001
time: 05:15
  Old Post 29-10-2001 10:18
Edit/Delete Message Reply w/Quote
#240 Report this post to a moderator
Leonadro Support Apolyton buy from Amazon

I got one quick question****

does Leonardos Workshop still work the same?

I think it should be a small wonder, I hated upgrading in Alpha C.

but since it is not small wonder , I will have to get it firs tif it is the same as in CIV 2


thanks

 
Pages (9): [ <<   5   6   7   8   9   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0794 seconds (92.89% PHP - 7.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net