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ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 29-10-2001 10:47 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#241 Report this post to a moderator
Avatar Enlargement: We've got the solution

Leo's workshop: halves cost of upgrading units.

This means you can upgrade units that are in cities regardless of whether or not you have this wonder.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:15
Thumbs up  Old Post 29-10-2001 10:49
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#242 Report this post to a moderator
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I am so happy that we will be able to "upgrade" units instead of just disbanding them or having a warrior running around my civ in the year 2020!

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 29-10-2001 10:50
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#243 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

man it REALLY sucks that there is no damn MAD in the game

wes23 is offline wes23
Settler

Oct 2001
time: 05:15
  Old Post 29-10-2001 10:57
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L W Remove this text

that makes sense, 50% makes that wonder lot more fair, then it used to be.

so, are the huts pretty cool? the little villages u find and u get free stuff or barb!

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:15
  Old Post 29-10-2001 11:02
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quote:
man it REALLY sucks that there is no damn MAD in the game


Well, there basically is. You launch a nuke and the rest of the world turns on you, even allies. Like in SMAC... worked well there.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:15
  Old Post 29-10-2001 11:22 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#246 Report this post to a moderator
Re: Leonadro Increase Your PM Length

quote:
Originally posted by wes23

does Leonardos Workshop still work the same?

No. The trigger in Civ III is...

Leonardo's Workshop
Allows you to upgrade units at 1/2 the cost.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 29-10-2001 12:52
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quote:
Originally posted by Imran Siddiqui
quote:
man it REALLY sucks that there is no damn MAD in the game


Well, there basically is. You launch a nuke and the rest of the world turns on you, even allies. Like in SMAC... worked well there.


yeah, but i was hoping for a system like in CTP(2?) where you could city lock them and they would launch upon enemy launch in the same turn. but since i rarely got that far (usually got bored first) i dont know how good the systme was, but i was hoping firaxis would have a better system similar to that concept.

Döbeln_2001 is offline Döbeln_2001
Settler

Sep 2001
time: 05:15
  Old Post 29-10-2001 14:13
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Tired of ads?

quote:
Originally posted by Nemo


yeah, but i was hoping for a system like in CTP(2?) where you could city lock them and they would launch upon enemy launch in the same turn. but since i rarely got that far (usually got bored first) i dont know how good the systme was, but i was hoping firaxis would have a better system similar to that concept.


If I'm not mistaken, it takes 1 turn for an ICBM to hit, so your enemy will have plenty of time to launch a counterstrike. More simple and elegant than CTP:s system...

Regards / GulGnu

-Stabil som fan!

old dog is offline old dog
Chieftain

Sep 2001
time: 00:15
  Old Post 29-10-2001 16:20
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Re: Leonadro Support Apolyton

quote:
Originally posted by wes23
I got one quick question****

does Leonardos Workshop still work the same?

I think it should be a small wonder, I hated upgrading in Alpha C.

but since it is not small wonder , I will have to get it firs tif it is the same as in CIV 2


thanks
I believe he posted earlier that Leonardo now cuts the cost of upgrading units by half. (All civs can upgrade their units in Civ 3; it costs cash.)

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:15
  Old Post 29-10-2001 20:26 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I do now understand that pollution will be a huge issue, and you'll have to fight it all the modern age. You just can't ignore recycling improvements, while just having tons of units out to clean anything that appears, like you could in Civ 2.

Jarouik is offline Jarouik
Warlord
Helsinki, Finland, EU
Dec 2000
time: 07:15
  Old Post 29-10-2001 21:57
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quote:
Originally posted by Andrew1999
Everything in the guide points to a fixed, 20-tile area that citizens can work. Culture just affects the political boundary of your civ, city resistance/assimilation, negotiating power (they'll accept worse deals if you're culturally superior), and propaganda (it's easier to steal cities with spies if your culture is superior.)


OK, it seems I was mistaken and you can work all the squares from the start, since it was said to be the case in the thread http://apolyton.net/forums/showthre...6080#post566080...

However, in that case I keep wondering what this city screenshot means. Most of the outer squares are not inside any other civ's borders, but they still cannot be used. Explanations, any? Another screenshot showing a similar situation is here - you can see that the square southwest of the square you are working on should be inside your city radius and outside all other nations' borders, but still it cannot be used.

Last edited by Jarouik on 29-10-2001 at 22:04

LarryLard is offline LarryLard
Chieftain
London
Sep 2001
time: 05:15
  Old Post 29-10-2001 22:10
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quote:
Originally posted by Andrew1999
Great Wall: Doubles effects of walls in cities that have them. United Nations: Allows diplomatic victory


No-one has commented on the CivII effects that seem to have been removed??

Reminder: These two used to force your enemies to conclude negotiations with ceasefire/peace...

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:15
  Old Post 29-10-2001 22:47
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quote:
Originally posted by Jarouik


OK, it seems I was mistaken and you can work all the squares from the start, since it was said to be the case in the thread http://apolyton.net/forums/showthre...6080#post566080...

However, in that case I keep wondering what this city screenshot means. Most of the outer squares are not inside any other civ's borders, but they still cannot be used. Explanations, any? Another screenshot showing a similar situation is here - you can see that the square southwest of the square you are working on should be inside your city radius and outside all other nations' borders, but still it cannot be used.


Those 2 screenshots are exactly the ones which made me think you couldn't work the full 21 squares until your city border expanded. However BlueHooHoo has directly said this is not the case. So I can only assume that even though the squares beyond the initial 8 are grayed out before the borders expand, you can still work them.

At this point, who cares. I'll know for sure tomorrow!

drake is offline drake
King
Maine, US
Oct 2000
time: 00:15
  Old Post 29-10-2001 22:51 Visit drake's homepage!
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#254 Report this post to a moderator
Inflate your Upload Space

Strategy guide before game is released?

Pathetic.......

Bet you guys go out and buy cheat books to games before you pick em up too....

Half the fun is discovering a games for ones self. Atleast I would think it is.

Heaven forbid some of you learn a technique on your own

Jarouik is offline Jarouik
Warlord
Helsinki, Finland, EU
Dec 2000
time: 07:15
  Old Post 29-10-2001 23:39
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by drake
Strategy guide before game is released?

Pathetic.......

Bet you guys go out and buy cheat books to games before you pick em up too....

Half the fun is discovering a games for ones self. Atleast I would think it is.

Heaven forbid some of you learn a technique on your own


Judging by earlier commercial Civilization "strategy guides", the book now released probably contains very little in the way of valuable strategies etc. I consider such strategy guides more like complementary (and often erroneous) manuals and hardly worth buying... here the point is that, until the game is released, the book is a unique opportunity to learn some of the facts about the game you will learn anyway once you get your hands on it. There are some people who can't wait until they get to play the game themselves... me included, since I know the game won't be available in Finland until a couple of weeks later. However, I guess I should stop reading Apolyton once the game is released in the US, because I don't want to know *everything* about the game before I can play it myself.

arkammler is offline arkammler
Settler

Aug 2001
time: 23:15
  Old Post 30-10-2001 01:16
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Support Apolyton or Terrorists Win

I like how the wonders that "count as _____ in every town" are gone.
Now, with increases the effect of _____ better. you still have to build _____ to get ______'s effect. Not build a wonder and get all of the ______(e)s in one foe swoop.

manofthehour is offline manofthehour
Warlord

May 2001
time: 05:15
  Old Post 30-10-2001 04:13
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#257 Report this post to a moderator
Tired of ads?

To any one who has the game and the statagy guide. How do the two compair. Is it usefull?

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:15
  Old Post 30-10-2001 05:05
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#258 Report this post to a moderator
upgrading Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Wittlich
I am so happy that we will be able to "upgrade" units instead of just disbanding them or having a warrior running around my civ in the year 2020!


i totally agree -- i run a perfectionist nation, and there's NOTHING worse than not being able to upgrade. I mean, the ability to upgrade is really really helpful.

Does anyone know how this is implemented (i'm sure this has been answered somewhere else, but i haven't heard an answer, so...)? Can you, on a unit-by-unit level, choose what to upgrade and when to upgrade it? Also, can you choose what to upgrade to (within reason -- no sense in upgrading an infantry to a tank, but there's lots of sense in being able to upgrade an infantry to a marine OR a commando -- just two examples, can't think of any real units to use ). Thanks in advance...

-- adaMada

Cluk is offline Cluk
Settler

Oct 2001
time: 21:15
  Old Post 30-10-2001 08:09
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quote:
Originally posted by Döbeln_2001


If I'm not mistaken, it takes 1 turn for an ICBM to hit, so your enemy will have plenty of time to launch a counterstrike.


"Sir, the Russians have launched a missile at Chicago!"
"Good thing we can move our 11 Modern Armor and 7 Mech Infantry out to the fortresses 2 squares away!"
ICBMs are supposed to be too fast for a meaningful response... ah well, I suppose this is the price of a better game.

Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 30-10-2001 08:17
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Re: upgrading Suffering from ads?

quote:
Originally posted by adaMada


i totally agree -- i run a perfectionist nation, and there's NOTHING worse than not being able to upgrade. I mean, the ability to upgrade is really really helpful.

Does anyone know how this is implemented (i'm sure this has been answered somewhere else, but i haven't heard an answer, so...)? Can you, on a unit-by-unit level, choose what to upgrade and when to upgrade it? Also, can you choose what to upgrade to (within reason -- no sense in upgrading an infantry to a tank, but there's lots of sense in being able to upgrade an infantry to a marine OR a commando -- just two examples, can't think of any real units to use ). Thanks in advance...

-- adaMada


Each unit has a type it upgrades to. You can do the units individually or upgrade an entire class at once. Not every type can be upgraded though--for example, you can't make the jump from Cavalry to Tanks.

RodLosAngeles is offline RodLosAngeles
Chieftain
Los Angeles, CA
Oct 2001
time: 21:15
  Old Post 30-10-2001 08:25
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Andrew, thanx man! You're doing a great job for all of us still without the game!

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 30-10-2001 08:27
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Tired of ads?

quote:
Originally posted by Cluk
"Sir, the Russians have launched a missile at Chicago!"
"Good thing we can move our 11 Modern Armor and 7 Mech Infantry out to the fortresses 2 squares away!"
ICBMs are supposed to be too fast for a meaningful response... ah well, I suppose this is the price of a better game.




I think that the ICBM damage range is like an 8 square radius, so moving them that far wont help at all. And if they plaster your entire continent with ICBMs, even inifinite railways wont help you any...

khassani is offline khassani
Settler

Oct 2001
time: 05:15
  Old Post 30-10-2001 11:33
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Avatar Enlargement: We've got the solution

Does anyone know if the stealth aircrafts in CivIII actually have stealth (kinda like an air version of submarines) or are they still just upgraded planes?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 30-10-2001 14:45
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quote:
Originally posted by khassani
Does anyone know if the stealth aircrafts in CivIII actually have stealth (kinda like an air version of submarines) or are they still just upgraded planes?


There missions have a 5% chance of being intercepted by another plane, as opposed to like a 50% chance for normal planes. (figures approximate, cant find source)

But yeah, they are actually stealthy

 
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