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deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999 time: 14:15
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My first effort, as I said, I dived in on Deity level. I chose the English, major mistake - Man of War is their special unit which was not needed, got TWO wheat for the capital on a river floodplain, near jungle. Was ravaged by raging hordes and disease from jungle and with only 3 cities by about 700BC was sandwiched between Persians in the North and Russians in the South who attacked me at the same time... well to cut a long story short, well to cut a short story even shorter I was Elizabeth the worthless!
BTW
THEY SPELL DEITY AS DIETY IN THE HALL OF FAME!!!!!!!!!
major grrrrrrrrrrrrr
But I really like the culture thing and got this working really well in my current second game.
I droped back to Emperor level in this game and, like AH, I'm taking it slowly so I don't miss anything - unlike that Canadian Cowboy
I chose the Greeks and got 5 cities on an island with Romans who had 4 cities. The Greeks start with Hoplate unit which gives great defence from Day One. So I was nice as pie to Romans, gifted a few little things to them and their Northern city fell into my lap
So with 6 cities and in Republic my techs are rolling.
Then I realised I needed aqueducts to grow above size 6! Then I realised I couldn't irrigate ANY squares cos I have NO fresh water ANYWHERE on the island! Have to wait till Electricity now?????
So, building harbours.
Built no Wonders.
Traded no techs.
Am behind in techs but planning on taking out remaining Roman cities who are entirely unsuspecting.
Does WLTPD work for growth??
I get the feeling that the game designers are now telling us what a lot of their true intentions were with Civ2.
NO Inc rush buying;
NO super trade/growth stuff;
etc etc...
WE all just used the loopholes to create another game altogether with Civ 2 ; but Civ 3 is really the ultimate diplo game where wars of all scale are necesary. Civ 3 reflects the real world much more closely.
It is brilliant. I think I said that
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Smash
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Civ2 Diehard
Jul 1999 time: 21:15
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we still have unlimited movement on RRs but you need coal and iron to build them.
They also add 1 food to irrigated squares and 1 sheild to mined squares.
RRing and farming have been combined it seems.
Pollution takes alot of worker effort.Dam captured workers aren't as efficient as your own nationality.At least with the worker speed bonus of Democracy.
Cut roads that connect to other enemy cities in captured cities to greatly reduce the chance of defection.Try to connect to your cities at the same time or ASAP to bring in your luxuries and resources.
Don't move large numbers of troops into newly captured cities.Keep them around it.If it defects you won't lose them all and you can retake immediately.So far,it seems defecting cities get 1 defender of the civs units.Your units that might have been inside are gone forever.
holding shift and right clicking on a leader's portrait in the foreign advisor screen will change the civ if you are playing with more than 7 ais.
Last edited by Smash on 18-11-2001 at 16:07
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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I've started 4 games now on monarchy level and gotten killed in all four. The first game was actually my best. I have been unable to keep the ai from declaring war. No matter how much I appease them, one of them eventually attacks and often it's followed by an alliance against me. When I've taken the offensive, elite archers start losing.
I have been playing in a style that tries to spread the cities out so that city radii don't overlap, but that makes defending difficult against the onslaught of ai units, since zoc doesn't apply. The ai is relentless in destroying my improvements, particularly to critical resources. You cannot settle cities while at war unless you send out 3 or 4 good units with the settler, b/c the ai makes a beeline for that city. I'm beginning to think the only way to start is to be extremely aggressive at the outset and wipe out your neighbors, but in the game I tried that, my elite units mysteriously started losing as I tried to take out the last two iroquois cities, and then they allied with the egyptians, and that was that. Still have never gotten a great leader.
One thing I've learned, though, is the importance of trading techs to all civs when you trade to any civ. If you're gonna trade it away, trade it to each of them b/c the others will if you don't.
The wonder building is incredibly frustrating. I was one turn from pyramids, and had oracle, colossus and lighthouse available as alternative wonders. The ai built all 4 wonders on the turn before me. I got a very expensive granary. I quit that game then out of sheer annoyance, so maybe I've played 4 1/2 games.
I'm not sure yet whether I like this game.
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:15
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War4.....as far as deciding whether to upgrade or disband units, it all comes down to individual preference. I generally run out of cash on my major offensives from rush building temples and cathedrals to prevent captured cities from rebelling back to enemy control. So when that happens I will disband my non-elite obsolete units in captured enemy cites to reduce the cost of rush building temples. For example, I am currently disbanding my cannons and riflemen while my homeland cities are cranking out vet artillery and infantry. What works really well is conscripting infantry for 1 pop point and then disbanding them for 22 shields.
In my current game as the French on Monarch level, I captured the Egytptian capitol of Thebes twice and both times it rebelled back even with a rush built temple. The third time I captured it I immediately sued for peace and then rush built a temple and cathedral on consecutive turns by disbanding units. So far I have held on to it for 5 turns. I will post here if I lose it to rebellion again.
When I lose a city to rebellion, it seems to have a regular enemy unit as garrison when I retake it no matter what I leave as a garrison when it rebels(usually vet). For example, if I leave a vet infantry as a garrison and the city rebels it has a regular rifleman in it when I retake it. Anyone else have any experiences with this???
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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When I capture cities, I starve down the population, rush a temple and when the city is down to one or two pop, my workers come in and join the city. I keep my citizens at 50% or more, and have yet to lose a city to defection. I'll also sometimes use workers from one civ to help raise the pop in other ex-civs cities.
Being religious, after you finish a major offensive, sometimes you can drop into desp for a turn and reduce the bad pop into a couple of quick rush buys then switch back.
I'm having my best luck with the (militeristic, religious) civs. Cheap happy improvements, lots of combat upgrades and more leaders than from any other characteristics. I used to like industrious for the improved workers, but that only helps you real early because as most of you have found out, most of your workers are in the chain gang. My workers are feeding pop points to conquered cities.
RAH
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