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cort
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quote: Originally posted by Rasbelin
Civ III is out and so is all the illegal stuff related
to the game. So I think it's good to remind
three things.
1. Buying or dowloading an illegal copy of
Civ III is strictly forbidden by law.
2. Making copies of an authentic copy
of the game is also forbidden, unless
your local laws allow that. In Finland you're
allowed to make "a few copies" (2-3) for
your own personal use and your closest relatives
(like mum, dad, siblings,...).
3. Spreading the handbook as a PDF document
is also forbidden, unless you have the permission
of the copyright holder (in this case Infogrames).
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1. just because we are not living in the US, we are treated as second class citizens. if they had started to sell it all over the world at the same time, most people wouldnot bother about obtaining private copies.. do not blame individuals, this is the market, you cannot dictate them what to do and what not to do. basic economics knowledge. 
2. spreading the manual cannot be illegal. a manual is totally useless, if you donot have the game, so there is nothing wrong with it.
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:15
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quote: Originally posted by ADG
Youdo know that it is total nonsense you're telling there. It's the opposite; Because they don't release it worldwide people will try to download it. If they DID release it worldwide most people would buy the game instead of downloading it...If the stores nearby had the game bynow it wouldn't make any sense for me to download the game now, knowing that I'll buy the game later today
Worldwide release would defently make piracy go down, cuz many people say: "the game just has been released and I want to play it now like the Americans, so I will download a warez copy". when the game arrives many will people say: "I got the game now, so why waste money buying the game"...I don't do it that way, but I know a lot of people who does it that way...
WorldWide release rulez |
Ok, lame excuse to do something illegal # 126, want to try any of the other 9,999 reasons people use to try to legitimize their illegal activities?
Basically you're saying this "I want a car but I can't buy it yet because they don't have the model I want, so I'll go out and steal someone else's and then get rid of it when I can buy my own".
I really don't care what people do because they have their own morals, but do NOT try to say what you're doing is "right" and "good" when it's not.
It's that simple.
Oh, and even if the game WAS released world-wide at the same time the same lame people would STILL try to make their illegal actions right, it's all the same, excuses, nothing but excuses.
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:15
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quote: Originally posted by SoulAssassin
It is quite a difficult task to get decent Warez over http format. mIRC is usually the place to go if you want Warez. Most FTP sites will let you download for free, but every once in a while you get those ratio homos who disconnect you after you upload... GAUD THAT SUCKS
Overall, piracy is probably bad for software sales, but if those didn't download the game, I doubt they would go out and buy it anyways. At least with piracy, you might get some fans. More fans is always good, even if some of them didn't pay for the game. Plus, I doubt Sid Meier would get anymore money if there was no piracy. Infogames would probably get that money. And they are an evil bastard company. |
Wrong and wrong.
Do you know how much the "pirate economy" cost's everyone else each year? Probably at least 25% more than would cost otherwise.
It's amusing when I hear people complain about the high cost of records or games and yet they continue to pirate.
Think about it, if people DIDN'T pirate then stores would accept software returns, so people would hjave more options of returning a game if it wasn't like what they wanted, and games and music CD's would be cheaper.
By pirating software you do nothing but increase the cost, so more people pirate, the cost goes up and more stores refuse to accept software back.
It doesn't take a genius to see where this trend leads, but then again the people who do warez aren't necessarily stupid just selfish and self-centered.
(Also amusing how over 90% of the people advocating piracy in this thread are from outside the US. And you wonder why game releases are delayed worldwide because companies try to add more copy protection to their products?? Go figure, it's not hard to understand.)
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Eli
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Israel
Jul 2000 time: 07:15
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But why should we wait if we can download it?
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drake
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Maine, US
Oct 2000 time: 00:15
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This article is a year old, and the numbers have probably increased since then.
Have a look.
quote: FOR IMMEDIATE RELEASE - May 24, 2000
Peter Beruk, SIIA, 202-452-1600, x 314 or pberuk@siia.net
Five Years: $59.2 Billion Lost
Software Industry Suffers From Cumulative Impact of Global Software Piracy; Publisher Losses Total $12.2 Billion in 1999
(Washington, D.C.) - Results of the fifth annual benchmark survey on global software piracy were released today, highlighting the serious impact of copyright infringement to the software industry. Piracy losses exceeded $12 billion worldwide in 1999 and topped $59 billion during the past five years. The survey, conducted by an independent research firm, was commissioned by the Software & Information Industry Association (SIIA) and the Business Software Alliance (BSA). The 1999 software piracy estimates indicate that more than one in every three business software applications in use during 1999 was pirated. Piracy losses for the U.S. and Canada lead every other region of the world at $3.6 billion, or 26% of the total. The continuing problem means lost jobs, wages, tax revenues, and a potential barrier to success for software start-ups around the globe.
"Too many U.S. and Canadian businesses are getting a free ride on pirated software," said Ken Wasch, president of the Software & Information Industry Association. "Businesses continue to communicate, conduct commerce and manage their operations with pirated software, stealing revenue from software publishers. Software has forever changed the way business gets done, enabling participation in the digital economy. Business owners that fail to respect copyright law and pay for software should be prepared to incur fines that could have a significant impact on their bottom-line." "Software piracy continues unabated, robbing the industry of thousands of jobs, billions in wages, tax revenues and critical investments in new technologies," according to Robert Holleyman, president and CEO, Business Software Alliance. "No industry would or should tolerate such a high rate of theft. The explosive growth of the Internet is making piracy even more prevalent, since pirated copies of software can be distributed and downloaded quickly and globally, with the click of a mouse. Faced with this threat, BSA has stepped up its education and enforcement efforts, while also asking governments worldwide to show leadership in tackling this very serious, growing problem," concluded Holleyman.
Global Overview
Revenue losses to the global software industry due to piracy were estimated at $12 billion. North America, Asia, and Western Europe accounted for the vast majority (83%) of revenue losses. These regions are the predominant users of software, leading to the most prevalent losses.
The ten countries with the highest dollar losses due to software piracy are (in rank order): the United States, Japan, UK, Germany, China, France, Canada, Italy, Brazil, and the Netherlands. Total losses for the top ten countries were $8.4 billion, or 70% of worldwide losses. In terms of piracy rates, the study estimates that more than eight in ten business software applications are pirated in 19 countries including Vietnam, China, and Russia.
Regional Summaries -- Asia/Pacific, Eastern Europe, Western Europe, Latin America, Middle East & Africa, and North America
Asia/Pacific
Software piracy in the Asia/Pacific region cost software publishers $2.8 billion in 1999, led by a $975 million revenue loss in Japan. Piracy in this region has accounted for more than $17 billion in losses during the last five years. Countries with the highest piracy rates were Vietnam (98%), China (91%), and Indonesia (85%). Countries with the highest dollar losses were Japan, China ($645 million), and India ($214 million).
Eastern Europe
Although dollar losses in Eastern Europe seem relatively low compared to other regions ($505 million in 1999), the region continues to have the highest average piracy rate at 70%. Countries with the highest piracy rates were the CIS - less Russia (90%) and Russia (89%). Countries with the highest dollar losses in Eastern Europe were Poland and Russia (both at $165 million).
Western Europe
Western Europe had the dubious distinction in 1999 of nearly eclipsing North America as the leader in software piracy revenue losses as five of the ten highest-loss countries are located here. Western Europe accounted for losses of $3.6 billion, just two million dollars less than North America. The five-year cost of software piracy in Western Europe cost publishers more than $15 billion in lost revenue. The largest dollar losses to software piracy in 1999 occurred in the United Kingdom ($680 million), France ($652 million) and Germany ($548 million). For the second consecutive year, the highest piracy rates were in Greece (71%), Spain (53%), and Ireland (51%).
Latin America
Latin American countries with the largest revenue losses in 1999 include Brazil ($392 million), Argentina ($192 million), and Mexico ($134 million). Combined, these three countries represent 64% of the region's dollar losses. While the overall piracy rate in Latin America declined slightly to 59%, the total losses climbed eight percent to $1.1 billion. The countries with the highest piracy rates were Bolivia (85%), followed by El Salvador and Paraguay (each with 83%).
Middle East & Africa
At 60%, this region had the second highest regional piracy rate in the world. South Africa, Israel, and Turkey represent 53% ($255 million) of the total dollar losses in the region. The countries with the highest rate of software piracy in the region were Lebanon (88%), Oman (88%), and Bahrain (82%).
North America
Historically, the combined U.S. and Canadian software markets have registered the lowest rate of software piracy for any region of the world. The North American piracy rate has steadily declined from 32% to 25% over the past five years. Due to the size of its software market, however, North America still accounts for the largest piracy losses to software publishers. In 1999, those losses exceeded $3.6 billion. During the past five years, North American software piracy has totaled almost $16 billion. In 1999, the U.S. had a piracy rate holding steady at 25% and the piracy rate in Canada rose one percent to 41%.
------
Jointly commissioned by BSA and SIIA, this study -- like the first four -- was conducted by International Planning & Research (IPR). The IPR study evaluated sales data and market information for 85 countries in the six major world regions, and was based on 26 different business applications. The study released today compares 1999 piracy rates to losses in 1998, 1997, and 1996. The complete text - including charts, graphs and methodology - of the 1999 software piracy estimates can be accessed at www.bsa.org or www.siia.net/piracy or by calling the contacts listed above.
The Software & Information Industry Association (SIIA) is the principal trade association of the software code and information content industry. SIIA represents leading high-tech companies that develop and market software and electronic content for business, education, consumers and the Internet. Hundreds of these companies look to SPA Anti-Piracy, a division of SIIA, to protect their intellectual property rights around the world. Visit the SPA Anti-Piracy homepage at http://www.siia.net/piracy/default.asp. Cases of software piracy should be reported via the Anti-Piracy Hotline (800) 388-7478.
Since 1988, the Business Software Alliance (BSA) has been the voice of the world's leading software developers before governments and with consumers in the international marketplace. Its members represent the fastest growing industry in the world. BSA educates computer users on software copyrights; advocates public policy that fosters innovation and expands trade opportunities; and fights software piracy. BSA members include Adobe, Apple Computer, Autodesk, Bentley Systems, CNC Software/Mastercam, Compaq, Corel Corporation, IBM, Intel, Intuit, Lotus Development, Macromedia, Microsoft, Network Associates, Novell, Sybase, Symantec and Walker Digital. BSA websites: www.bsa.org; www.bsa.nopiracy. U.S. Anti-piracy hotline: 1-888-NO PIRACY.
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http://www.spa.org/sharedcontent/pr...00/5-24-00.html
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:15
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quote: Originally posted by Bakunine
Mainly i use piracy to get games for free or very cheap.
When i really like a game i usually buy it when it goes older.
Only original games i have are:
Colonization: 7,5 euros.
Civ II MP: 25 euros
Masters of Orion 2: 12,5 euros.
Unreal Tournament: 12,5 euros.
Swarm:7,5 euros.
Does any of the americans comdomning warez here know what is the average salary in Russia or in Thailand?!?!?!? Maybe average GNP have something to do with number of illegal stuff and their price in that country.
Even in my loved country most of the working people must work no less than 3 days to get 50 dolars.
This time will be a exception for me buying a original game when it comes out. |
Did you ever think that the price of games would change in other countries?
For example Diablo2. US price $40. Price in Korea, $25.
Did you ever think that maybe if prople didn't pirate then the game would be cheaper overall, and especially cheap, yet not free, in countries that make less money than those in the US or other "wealthy" countries?
Say whatever you want but the article from drake says it all, over 50 BILLION lost because of theives.
I'd imagine that if people didn't pirate an expensive game would be $25, not $75, think about it.
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