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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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This is a screenshot on the new tool I've been working on for a while. I hope it can come in handy. It is not mush left to do, just some final integration, filtering, and make it use the rules to get the name of all units left before I can have the first version of it ready (just edit existing keys.) Adding keys wouldn't be very hard, I just have to write a good sorting function, so it might be possible in the future, but right not I'll focus on getting this version out. If wanted I might make a standalone version of this tool, as it doesn't need to read the BIC, as it is just the names it should get from there.
Tell me what you think, and give suggestions for the final interface.
Attachment: pediaeditprev1.jpg
This has been downloaded 658 time(s).
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heardie
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A question for Gramphos:
How much diffrence does it make to use on a computr without Civ 3. I installed on my laptop (full install) v0.90 and the save editor and the copy tool work. However when I try load th Civilipedia editor it doesn't work. I don't get a crash it just doesn't appear. Are there any *.ocx's not included in the installatioon that this editor uses?
heardie
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Hay Gramphos I am haveing some problems keeping the map a flat world.
I am currently working on a scen that MUST have a flat world w/ correct starting posistions. I can get it to work before I change starting posistions, but once I do, the map is reverted back to a round world. I have tried many variants to this like importing the bic map once the correct posistions have been set, but no matter it is still a round world.
If you want I can send you the map I am wanting to fix. You may find it interesting... Is there anyway to set the save game maps to a fixed flat world instead?
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quote: Originally posted by Gramphos
My time is very limited until after Easter, so I don't have time for any extensions of my tool. I'll however look into this matter as soon as I have the time. Did you make the position change with CPT or C3MT? |
I completly understand...
And I did use C3MT...
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Harpoonz
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BC, Canada
Mar 2002 time: 05:15
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(1) When you add new buildings, does that mean that you cannot create the old one? For example, I've seperated the Airport (Commercial) and the Air Force Base (Military). But if I build both, then look on the 'Aerial View' graphic screen, won't it try to put the two graphics in the same spot, and crash? Or does it paste one on top of the other?
Just a thought.
(2) I'm trying to make a much more complete and complex tech tree, as I find that on Emperor level (and the odd Diety, though usually I'm so far behind in technology after a thousand years that its just funny) I end up building the Apollo project and starting Spaceships in the 1400's, which to me is just too early. Adding new buildings would be nice...I've added several new units, though I haven't done graphics because I'm not much of an artist. But I don't want to ruin everything by adding too much. Does anyone know if or what are the limits on units, technologies, buildings?
Thanks for any help. 
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Grey Knight
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Fort Worth, TX
Mar 2002 time: 23:15
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Lacking massive amounts of work being done at my whim by Gramphos, I put together a spreadsheet of the 1.17 unit values, their depth in the tech tree, and the age they are in (See attached).
The eventual purpose of this is to scale up the attack and defense values "by age", and I had put some age in "half" values since they come late in the age -- i.e. "3.5" for tanks. I was pondering what the impact of this was, and when considering the "soft" combat model used in CivIII (spearman / tank etc), I realized it didn't really matter all that much. Changing a value by a point or two just doesn't do much after the middle ages.
That was when the lightbulb went on 
The AI doesn't need to understand the tech tree!
- With the combat model relying heavily on luck, quantity matters more than quality (consider the threads about doing Jaguar Warrior rushes in the middle ages)
- Tech devaluation keeps the AI from getting very far in technology
- Ages keep you from taking wild branches in the tech tree
All the AI needs to do is build the unit with the highest (attack / shields) or (defense / shields). Strategic planning is moot and ROI is guaranteed. While the AI may understand there is an offensive unit available with military tradition, it doesn't really need to know how effective that unit is to do a ROI calculation. (FWIW, calvary wins almost twice as often against a fortified musketman in a town, for only 10 more shields!)
I suspect that fiddling with the numbers to too great a degree will set the AI back, since it would not be able to recognize "breakpoints" (i.e. military tradition).
Cheers,
Shawn
Attachment: units 117.zip
This has been downloaded 9 time(s).
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Dr Strangelove
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This may be completely unrelated to C3MT, but does anyone know of way that I can kill a civilization? In my current game I've eliminated the Japanese, but the computer won't recognize their demise, so I'm locked in eternal war and my Japanese citizens are beginning to get uneasy. I used C3MT to search for remaining Japanese units, but there aren't any. In Civ II it was possible to use the "cheat" function to kill a civilization. Is there a utility available that can solve my problem?
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dutcheese
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holland
May 1999 time: 05:15
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quote: Originally posted by Dr Strangelove
This may be completely unrelated to C3MT, but does anyone know of way that I can kill a civilization? In my current game I've eliminated the Japanese, but the computer won't recognize their demise, so I'm locked in eternal war and my Japanese citizens are beginning to get uneasy. I used C3MT to search for remaining Japanese units, but there aren't any. In Civ II it was possible to use the "cheat" function to kill a civilization. Is there a utility available that can solve my problem? |
how about you give one of your units to the Japanese, via the tool, and then kill it off.
dutcheese
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jimmyh
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Sunny Old England
Sep 2001 time: 05:15
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quote: Originally posted by korn469
gramphos
exactly which files does the C3MT change besides the civ3mod.bic? |
Gramphos is currently on holiday and should be back some time over the weekend.
James.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:15
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hi ,
well , up on the making of the game ,
anyone with some IQ would have come to this site , why , well , for all the great ideas , knowledge and huh , beta and alfa testing !
at least they could have put in some blank units , buildings and civ's
of course , that would have been to easy , .....................
allas , all we can do right now is to wait , ......
for the great GRAMPHOS , this one has more brains in his left little finger then the whole of the makers of civ3 , huh , this is a quote from some gaming clubs .
Gramhos , hmm , maybe you should change it to gramphs , when are you back , no - one can wait they return , so you can make something , no matter to what , as long as it is working , hey , wait a minute ;
this is one , a lot of people are playing a game , 160000000 turns later , ..... they realise that they should have done this or that , with the editor or the map , BANG , wake-up call , no "cheat" , huh , now what , "G" , and others , of course , what could be done about that ?
have a nice day
my futere is looking so bright i need shades
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:15
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[QUOTE] Originally posted by panag
hi ,
guys , in the place of moaning and sounding like a group of old woman , ...............;;;;;;
lets get together , huh , we could send our brains , by express to a location , alfa centauri , and lets brainstorm , huh , ........
the multitool , well , why not build it "in" the editor
an other thing , if one puts this or that , some one else does not like it , so who ever makes something , watch it , here it comes ,
"g" makes 99.99 , humm , has to include many ON/OFF , so that everone is happy , it does not mean that when 499 out of a 1000 people have voted this or that , that a company should say , or a MOD maker , well we dont want this , BECAUSE , the majority , 501 voted this or that .
my dear leaders , have a nice day , your humble servant(s)
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:15
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quote: Originally posted by Gramphos
And by the way, I still have many things to catch up in the upcoming week, but I hope to be able to get out "something" withing say another ten days... But don't quote me on that |
hi ,
look who is back , ........... , allas great master , your troops are eagerly waiting , ...........
okay a Q , a lot of people like good , huh , exact maps , and a lot of people like to use sea and both land units on some places , at the same time ; like Suez , Bosphorus and Panama , so , .....what about a workers action to dig a canal or so , ..........
allas , is there a bug that prevents cruise missile's to be loaded on a nuclear sub ?
intresting , in 4000 bc , one can use the railroad bonus , ...........!! @@@"###" , sorry , huh , come on they should have seen that , !! ,
BIG "G" , what can be done about it , yeah i know , wait until someone comes up with civ4, LOL - LOL
swamp ; and iceplates ; well , swamp like in 2 , huh , no as a mod hé , hmmm , so extra "blank" land
ice plates , well , N- and South pole no tundra , you shoud get a ship true it , a tank would sink true it
have a nice day , "o" how is it possible that you can seem to find a solution to everthing , .....??????????
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:15
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quote: Originally posted by bigvic
Anybody:
I want to ...
1. create new units
2. add new civs
3. add new improvements/wonders
Especially #1
What do I need from here for each? Especially #1
Then what do I need to do? Especially for #1
Sorry to sound so helpless, bu this is a gigantic thread and I'm a bit befuddled. thanks |
BIGVIC , i got it , behold , ........
we must besiege the HQ of Firaxis and Infogrames , trade embargo them as well , only then ,....... only then we can win !!!!
oh by the way , maybe old news , a battle helicopter , héhéh , of course the russian variant , unique unit , could cary a Spetznaz unit , also unique unit , ......
have a nice day , huh , lets hope that someone pays attention to all of this , and who knows ........
oh , by the way , if we want leverage , kidnap SID , he is Europe now , héhéh , then they shall fix the game , wanna bet ?
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bigvic
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Columbia, S.C.
Nov 2001 time: 00:15
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quote: Originally posted by panag
BIGVIC , i got it , behold , ........
we must besiege the HQ of Firaxis and Infogrames , trade embargo them as well , only then ,....... only then we can win !!!!
oh by the way , maybe old news , a battle helicopter , héhéh , of course the russian variant , unique unit , could cary a Spetznaz unit , also unique unit , ......
have a nice day , huh , lets hope that someone pays attention to all of this , and who knows ........
oh , by the way , if we want leverage , kidnap SID , he is Europe now , héhéh , then they shall fix the game , wanna bet ? |
Good points . I totally agree. No prisoners, except the programmers, which will be promptly put to work digging mines, irrigating, cutting roads and chopping down....oh wait, no, I mean game designing, programming and listening to the drone's complaints (that's us). Sid will be put on trial for crimes against gamers, and will be forced to think long and hard about the pain he has wrought on us, the pathetic...uh I mean heroic sun starved introverts who obsess w/ civIII. As for the marketers at Infogrames, who I suspect are largely responsible for the shortcomings of the game as a result of rushing an unready product to the shelves, no mercy will be shown. No trial, no mercy.
Anyway, I still have not recieved a real reply to my questions. Anyone? Gramphos? Help a fellow Swede? Well 1/4 Swede anyway.
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