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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 02-03-2002 05:08
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#571 Report this post to a moderator
Preview of new MultiTool Member Support Apolyton buy from Amazon

This is a screenshot on the new tool I've been working on for a while. I hope it can come in handy. It is not mush left to do, just some final integration, filtering, and make it use the rules to get the name of all units left before I can have the first version of it ready (just edit existing keys.) Adding keys wouldn't be very hard, I just have to write a good sorting function, so it might be possible in the future, but right not I'll focus on getting this version out. If wanted I might make a standalone version of this tool, as it doesn't need to read the BIC, as it is just the names it should get from there.

Tell me what you think, and give suggestions for the final interface.

Attachment: pediaeditprev1.jpg
This has been downloaded 658 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-03-2002 05:56
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#572 Report this post to a moderator
v0.90 Support Apolyton, buy Alpha Centauri

v0.90
- A Civilopedia editor has been added (started with /pedia)
- Some crash bugs fixed

233 kB

377 downloads

Last edited by Gramphos on 20-04-2002 at 03:15

heardie is offline heardie
Prince

Aug 1999
time: 15:15
  Old Post 07-03-2002 15:31
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Full PM-box? Change here!

A question for Gramphos:

How much diffrence does it make to use on a computr without Civ 3. I installed on my laptop (full install) v0.90 and the save editor and the copy tool work. However when I try load th Civilipedia editor it doesn't work. I don't get a crash it just doesn't appear. Are there any *.ocx's not included in the installatioon that this editor uses?

heardie

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 07-03-2002 15:56
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Support Apolyton, buy Call to Power 2

quote:
Originally posted by heardie
A question for Gramphos:

How much diffrence does it make to use on a computr without Civ 3. I installed on my laptop (full install) v0.90 and the save editor and the copy tool work. However when I try load th Civilipedia editor it doesn't work. I don't get a crash it just doesn't appear. Are there any *.ocx's not included in the installatioon that this editor uses?

heardie

There is an ocx extra for v0.90 not needed in erlier versions. It is included in the 0.90 setup, and IIRC listed in the first post. I don't know how the effect of not haveing civ3 is. If it can't locate the civ3path it might fail to load civilopedia.txt

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 12-03-2002 02:22
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#575 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Just a note about next version:
It will be translateable by the use of a textfile. (I got tired of reentering all popups, so I started by adding them, and as the Poles showed interest in translating it to Polish I extended the support to allow editing af almost all strings. Threre are still some that can't be changed, but most of them can be.

If you want to translate it to another language I can send you the files required (including prebuilds of the upcoming version so you cantest it. (All changes has not been made yet)). Just send me a PM with the email I shall send i to, or use the email function.

Avahz_D
Guest

Not Yet
time:
  Old Post 19-03-2002 09:47
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Flat world problem Support Apolyton, buy GURPS/ Alpha Centauri

Hay Gramphos I am haveing some problems keeping the map a flat world.
I am currently working on a scen that MUST have a flat world w/ correct starting posistions. I can get it to work before I change starting posistions, but once I do, the map is reverted back to a round world. I have tried many variants to this like importing the bic map once the correct posistions have been set, but no matter it is still a round world.

If you want I can send you the map I am wanting to fix. You may find it interesting... Is there anyway to set the save game maps to a fixed flat world instead?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 19-03-2002 11:15
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#577 Report this post to a moderator
Lose 30 kilos (of popups)

My time is very limited until after Easter, so I don't have time for any extensions of my tool. I'll however look into this matter as soon as I have the time. Did you make the position change with CPT or C3MT?

Avahz_D
Guest

Not Yet
time:
  Old Post 19-03-2002 14:46
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Increase the size of your Attachments

quote:
Originally posted by Gramphos
My time is very limited until after Easter, so I don't have time for any extensions of my tool. I'll however look into this matter as soon as I have the time. Did you make the position change with CPT or C3MT?


I completly understand...
And I did use C3MT...

Harpoonz is offline Harpoonz
Settler
BC, Canada
Mar 2002
time: 05:15
  Old Post 21-03-2002 10:20
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Just questions for ...anyone out there. :) Suffering from ads?

(1) When you add new buildings, does that mean that you cannot create the old one? For example, I've seperated the Airport (Commercial) and the Air Force Base (Military). But if I build both, then look on the 'Aerial View' graphic screen, won't it try to put the two graphics in the same spot, and crash? Or does it paste one on top of the other?

Just a thought.

(2) I'm trying to make a much more complete and complex tech tree, as I find that on Emperor level (and the odd Diety, though usually I'm so far behind in technology after a thousand years that its just funny) I end up building the Apollo project and starting Spaceships in the 1400's, which to me is just too early. Adding new buildings would be nice...I've added several new units, though I haven't done graphics because I'm not much of an artist. But I don't want to ruin everything by adding too much. Does anyone know if or what are the limits on units, technologies, buildings?

Thanks for any help.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-03-2002 20:20
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#580 Report this post to a moderator
Put an end to popups!

Buildings you add can't have a image in the city view, as far as we've found out yet. There is no practical limit to buildings and units, but techs are limited to the icon problem. I'm not very well informed on that part, but each time you add a tech I think you'll have to use one icon less.

Grey Knight is offline Grey Knight
Settler
Fort Worth, TX
Mar 2002
time: 23:15
  Old Post 22-03-2002 02:37 Visit Grey Knight's homepage!
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#581 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I'm guess with the prohabition until Easter getting a text comma / tab delimited export of the units is out of the question

(What I want to do is rebalance units, and I'd like to use a spreadsheet to do it with...)

Thanks,
Shawn

Grey Knight is offline Grey Knight
Settler
Fort Worth, TX
Mar 2002
time: 23:15
Lightbulb  Old Post 22-03-2002 04:36 Visit Grey Knight's homepage!
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#582 Report this post to a moderator
Oh... Enter the AD-FREE zone

Lacking massive amounts of work being done at my whim by Gramphos, I put together a spreadsheet of the 1.17 unit values, their depth in the tech tree, and the age they are in (See attached).

The eventual purpose of this is to scale up the attack and defense values "by age", and I had put some age in "half" values since they come late in the age -- i.e. "3.5" for tanks. I was pondering what the impact of this was, and when considering the "soft" combat model used in CivIII (spearman / tank etc), I realized it didn't really matter all that much. Changing a value by a point or two just doesn't do much after the middle ages.

That was when the lightbulb went on

The AI doesn't need to understand the tech tree!

  1. With the combat model relying heavily on luck, quantity matters more than quality (consider the threads about doing Jaguar Warrior rushes in the middle ages)
  2. Tech devaluation keeps the AI from getting very far in technology
  3. Ages keep you from taking wild branches in the tech tree


All the AI needs to do is build the unit with the highest (attack / shields) or (defense / shields). Strategic planning is moot and ROI is guaranteed. While the AI may understand there is an offensive unit available with military tradition, it doesn't really need to know how effective that unit is to do a ROI calculation. (FWIW, calvary wins almost twice as often against a fortified musketman in a town, for only 10 more shields!)

I suspect that fiddling with the numbers to too great a degree will set the AI back, since it would not be able to recognize "breakpoints" (i.e. military tradition).

Cheers,
Shawn

Attachment: units 117.zip
This has been downloaded 9 time(s).

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:15
  Old Post 22-03-2002 10:18
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Inflate your Upload Space

This may be completely unrelated to C3MT, but does anyone know of way that I can kill a civilization? In my current game I've eliminated the Japanese, but the computer won't recognize their demise, so I'm locked in eternal war and my Japanese citizens are beginning to get uneasy. I used C3MT to search for remaining Japanese units, but there aren't any. In Civ II it was possible to use the "cheat" function to kill a civilization. Is there a utility available that can solve my problem?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 22-03-2002 20:17
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quote:
Originally posted by Dr Strangelove
This may be completely unrelated to C3MT, but does anyone know of way that I can kill a civilization? In my current game I've eliminated the Japanese, but the computer won't recognize their demise, so I'm locked in eternal war and my Japanese citizens are beginning to get uneasy. I used C3MT to search for remaining Japanese units, but there aren't any. In Civ II it was possible to use the "cheat" function to kill a civilization. Is there a utility available that can solve my problem?

C3MT can currently not kill a civ. I don't know ehere the game keeps the info if a civ is alive or not, and haven't had the time to check on it.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 22-03-2002 20:26
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#585 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Grey Knight
I'm guess with the prohabition until Easter getting a text comma / tab delimited export of the units is out of the question

(What I want to do is rebalance units, and I'd like to use a spreadsheet to do it with...)

Thanks,
Shawn

Exactly what do you want?

I don't plan to release any new version before as easrliest a week after Ester... So if it is a simple change I might be able to add it.

dutcheese is offline dutcheese
Warlord
holland
May 1999
time: 05:15
  Old Post 23-03-2002 00:43
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#586 Report this post to a moderator
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quote:
Originally posted by Dr Strangelove
This may be completely unrelated to C3MT, but does anyone know of way that I can kill a civilization? In my current game I've eliminated the Japanese, but the computer won't recognize their demise, so I'm locked in eternal war and my Japanese citizens are beginning to get uneasy. I used C3MT to search for remaining Japanese units, but there aren't any. In Civ II it was possible to use the "cheat" function to kill a civilization. Is there a utility available that can solve my problem?


how about you give one of your units to the Japanese, via the tool, and then kill it off.

dutcheese

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:15
  Old Post 31-03-2002 19:03
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gramphos

exactly which files does the C3MT change besides the civ3mod.bic?

Beren is offline Beren
Warlord
Holland
Mar 2002
time: 06:15
  Old Post 01-04-2002 02:54
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Whatever I try to do, I get the same error:
339:
Component 'COMCTL32.OCX' not correctly registered: file is missing or invalid.

PerpetualNewbie is offline PerpetualNewbie
Chieftain

Mar 2002
time: 05:15
  Old Post 03-04-2002 00:42
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#589 Report this post to a moderator
Inflate your Upload Space

You need to add/update Microsoft support files for Visual Basic

http://support.microsoft.com/defaul...b;EN-US;q167121

jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:15
  Old Post 05-04-2002 23:43
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quote:
Originally posted by korn469
gramphos

exactly which files does the C3MT change besides the civ3mod.bic?


Gramphos is currently on holiday and should be back some time over the weekend.

James.

Daftpanzer is offline Daftpanzer
Warlord
Cydonia
Mar 2002
time: 05:15
  Old Post 06-04-2002 04:24
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#591 Report this post to a moderator
Got spare money?

Thats great if you can add more civs. I have some ideas:

Vikings, special unit longship (much better version of galley) or beserkers (another replacement for swordsman)

Celts, with celtic woad-warrior or something.

Hittites, they were equal to egypt for a long time and had good chariot skills too.

Spanish, conquistadors or something?

Khmer (i think thats how its spelled). Civ that existed in south east asia. They used war elephants i think.

Incas, some other kind of early warrior unit?

Arabs, some kind of mounted unit?

Turkish, umm i dont know about speical units but as you know they destroyed byzantine civilisation and they had a large empire up till the end of ww1 and made a big impact on history.

Also there were more african civs than egypt, zulu and carthage.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:15
  Old Post 06-04-2002 16:12 Visit panag's homepage!
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#592 Report this post to a moderator
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hi ,


well , up on the making of the game ,

anyone with some IQ would have come to this site , why , well , for all the great ideas , knowledge and huh , beta and alfa testing !

at least they could have put in some blank units , buildings and civ's


of course , that would have been to easy , .....................


allas , all we can do right now is to wait , ......

for the great GRAMPHOS , this one has more brains in his left little finger then the whole of the makers of civ3 , huh , this is a quote from some gaming clubs .

Gramhos , hmm , maybe you should change it to gramphs , when are you back , no - one can wait they return , so you can make something , no matter to what , as long as it is working , hey , wait a minute ;


this is one , a lot of people are playing a game , 160000000 turns later , ..... they realise that they should have done this or that , with the editor or the map , BANG , wake-up call , no "cheat" , huh , now what , "G" , and others , of course , what could be done about that ?


have a nice day

my futere is looking so bright i need shades

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:15
  Old Post 06-04-2002 16:23 Visit panag's homepage!
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[QUOTE] Originally posted by panag
hi ,


guys , in the place of moaning and sounding like a group of old woman , ...............;;;;;;


lets get together , huh , we could send our brains , by express to a location , alfa centauri , and lets brainstorm , huh , ........


the multitool , well , why not build it "in" the editor

an other thing , if one puts this or that , some one else does not like it , so who ever makes something , watch it , here it comes ,
"g" makes 99.99 , humm , has to include many ON/OFF , so that everone is happy , it does not mean that when 499 out of a 1000 people have voted this or that , that a company should say , or a MOD maker , well we dont want this , BECAUSE , the majority , 501 voted this or that .


my dear leaders , have a nice day , your humble servant(s)

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:15
  Old Post 06-04-2002 23:28
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what do I need? Support Apolyton, buy Call to Power 2

Anybody:

I want to ...
1. create new units
2. add new civs
3. add new improvements/wonders

Especially #1
What do I need from here for each? Especially #1

Then what do I need to do? Especially for #1

Sorry to sound so helpless, bu this is a gigantic thread and I'm a bit befuddled. thanks

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 08-04-2002 01:39
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#595 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by korn469
gramphos

exactly which files does the C3MT change besides the civ3mod.bic?

Well, as you said it changeges the loaded bic (not always civ3mod.bic) It also changes pediaicons.txt whn copying buildings. The civilopediaeditor works by default with civilopedia.txt, but you can select to save the file with another name.

When copying units it changes the copied inifile to not have to copy all graphic files.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 08-04-2002 02:12
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#596 Report this post to a moderator
Remove this text

And by the way, I still have many things to catch up in the upcoming week, but I hope to be able to get out "something" withing say another ten days... But don't quote me on that

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:15
  Old Post 08-04-2002 15:25 Visit panag's homepage!
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#597 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Gramphos
And by the way, I still have many things to catch up in the upcoming week, but I hope to be able to get out "something" withing say another ten days... But don't quote me on that



hi ,

look who is back , ........... , allas great master , your troops are eagerly waiting , ...........

okay a Q , a lot of people like good , huh , exact maps , and a lot of people like to use sea and both land units on some places , at the same time ; like Suez , Bosphorus and Panama , so , .....what about a workers action to dig a canal or so , ..........

allas , is there a bug that prevents cruise missile's to be loaded on a nuclear sub ?

intresting , in 4000 bc , one can use the railroad bonus , ...........!! @@@"###" , sorry , huh , come on they should have seen that , !! ,

BIG "G" , what can be done about it , yeah i know , wait until someone comes up with civ4, LOL - LOL

swamp ; and iceplates ; well , swamp like in 2 , huh , no as a mod hé , hmmm , so extra "blank" land

ice plates , well , N- and South pole no tundra , you shoud get a ship true it , a tank would sink true it



have a nice day , "o" how is it possible that you can seem to find a solution to everthing , .....??????????

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:15
  Old Post 08-04-2002 15:43 Visit panag's homepage!
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#598 Report this post to a moderator
Re: what do I need? Support Apolyton, buy Civilization 2

quote:
Originally posted by bigvic
Anybody:

I want to ...
1. create new units
2. add new civs
3. add new improvements/wonders

Especially #1
What do I need from here for each? Especially #1

Then what do I need to do? Especially for #1

Sorry to sound so helpless, bu this is a gigantic thread and I'm a bit befuddled. thanks



BIGVIC , i got it , behold , ........

we must besiege the HQ of Firaxis and Infogrames , trade embargo them as well , only then ,....... only then we can win !!!!

oh by the way , maybe old news , a battle helicopter , héhéh , of course the russian variant , unique unit , could cary a Spetznaz unit , also unique unit , ......

have a nice day , huh , lets hope that someone pays attention to all of this , and who knows ........

oh , by the way , if we want leverage , kidnap SID , he is Europe now , héhéh , then they shall fix the game , wanna bet ?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 08-04-2002 18:19
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#599 Report this post to a moderator
Support Apolyton buy from Amazon

I'm not remaking the game you know, so all I do has to be at least partly supported by the game. This puts the limits, as well as my time

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:15
  Old Post 08-04-2002 18:20
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Re: Re: what do I need? Full PM-box? Change here!

quote:
Originally posted by panag



BIGVIC , i got it , behold , ........

we must besiege the HQ of Firaxis and Infogrames , trade embargo them as well , only then ,....... only then we can win !!!!

oh by the way , maybe old news , a battle helicopter , héhéh , of course the russian variant , unique unit , could cary a Spetznaz unit , also unique unit , ......

have a nice day , huh , lets hope that someone pays attention to all of this , and who knows ........

oh , by the way , if we want leverage , kidnap SID , he is Europe now , héhéh , then they shall fix the game , wanna bet ?


Good points . I totally agree. No prisoners, except the programmers, which will be promptly put to work digging mines, irrigating, cutting roads and chopping down....oh wait, no, I mean game designing, programming and listening to the drone's complaints (that's us). Sid will be put on trial for crimes against gamers, and will be forced to think long and hard about the pain he has wrought on us, the pathetic...uh I mean heroic sun starved introverts who obsess w/ civIII. As for the marketers at Infogrames, who I suspect are largely responsible for the shortcomings of the game as a result of rushing an unready product to the shelves, no mercy will be shown. No trial, no mercy.

Anyway, I still have not recieved a real reply to my questions. Anyone? Gramphos? Help a fellow Swede? Well 1/4 Swede anyway.

 
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