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Mizaq
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San Diego
Nov 2001 time: 21:15
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gramphos, do you know how the patch effects multitool yet?
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Mizaq
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San Diego
Nov 2001 time: 21:15
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i ran the patch and then used the new civ3mod.bic file from the patch to make changes using the multitool. i then made some changes using the editor and then i entered the game and then tried to load the bic i just made and i get this error:
Invalid scenario version!
Version 3.00 is no longer compatible.
It won't let me load up this new mod I made but it will let me load old mods that have had the editor used on them (the lwc mod for example).
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Mizaq
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San Diego
Nov 2001 time: 21:15
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[deleted by Mizaq]
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Dutch
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Norway
Aug 1999 time: 06:15
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I used the tool on the earth(huge) map. It created a file in the scenario directory, and I went over to insert NAMES and ID of various civilizations. But it doesn't work. Which names and ids correspond to which civilizations? I'm especially interested in putting the Americans at CORDS 52,56.
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Mizaq
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San Diego
Nov 2001 time: 21:15
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what add unit function? i used the copytool's copy function to create about 20 units the other night with 1.17f. is the add function in the saved game editor portion of the program?
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Mizaq
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San Diego
Nov 2001 time: 21:15
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Ok, here's another question: Whatever happened with adding eras? I suppose it's a real ***** since there are many things that change with the era (leader flc's, leader heads, advisors, tech chooser screens, etc.) that are pointed to from within the executable I'm willing to bet. Not to mention the "era" dependent graphics pointed to from within the pediaicons.txt file. Damn, I miss SMAC, my copy is in storage a couple hundred miles away.
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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quote: Originally posted by Mizaq
Ok, here's another question: Whatever happened with adding eras? I suppose it's a real ***** since there are many things that change with the era (leader flc's, leader heads, advisors, tech chooser screens, etc.) that are pointed to from within the executable I'm willing to bet. Not to mention the "era" dependent graphics pointed to from within the pediaicons.txt file. Damn, I miss SMAC, my copy is in storage a couple hundred miles away. |
There are a lot of thinks depending on it. However, if people wnat, I can flag it untested, (So that people can experimant with it) (As I did with the levels)
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Mizaq
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San Diego
Nov 2001 time: 21:15
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Yeah, in the next version could you make it so it enables when you choose to "Enable unfinished features."
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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Some additions (mostly the filter for Cities), and some fixes makes this version quallify for a new version number.
v0.84
- Added statistics for map in the CopyTool
- The BIC compare function has been improved to show the stats of added units
- The Filter function in the Save Game Modifier has been extended to involve parts of Cities
- Eras has been flagged as unfinished (this does not mean that they can be added, but that you can experiment with them)
- Bug with units not udating when adding another unit to a savegame has been fixed
- New units now defaults to the civ using slot 1 (human player)
- Loaded on list now only shows unit on the same tile
- Loaded on defauts to NONE for new units
Note, some peple might encounter problems with VB runtime again, as some parts has changed more then it looks like. If you have problems with eiter strange errors, or parts of the tool not loading download an earlier version, and wait for the next version, which will have a new full setup. Hopefully the changes should not afect any of the active areas of he program, but I can't say for sure until it has been tested.
15 downloads.
Last edited by Gramphos on 19-02-2002 at 16:42
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dowish
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Spokane WA
Nov 2001 time: 21:15
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I'm getting "Error while listing units: Invalid property value" when I try loading this file.
Attachment: americans.zip
This has been downloaded 2 time(s).
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