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annoyed
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any mod that does not address the rampant pollution silliness in the game is not worth the download time. i hardly ever even play past the entry into the industrial age because most of my time is spent sending workers to clean up.
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GenTomGun
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I would agree that the ai learns to use mods. In 2 games i have started using monkspiders's mod.....once most ai's get democracy its a mad rush to build the Statue of Liberty.....i have yet to see if they use other forms of government....yet.......also monkspider i posted a few days back about a possible bug crash w/your mod...i have restarted several games and it has not crashed again....the only think i have changed...is the size of the map...from normal to a larger map...it could have been the squatter bug that was casuing. that..........anyway keep up the good work..............one suggestion...could you add additional strategic resources to your mod something along the lines of the mod by cossack...i think that is a very...good idea.........................my 3 cents worth
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Yaga
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Playing a really fun, competitive game, and just discovered Refining. 7 Oil resources, only 1 is on a non-Costal square.
*Sigh...*
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Cyanide
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Which "second link?" Let me put it this way - none of the links to any of the geocities/moonpieboy page in this entire thread work. So, is it anywhere else?
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Yaga
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Hopefully w/o stepping on anyone's toes, I've added a mirror of Monk's Balancer v132 here:
http://www.yaga-ysgs.com/civiii/Mon...alancer_132.zip
The directory is browsable.
I've also taken the liberty to make the following changes to its Readme:
corrected typo "segart" to "stegart"
properly identified version as "132
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Agean
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Would the moderator please host ver 1.4 on the apolyton site please, as none of us seem to be able to download it.
thanks
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Elucidus
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Worked okay for me Monkspider. Thanks.
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Elucidus
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Monkspider,
Are you working on civilopedia icons for the new stuff you added? If not then I will procede. I started working on them, but thought I should ask first. So far I am only working on the Statue of Liberty. Also I am looking for a better wondersplash photo the Lady Liberty. I hope you don't mind. Let me know.
EDIT: Oh yeah, also working on the city-view (or whatever you call it), picture.
Last edited by Elucidus on 22-11-2001 at 20:25
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GenTomGun
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Monk, i fixed my hang up problem! With the new mod version since you changed squatter to colonist you need to change the ini. file for the colonist unit....rename it to colonist........that fixed my problem.....i didnot see that in your readme file...if its there i missed lol.....anyway im good to go..............keep up the good work......................also....in another thread....someone has added new startegic resources....i think that is a great idea.............maybe you could look into donig that............anyway................thx......
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Elucidus
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okay. I got some temporary fixes for the icons. I need to find a downward shot of the statue. This way I can add in the grassy background. Here is what it looks like:
Attachment: statuelarge.jpg
This has been downloaded 937 time(s).
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Elucidus
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Oh yeah, here is the zip file for anyone who wants this temporary fix. Just unzip the file into the root of your civilization III directory. It will put the files where they need to be.
The file includes large and small pedia icons, a city icon (which is just a copy of the colossus for now), and a new wonder splash pic (it is just a black and white, also temporary). The only files it will replace are the pediaicon.txt and statue.pcx. The only change to pediaicon.txt are the addition of these icons.
Monkspider,
I hope I didn't overstep my bounds by doing this, as this is your creation. I'm just trying to help.
Updated file. (0.83)
Last edited by Elucidus on 21-04-2002 at 05:27
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Yaga
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Hiya, all
Monk's Balancer v140 and Euclidus' Statue.zip files have been mirrored on my site to aide in downloading. Again, I hope this is kosher w/ everyone.
Elucidus_Status.zip
Monkspiders_Balancer_140.zip
Also, I'm going to be spending some of my time this weekend making my own mods to Monk's mod, if he doesn't mind. Planned changes are:
- Addition of "Constitutional Monarchy" Government, based primarily on the UK's iteration of the form, which is shaping up to be a compromise between, you guessed it, Monarchy and The Republic
- Addition of "Hollywood" a culture and luxury Great Wonder, perhaps at the expense of Sgt Pepper's
- Addition of "The Internet" Great Wonder, providing Great Library effects in the Modern Age
- Addition of other, Small Wonders to address specific concerns of corruption, efficency, and waste
- *huge* overhaul to modern naval warfare, such that it will no longer take years to cross a small ocean, and will allow for a Battleship to never receive a threat from an ironclad
- other, minor changes (like making Artillery airliftable)
- and, hopefully, some means of maintaining small, viable colonies in far-flung places.
...that is, if I can tear myself away from Monk's mod itself 
Thanks to Monk, Elucidus, and everyone else for making my CivIII experience that much more rewarding
Yaga
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