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Elucidus
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Try this
Last edited by Elucidus on 21-04-2002 at 05:29
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Elucidus
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I think I figured the problem with the other file. They were named the same thing. Don't know if that is the case, but it's a theory. And thank you for the compliment and your patience.
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Elucidus
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Thanks. I'll work on the other aspects of it tomorrow and I'm glad it all came out well. Have a good night.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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Well, I was testing the mod out and I ran into an error early on- 2710 BC. Dunno what happened, but I saved it near the start and I'll see if it happens again...
[Edit] Yup, tried a few different things:
1. Replayed game one from the save and it crashed.
2. Ran the .bic as a scenario w/o going to the customization screen- all of the settlers/workers started right next to each other on this strip of flood plain- rather comical overall.
3. Re-ran the .bic as a scenario and chose to customize it- again it crashed after 2710 BC.
Last edited by Cian McGuire on 23-11-2001 at 13:38
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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You know, Apolyton should really make it possible to attach files in the Edit Message box...
Anyways, here's the zip of my three save games- I'd be really interested to know if anyone else runs into the crash after 2710 as well- check out monkspider 2 for a laugh...
Attachment: monkspider_mod.zip
This has been downloaded 15 time(s).
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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A-ha!
Something else that may have been causing my crash.
I switched everything around from the last time and it was all kosher until a bit later on... but then- *wham*- crashes again.
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Blackadar1
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I'm getting a GeoCities error when trying to download the latest version of this mod. Any help b/c it sounds great?
ADDENDUM:
Actually, the link listed on the first page is wrong. It should read...balancer141, not balancer14.
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Elucidus
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The only way I could do it was to right-click and "save as." Did you try that?
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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Yeah, I noticed a few discrepencies in the Civilopedia in regards to spelling and grammer- if I get a chance I'll go over them as well.
One thing that would be useful however- what Civilopedia entries did you change?
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Elucidus
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I actually have done an update. I just haven't sent it to Monkspider for reveiw. I updated the technical info for the new information and changes to old.
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Elucidus
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Yep, that's the way I do it. It is so much easier that way. Thanks for the tip.
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Elucidus
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Monkspider,
I was thinking, yes again... Since Nuclear Plants add 150% to production and all other plants are 50%. Why not separate them a little more. Why not make Hydro Plants give 100% and coal and solar give 100%. Although I believe you can only build Hydro in the same cities you can build Nuclear so maybe there should be a different twist to it. I was thinking Nuclear could replace Hydro, being clearer and more efficient and Solar can replace Coal for the same reasons. What do you think?
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GenTomGun
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I was wondering about the Fascist Gov. you added to your mod.....is it balanced enough for the ai civs to use....i have been playing my game sometime now....and none have used it....i am using......though....also another question about the gov......do you think it would be logical to give the fascist gov the ability to pay for rush building...would it make it to powerful...etc...........give me some insight on this........i changed it to allow this but dont know if it will unbalance this govs......also...the rate cap of 50%...dont you think that is a bit to much? In my opinion if you are going to give the fascist gov...that much of penalty in research then i believe the other govs...should be tweaked down a bit also...to even it out.............................just some thought...........................
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Elucidus
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I don't have a copy of the newest mod, otherwise I would mirror it somewhere. We'll just have to wait for Monkspider to arrive and find a solution. Sorry guys.
Also as for Facism, the AI uses it alot when they are in war. I had a game where 1/2 were is Facism, 1/3 were Democracies, and the rest were in Communism. These are just generalizations, as I didn't count.
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Elucidus
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Thinking again...if the editor can handle this...
Make it so that taxmen add +2 after a bank is built
Scientists add +2 after a University is built; +3 after a research lab is built
Maybe even add a new worker to the mix, a Police Officer to decrease corruption.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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To open view/open any geocities page:
1. Open a new browser window (if you mind not using the one you're view).
2. Copy the addy provided.
3. Paste addy into the addy bar of the browser.
4. Click Enter/Go.
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