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Malcolm XP
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Jim, your editor sounds great. However, I can't seem to find it. The link you provided merely directed me to page two of this thread, and there was nothing to download there.
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:16
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Whenever I've tried using one of Kitten's saved games, I get an error when I try to open it:
Data IO Operation
System Error: CNSL
So, sadly, I was unable to use his saved game.
However, using the map provided by jimmy, Sat's world 3.0, with added Antarctica (and starting locations on Antarctica), and following jimmy's instructions, it only takes about 10 minutes or less to change coordinates for the players.
I'm now playing as the Germans on Sat's map, with 15 opponents, and I'm doing quite well. Europe is a bit crowded, but as a result, I've been able to trade for most techs. Some civs do get space advantages - the Americans are #1 right now - but all in all, it's a good game. I'm debating whether to create save games for all the civs (or at least the cvis I'm likely to play.)
Thanks a lot, jimmy! The small amount of effort we have to go through changing coordinates is a more than fair price to pay for accurate starting locations. Outstanding f*cking job, dude.
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Vaul Darkhour
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Australia
Nov 2001 time: 15:16
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Is there a way you could set the comp to play all civs?.. so you could automatically test out a map or something?
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jimmyh
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Sunny Old England
Sep 2001 time: 05:16
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If some one changes any rules when making a map then save game played on that map will also contain the rules data, I've not read any of this data in at the moment ( should be in the next version, which should be some time tonight, probably very late ).
Try using the standard and huge earth maps that come with Civ3.
James.
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Vaul Darkhour
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Australia
Nov 2001 time: 15:16
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Oh and can you turn the fog of war off?
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:16
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Jimmy, I'm in the midst of a game using the huge earth map and accurate locations, and in the industrial ages, as the map fills up, the time between turns takes v-e-r-y long.
This seems (based on my forum readings) to be caused by the incredible number of calculations the CPU has to do to determine the linkage of trade routes, cultural and national boundaries, etc. of several hundred cities between 16 civs on such a big map. My wait time between turns (1630 AD, many civs in industrial era) is 1 to 2 minutes. There is a 30 second pause whenever a city is founded, presumably because the computer has to recalculate the trade network and national boundaries.
I'd like to try a 16 civ game on a large (140 x 140) earth map, but I have no such map. Do you know if one is around, or if we can commission somebody to make one? My maps never turn out looking accurate, and we've already seen some great ones from the community. I am so thrilled to have accurate starting locations that I'm going to finish my current game, excruciating as the wait-time is. It is going well, and I want to see it through to the end, even though it may take 5 or more minutes between turns by then.
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Ale
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Does this program work with Civ v1.16f? I used it before with v1.07 but now it doesn't work anymore with v1.16. Is there any updates for this program? I really need it to work cos i think those other progs suck.
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Zio
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Heaven
Mar 2002 time: 00:16
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When i click the link to d/l the file, I just get a document file...can someone send me the editor please: ZioPhishDB@aol.com
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